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Contained in manipulations.lua, this module allows several node operations to be applied over a region.\r
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-### count = worldedit.set(pos1, pos2, nodename)\r
+### count = worldedit.set(pos1, pos2, node_name)\r
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-Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear a region, use "air" as the value of `nodename`.\r
+Sets a region defined by positions `pos1` and `pos2` to `node_name`. To clear a region, use "air" as the value of `node_name`.\r
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Returns the number of nodes set.\r
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----------\r
Contained in primitives.lua, this module allows the creation of several geometric primitives.\r
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-### count = worldedit.hollow_sphere(pos, radius, nodename)\r
+### count = worldedit.sphere(pos, radius, node_name, hollow)\r
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-Adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`.\r
+Adds a sphere centered at `pos` with radius `radius`, composed of `node_name`.\r
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Returns the number of nodes added.\r
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-### count = worldedit.sphere(pos, radius, nodename)\r
+### count = worldedit.dome(pos, radius, node_name, hollow)\r
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-Adds a sphere centered at `pos` with radius `radius`, composed of `nodename`.\r
+Adds a dome centered at `pos` with radius `radius`, composed of `node_name`.\r
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Returns the number of nodes added.\r
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-### count = worldedit.hollow_dome(pos, radius, nodename)\r
+### count = worldedit.cylinder(pos, axis, length, radius, node_name, hollow)\r
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-Adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`.\r
+Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `node_name`.\r
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Returns the number of nodes added.\r
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-### count = worldedit.dome(pos, radius, nodename)\r
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-Adds a dome centered at `pos` with radius `radius`, composed of `nodename`.\r
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-Returns the number of nodes added.\r
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-### count = worldedit.hollow_cylinder(pos, axis, length, radius, nodename)\r
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-Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.\r
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-Returns the number of nodes added.\r
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-### count = worldedit.cylinder(pos, axis, length, radius, nodename)\r
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-Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.\r
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-Returns the number of nodes added.\r
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-### count = worldedit.pyramid(pos, axis, height, nodename)\r
+### count = worldedit.pyramid(pos, axis, height, node_name)\r
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Adds a pyramid centered at `pos` along the `axis` axis ("x" or "y" or "z") with height `height`.\r
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Returns the number of nodes added.\r
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-### count = worldedit.spiral(pos, length, height, spacer, nodename)\r
+### count = worldedit.spiral(pos, length, height, spacer, node_name)\r
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-Adds a spiral centered at `pos` with side length `length`, height `height`, space between walls `spacer`, composed of `nodename`.\r
+Adds a spiral centered at `pos` with side length `length`, height `height`, space between walls `spacer`, composed of `node_name`.\r
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Returns the number of nodes added.\r
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Returns the number of nodes hidden.\r
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-### count = worldedit.suppress(pos1, pos2, nodename)\r
+### count = worldedit.suppress(pos1, pos2, node_name)\r
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-Suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.\r
+Suppresses all instances of `node_name` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.\r
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Returns the number of nodes suppressed.\r
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-### count = worldedit.highlight(pos1, pos2, nodename)\r
+### count = worldedit.highlight(pos1, pos2, node_name)\r
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-Highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes.\r
+Highlights all instances of `node_name` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes.\r
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Returns the number of nodes found.\r
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