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### Chat Commands\r
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-In the chat prompt, enter `/we-p set`. In the chat, you are prompted to punch two nodes to set the positions of the two markers.\r
+In the chat prompt, enter `//p set`. In the chat, you are prompted to punch two nodes to set the positions of the two markers.\r
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Punch a nearby node. Be careful of breakable ones such as torches. A black cube reading "1" will appear around the node. This is the marker for WorldEdit position 1.\r
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### Chat Commands\r
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-In the chat prompt, enter `/we-set mese`. In the chat, you will see a message showing the number of nodes set after a small delay.\r
+In the chat prompt, enter `//set mese`. In the chat, you will see a message showing the number of nodes set after a small delay.\r
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Look at the place between the two markers: it is now filled with MESE blocks!\r
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-The `/we-set <node>` command fills the region with whatever node you want. It is a region-oriented command, which means it works inside the WorldEdit region only.\r
+The `//set <node>` command fills the region with whatever node you want. It is a region-oriented command, which means it works inside the WorldEdit region only.\r
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-Now, try a few different variations, such as `/we-set torch`, `/we-set cobble`, and `/we-set water`.\r
+Now, try a few different variations, such as `//set torch`, `//set cobble`, and `//set water`.\r
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### WorldEdit GUI\r
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### Chat Commands\r
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-In the chat prompt, enter `/we-hollowdome 30 glass`. In the chat, you will see a message showing the number of nodes set after a small delay.\r
+In the chat prompt, enter `//hollowdome 30 glass`. In the chat, you will see a message showing the number of nodes set after a small delay.\r
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Look around marker 1: it is now surrounded by a hollow glass dome!\r
\r
-The `/we-hollowdome <radius> <node>` command creates a hollow dome centered around marker 1, made of any node you want. It is a position-oriented command, which means it works around marker 1 and can go outside the WorldEdit region.\r
+The `//hollowdome <radius> <node>` command creates a hollow dome centered around marker 1, made of any node you want. It is a position-oriented command, which means it works around marker 1 and can go outside the WorldEdit region.\r
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### WorldEdit GUI\r
\r
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### Chat Commands\r
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-There are many more commands than what is shown here. See the [Chat Commands Reference](Chat Commands.md) for a detailed list of them, along with descriptions and examples for every single one.\r
+There are many more commands than what is shown here. See the [Chat Commands Reference](ChatCommands.md) for a detailed list of them, along with descriptions and examples for every single one.\r
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-If you're in-game and forgot how a command works, just use the `/help <command name>` command, without the first forward slash. For example, to see some information about the `/we-set <node>` command mentioned earlier, simply use `/help /set`.\r
+If you're in-game and forgot how a command works, just use the `/help <command name>` command, without the first forward slash. For example, to see some information about the `//set <node>` command mentioned earlier, simply use `/help /set`.\r
\r
-A very useful command to check out is the `/we-save <schematic>` command, which can save everything inside the WorldEdit region to a file, stored on the computer hosting the server (the player's computer, in single player mode). You can then later use `/we-load <schematic>` to load the data in a file into a world, even another world on another computer.\r
+A very useful command to check out is the `//save <schematic>` command, which can save everything inside the WorldEdit region to a file, stored on the computer hosting the server (the player's computer, in single player mode). You can then later use `//load <schematic>` to load the data in a file into a world, even another world on another computer.\r
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### WorldEdit GUI\r
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-This only scratches the surface of what WorldEdit is capable of. Most of the functions in the WorldEdit GUI correspond to chat commands, and so the [Chat Commands Reference](Chat Commands.md) may be useful if you get stuck.\r
+This only scratches the surface of what WorldEdit is capable of. Most of the functions in the WorldEdit GUI correspond to chat commands, and so the [Chat Commands Reference](ChatCommands.md) may be useful if you get stuck.\r
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-It is helpful to explore the various buttons in the interface and check out what they do. Learning the chat command interface is also useful if you use WorldEdit intensively - an experienced chat command user can usually work faster than an experienced WorldEdit GUI user.\r
+It is helpful to explore the various buttons in the interface and check out what they do. Learning the chat command interface is also useful if you use WorldEdit intensively - an experienced chat command user can usually work faster than an experienced WorldEdit GUI user.
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