-Minetest
+Minetest
========
An InfiniMiner/Minecraft inspired game.
- Don't expect it to work as well as a finished game will.
- Please report any bugs. When doing that, debug.txt is useful.
-Default Controls
+Default controls
-----------------
-- WASD: move
-- Space: jump/climb
-- Shift: sneak/go down
-- Q: drop itemstack (+ SHIFT for single item)
-- I: inventory
-- Mouse: turn/look
-- Mouse left: dig/punch
-- Mouse right: place/use
-- Mouse wheel: select item
-- T: chat
-- 1-8: select item
-
-- Esc: pause menu (pauses only singleplayer game)
-- R: Enable/Disable full range view
+- Move mouse: Look around
+- W, A, S, D: Move
+- Space: Jump/move up
+- Shift: Sneak/move down
+- Q: Drop itemstack
+- Shift + Q: Drop single item
+- Left mouse button: Dig/punch/take item
+- Right mouse button: Place/use
+- Shift + right mouse button: Build (without using)
+- I: Inventory menu
+- Mouse wheel: Select item
+- 0-9: Select item
+- Z: Zoom (needs zoom privilege)
+- T: Chat
+- /: Commad
+
+- Esc: Pause menu/abort/exit (pauses only singleplayer game)
+- R: Enable/disable full range view
- +: Increase view range
- -: Decrease view range
-- K: Enable/Disable fly (needs fly privilege)
-- J: Enable/Disable fast (needs fast privilege)
-- H: Enable/Disable noclip (needs noclip privilege)
-
-- F1: Hide/Show HUD
-- F2: Hide/Show Chat
-- F3: Disable/Enable Fog
-- F4: Disable/Enable Camera update (Mapblocks are not updated anymore when disabled)
-- F5: Toogle through debug info screens
-- F6: Toogle through output data
-- F7: Toggle through camera modes
-- F10: Show/Hide console
+- K: Enable/disable fly mode (needs fly privilege)
+- J: Enable/disable fast mode (needs fast privilege)
+- H: Enable/disable noclip mode (needs noclip privilege)
+
+- F1: Hide/show HUD
+- F2: Hide/show chat
+- F3: Disable/enable fog
+- F4: Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)
+- F5: Cycle through debug info screens
+- F6: Cycle through profiler info screens
+- F7: Cycle through camera modes
+- F8: Toggle cinematic mode
+- F9: Cycle through minimap modes
+- Shift + F9: Change minimap orientation
+- F10: Show/hide console
- F12: Take screenshot
+- P: Write stack traces into debug.txt
-- Settable in the configuration file, see the section below.
+Most controls are settable in the configuration file, see the section below.
Paths
------
$user = ~/.minetest
OS X:
-$bin = ?
-$share = ?
-$user = ~/Library/Application Support/minetest
+$bin = Contents/MacOS
+$share = Contents/Resources
+$user = Contents/User OR ~/Library/Application Support/minetest
World directory
----------------
-----------------------
Install dependencies. Here's an example for Debian/Ubuntu:
-$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev
+$ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
+
+For Fedora users:
+$ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl* openal* libvorbis* libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
+
+You can install git for easily keeping your copy up to date.
+If you dont want git, read below on how to get the source without git.
+This is an example for installing git on Debian/Ubuntu:
+$ sudo apt-get install git
+
+For Fedora users:
+$ sudo dnf install git
-Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
-$ wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz
+Download source (this is the URL to the latest of source repository, which might not work at all times) using git:
+$ git clone --depth 1 https://github.com/minetest/minetest.git
+$ cd minetest
+
+Download minetest_game (otherwise only the "Minimal development test" game is available) using git:
+$ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
+
+Download source, without using git:
+$ wget https://github.com/minetest/minetest/archive/master.tar.gz
$ tar xf master.tar.gz
-$ cd minetest-minetest-286edd4 (or similar)
+$ cd minetest-master
-Download minetest_game (otherwise only the "Minimal development test" game is available)
+Download minetest_game, without using git:
$ cd games/
-$ wget https://github.com/minetest/minetest_game/tarball/master -O minetest_game.tar.gz
-$ tar xf minetest_game.tar.gz
-$ mv minetest-minetest_game-* minetest_game
+$ wget https://github.com/minetest/minetest_game/archive/master.tar.gz
+$ tar xf master.tar.gz
+$ mv minetest_game-master minetest_game
$ cd ..
Build a version that runs directly from the source directory:
-$ cmake . -DRUN_IN_PLACE=1
-$ make -j2
+$ cmake . -DRUN_IN_PLACE=TRUE
+$ make -j <number of processors>
Run it:
-$ cd bin
-$ ./minetest
+$ ./bin/minetest
- Use cmake . -LH to see all CMake options and their current state
-- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
-- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
+- If you want to install it system-wide (or are making a distribution package),
+ you will want to use -DRUN_IN_PLACE=FALSE
+- You can build a bare server by specifying -DBUILD_SERVER=TRUE
+- You can disable the client build by specifying -DBUILD_CLIENT=FALSE
- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
- Debug build is slower, but gives much more useful output in a debugger
-- If you build a bare server, you don't need to have Irrlicht installed. In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
+- If you build a bare server, you don't need to have Irrlicht installed.
+ In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
CMake options
-------------
CMAKE_BUILD_TYPE - Type of build (Release vs. Debug)
Release - Release build
Debug - Debug build
+ SemiDebug - Partially optimized debug build
RelWithDebInfo - Release build with Debug information
MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
-ENABLE_FREETYPE - Build with Freetype2; Allows using TTF fonts
+ENABLE_CURSES - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
+ENABLE_FREETYPE - Build with FreeType2; Allows using TTF fonts
ENABLE_GETTEXT - Build with Gettext; Allows using translations
ENABLE_GLES - Search for Open GLES headers & libraries and use them
-ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB, which is much faster than SQLite, as map backend
-ENABLE_REDIS - Build with libhiredis; Enables use of redis map backend
+ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB map backend
+ENABLE_POSTGRESQL - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater required)
+ENABLE_REDIS - Build with libhiredis; Enables use of Redis map backend
+ENABLE_SPATIAL - Build with LibSpatial; Speeds up AreaStores
ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds
-DISABLE_LUAJIT - Do not search for LuaJIT headers & library
+ENABLE_LUAJIT - Build with LuaJIT (much faster than non-JIT Lua)
+ENABLE_SYSTEM_GMP - Use GMP from system (much faster than bundled mini-gmp)
RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory)
USE_GPROF - Enable profiling using GProf
VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
-EGL_egl_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
+EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h
FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h
GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a
GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe
-IRRLICHT_DLL - path to Irrlicht.dll
-IRRLICHT_INCLUDE_DIR - directory that contains IrrCompileConfig.h
-IRRLICHT_LIBRARY - path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a
+IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
+IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
+IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
-REDIS_INCLUDE_DIR - Only when building with redis support; directory that contains hiredis.h
-REDIS_LIBRARY - Only when building with redis support; path to libhiredis.a/libhiredis.so
+POSTGRESQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
+POSTGRESQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so
+REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
+REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
+SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
+SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
-OPENGLES2_gl_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
-SQLITE3_INCLUDE_DIR - Only if you want to use SQLite from your OS; directory that contains sqlite3.h
-SQLITE3_LIBRARY - Only if you want to use the SQLite from your OS; path to libsqlite3.a/libsqlite3.so
+OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
+SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
+SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
ZLIB_DLL - Only on Windows; path to zlib1.dll
ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
-ZLIB_INCLUDE_DIR - directory where zlib.h is located
-ZLIB_LIBRARY - path to libz.a/libz.so/zlibwapi.lib
+ZLIB_INCLUDE_DIR - Directory that contains zlib.h
+ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib
Compiling on Windows:
---------------------
http://www.winimage.com/zLibDll/index.html
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
http://www.winimage.com/zLibDll/index.html
+ * SQLite3 headers and library
+ https://www.sqlite.org/download.html
* Optional: gettext library and tools:
http://gnuwin32.sourceforge.net/downlinks/gettext.php
- This is used for other UI languages. Feel free to leave it out.
* And, of course, Minetest:
- http://minetest.net/download.php
+ http://minetest.net/download
- Steps:
- Select a directory called DIR hereafter in which you will operate.
- Make sure you have CMake and a compiler installed.
- Download all the other stuff to DIR and extract them into there.
("extract here", not "extract to packagename/")
NOTE: zlib125dll.zip needs to be extracted into zlib125dll
+ NOTE: You need to extract sqlite3.h & sqlite3ext.h from sqlite3 source
+ and sqlite3.dll & sqlite3.def from sqlite3 precompiled binaries
+ into "sqlite3" directory, and generate sqlite3.lib using command
+ "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
- All those packages contain a nice base directory in them, which
should end up being the direct subdirectories of DIR.
- You will end up with a directory structure like this (+=dir, -=file):
+ DIR
- zlib-1.2.5.tar.gz
- zlib125dll.zip
- - irrlicht-1.7.1.zip
+ - irrlicht-1.8.3.zip
+ - sqlite-amalgamation-3130000.zip (SQLite3 headers)
+ - sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
- 110214175330.zip (or whatever, this is the minetest source)
+ zlib-1.2.5
- zlib.h
- readme.txt
+ dll32
...
- + irrlicht-1.7.1
+ + irrlicht-1.8.3
+ lib
+ include
...
+ + sqlite3
+ sqlite3.h
+ sqlite3ext.h
+ sqlite3.lib
+ sqlite3.dll
+ gettext (optional)
+bin
+include
BUILD_SERVER [ ]
CMAKE_BUILD_TYPE Release
CMAKE_INSTALL_PREFIX DIR/minetest-install
- IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
+ IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.3
RUN_IN_PLACE [X]
WARN_ALL [ ]
ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
-----------------
+ - If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
+ right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
+ SQLITE3_LIBRARY manually.
+ - If you want to build 64-bit minetest, you will need to build 64-bit version
+ of irrlicht engine manually, as only 32-bit pre-built library is provided.
- Hit "Configure"
- Hit "Configure" once again 8)
- If something is still coloured red, you have a problem.
set builddir=%sourcedir%\bvc10
mkdir %builddir%
pushd %builddir%
-cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
+cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
-BlockMen:
- textures/base/pack/menuheader.png
+ShadowNinja:
+ textures/base/pack/smoke_puff.png
+
+Paramat:
+ textures/base/pack/menu_header.png
erlehmann:
misc/minetest-icon-24x24.png
misc/minetest-icon.ico
- misc/minetest-icon.svg
+ misc/minetest.svg
textures/base/pack/logo.png
License of Minetest source code