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### count = worldedit.hollow_sphere(pos, radius, nodename)\r
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-Adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`.\r
+Adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`.\r
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Returns the number of nodes added.\r
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### count = worldedit.sphere(pos, radius, nodename)\r
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-Adds a sphere at `pos` with radius `radius`, composed of `nodename`.\r
+Adds a sphere centered at `pos` with radius `radius`, composed of `nodename`.\r
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Returns the number of nodes added.\r
\r
### count = worldedit.hollow_dome(pos, radius, nodename)\r
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-Adds a hollow dome at `pos` with radius `radius`, composed of `nodename`.\r
+Adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`.\r
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Returns the number of nodes added.\r
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### count = worldedit.dome(pos, radius, nodename)\r
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-Adds a dome at `pos` with radius `radius`, composed of `nodename`.\r
+Adds a dome centered at `pos` with radius `radius`, composed of `nodename`.\r
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Returns the number of nodes added.\r
\r
\r
### count = worldedit.pyramid(pos, height, nodename)\r
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-Adds a pyramid at `pos` with height `height`.\r
+Adds a pyramid centered at `pos` with height `height`.\r
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Returns the number of nodes added.\r
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### count = worldedit.spiral(pos, width, height, spacer, nodename)\r
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-Adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`.\r
+Adds a spiral centered at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`.\r
\r
Returns the number of nodes added.\r
\r