- Map is stored in a directory, which can be removed to generate a new map.
- There is a command-line option for it: --map-dir
- For a RUN_IN_PLACE build, it is located in:
- ../map
+ ../world
- Otherwise something like this:
- Windows: C:\Documents and Settings\user\Application Data\minetest\map
- Linux: ~/.minetest/map
- OS X: ~/Library/Application Support/minetest/map
+ Windows: C:\Documents and Settings\user\Application Data\minetest\world
+ Linux: ~/.minetest/world
+ OS X: ~/Library/Application Support/minetest/world
Configuration file:
-------------------
-----------------------
Install dependencies. Here's an example for Debian/Ubuntu:
-$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev
+$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev
Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
-$ wget https://bitbucket.org/celeron55/minetest/get/tip.tar.gz
-$ tar xf tip.tar.gz
-$ cd minetest
+$ wget https://github.com/celeron55/minetest/tarball/master -O master.tar.gz
+$ tar xf master.tar.gz
+$ cd celeron55-minetest-286edd4 (or similar)
Build a version that runs directly from the source directory:
$ cmake . -DRUN_IN_PLACE=1
- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
- - Note that the Debug build is considerably slower
+ - Debug build is slower, but gives much more useful output in a debugger
Compiling on Windows:
---------------------
http://www.winimage.com/zLibDll/index.html
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
http://www.winimage.com/zLibDll/index.html
- * gettext bibrary and tools:
+ * Optional: gettext bibrary and tools:
http://gnuwin32.sourceforge.net/downlinks/gettext.php
+ - This is used for other UI languages. Feel free to leave it out.
* And, of course, Minetest-c55:
http://celeron.55.lt/~celeron55/minetest/download
- Steps:
- Select a directory called DIR hereafter in which you will operate.
- Make sure you have CMake and a compiler installed.
- - Download all the other stuff to DIR and extract them into there. All those
- packages contain a nice base directory in them, which should end up being
- the direct subdirectories of DIR.
+ - Download all the other stuff to DIR and extract them into there.
+ ("extract here", not "extract to packagename/")
+ - All those packages contain a nice base directory in them, which
+ should end up being the direct subdirectories of DIR.
- You will end up with a directory structure like this (+=dir, -=file):
-----------------
+ DIR
+ lib
+ include
...
- + gettext
+ + gettext (optional)
+bin
+include
+lib
GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
-----------------
- Hit "Configure"
+ - Hit "Configure" once again 8)
+ - If something is still coloured red, you have a problem.
- Hit "Generate"
If using MSVC:
- Open the generated minetest.sln
- The project defaults to the "Debug" configuration. Make very sure to
- select "Release", unless you want to debug some stuff (it's slower)
+ select "Release", unless you want to debug some stuff (it's slower
+ and might not even work at all)
- Build the ALL_BUILD project
- Build the INSTALL project
- You should now have a working game with the executable in
- You should now have a working game with the executable in
DIR/minetest/bin/minetest.exe
+Windows releases of minetest are built using a bat script like this:
+--------------------------------------------------------------------
+
+set installpath="C:\tmp\minetest_install"
+set irrlichtpath="C:\tmp\irrlicht-1.7.2"
+
+set sourcedir=%CD%
+set builddir=%sourcedir%\bvc10
+mkdir %builddir%
+pushd %builddir%
+cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
+"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
+"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
+"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
+popd
+
+License of Minetest-c55 textures
+--------------------------------
+
+This does not apply to texture packs made by others.
+
+Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
+http://creativecommons.org/licenses/by-sa/3.0/
+
License of Minetest-c55
-----------------------