Minetest-c55
---------------
An InfiniMiner/Minecraft inspired game.
-Copyright (c) 2010-2011 Perttu Ahola <celeron55@gmail.com>
+Copyright (c) 2010-2012 Perttu Ahola <celeron55@gmail.com>
(see source files for other contributors)
Further documentation:
- Make sure you have CMake and a compiler installed.
- Download all the other stuff to DIR and extract them into there.
("extract here", not "extract to packagename/")
+ NOTE: zlib125dll.zip needs to be extracted into zlib125dll
- All those packages contain a nice base directory in them, which
should end up being the direct subdirectories of DIR.
- You will end up with a directory structure like this (+=dir, -=file):
If using MinGW:
- Using the command line, browse to the build directory and run 'make'
(or mingw32-make or whatever it happens to be)
+ - You may need to copy some of the downloaded DLLs into bin/, see what
+ running the produced executable tells you it doesn't have.
- You should now have a working game with the executable in
DIR/minetest/bin/minetest.exe
Windows releases of minetest are built using a bat script like this:
--------------------------------------------------------------------
+set sourcedir=%CD%
set installpath="C:\tmp\minetest_install"
set irrlichtpath="C:\tmp\irrlicht-1.7.2"
-set sourcedir=%CD%
set builddir=%sourcedir%\bvc10
mkdir %builddir%
pushd %builddir%
cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
+if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
+if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
+if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
+if %errorlevel% neq 0 goto fail
+popd
+echo Finished.
+exit /b 0
+
+:fail
popd
+echo Failed.
+exit /b 1
License of Minetest-c55 textures and sounds
-------------------------------------------
IN THE SOFTWARE.
+Fonts
+---------------
+
+DejaVu Sans Mono:
+
+ Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
+ Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
+
+ Bitstream Vera Fonts Copyright:
+
+ Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
+ a trademark of Bitstream, Inc.
+
+ Arev Fonts Copyright:
+
+ Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
+
+