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Returns the number of nodes stacked.\r
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-### count, newpos1, newpos2 = worldedit.scale(pos1, pos2, factor)\r
+### count, newpos1, newpos2 = worldedit.stretch(pos1, pos2, stretchx, stretchy, stretchz)\r
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-Scales the region defined by positions `pos1` and `pos2` by an factor of positive integer `factor` with `pos1` as the origin.\r
+Stretches the region defined by positions `pos1` and `pos2` by an factor of positive integers `stretchx`, `stretchy`. and `stretchz` along the X, Y, and Z axes, respectively, with `pos1` as the origin.\r
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-Returns the number of nodes scaled, the new scaled position 1, and the new scaled position 2.\r
+Returns the number of nodes stretched, the new scaled position 1, and the new scaled position 2.\r
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### count, newpos1, newpos2 = worldedit.transpose(pos1, pos2, axis1, axis2)\r
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