+[![Tsoding](https://img.shields.io/badge/twitch.tv-tsoding-purple?logo=twitch&style=for-the-badge)](https://www.twitch.tv/tsoding)
[![Build Status](https://travis-ci.org/tsoding/nothing.svg?branch=master)](https://travis-ci.org/tsoding/nothing)
-[![Build status](https://ci.appveyor.com/api/projects/status/gxfgojq4ko98e0g0/branch/master?svg=true)](https://ci.appveyor.com/project/rexim/nothing/branch/master)
+[![Build Status](https://ci.appveyor.com/api/projects/status/gxfgojq4ko98e0g0/branch/master?svg=true)](https://ci.appveyor.com/project/rexim/nothing/branch/master)
+[![Build Status](https://github.com/tsoding/nothing/workflows/CI/badge.svg)](https://github.com/tsoding/nothing/actions)
# Nothing
## Dependencies
-- [gcc]
+- [gcc] or [clang] or [MSVC 2015+][visual-studio]
- [cmake]
- [libsdl2-dev]
-- [inotify-tools]
### Ubuntu
```console
-$ sudo apt-get install gcc cmake libsdl2-dev inotify-tools libxml2-dev
+$ sudo apt-get install gcc cmake libsdl2-dev
```
### MacOS
### Arch Linux
```console
-$ sudo pacman -S gcc cmake sdl2 inotify-tools libxml2
+$ sudo pacman -S gcc cmake sdl2
```
### Windows
+#### Visual Studio
+
- [Visual Studio 2015+](https://visualstudio.microsoft.com/)
- [SDL2 VC Development Libraries](https://www.libsdl.org/release/SDL2-devel-2.0.9-VC.zip)
+#### MinGW
+- [mingw-w64](https://mingw-w64.org)
+- [SDL2 MinGW Development Libraries](https://www.libsdl.org/release/SDL2-devel-2.0.10-mingw.tar.gz)
+
## Quick Start
### Linux
+#### CMake
+
```console
$ mkdir build
$ cd build/
$ cmake ..
$ make
-$ cd ../data/
-$ ../build/nothing
+$ ./nothing
+```
+
+#### SCU
+
+```console
+$ ./build-posix.sh
+$ ./nothing
```
### Windows
+#### Visual Studio
+
- Enter the Visual Studio Command Line Development Environment https://docs.microsoft.com/en-us/cpp/build/building-on-the-command-line
- Basically just find `vcvarsall.bat` and run `vcvarsall.bat x64` inside of cmd
- Download [SDL2 VC Development Libraries](https://www.libsdl.org/release/SDL2-devel-2.0.9-VC.zip) and copy it to `path\to\nothing`
> cd build
> cmake ..
> cmake --build .
-> cd ../data/
-> ..\build\nothing
+> .\nothing
+```
+
+#### MinGW (with MSYS)
+
+```console
+$ cd path/to/nothing
+$ wget https://www.libsdl.org/release/SDL2-devel-2.0.10-mingw.tar.gz
+$ tar xzf SDL2-devel-2.0.10-mingw.tar.gz
+$ mv SDL2-2.0.10 SDL2
+$ rm SDL2-devel-2.0.10-mingw.tar.gz
+$ mkdir build && cd build
+$ cmake .. -G "MSYS Makefiles"
+$ cmake --build .
+$ ./nothing
+```
+
+#### MinGW (without MSYS)
+- Download [SDL2 MinGW Development Libraries](https://www.libsdl.org/release/SDL2-devel-2.0.10-mingw.tar.gz) and copy it to `path\to\nothing`
+
+```console
+> cd path\to\nothing
+> 7z x SDL2-devel-2.0.10-mingw.tar.gz -so | 7z x -si -ttar
+> move SDL2-2.0.10 SDL2
+> del SDL2-devel-2.0.10-mingw.tar.gz
+> mkdir build
+> cd build
+> cmake .. -G "MinGW Makefiles"
+> cmake --build .
+> .\nothing
```
## Controls
#### Keyboard
-| Key | Action |
-|---------|-------------------------------------------------------------|
-| `d` | Move to the right |
-| `a` | Move to the left |
-| `SPACE` | Jump |
-| `c` | Open debug console |
-| `r` | Reload the current level including the Player's position |
-| `q` | Reload the current level preserving the Player's position |
-| `p` | Toggle game pause |
-| `l` | Toggle transparency on objects. Useful for debugging levels |
-| `TAB` | Switch to Level Editor |
+| Key | Action |
+|----------|-------------------------------------------------------------|
+| `d` | Move to the right |
+| `a` | Move to the left |
+| `SPACE` | Jump |
+| `c` | Open debug console |
+| `r` | Reload the current level including the Player's position |
+| `q` | Reload the current level preserving the Player's position |
+| `p` | Toggle game pause |
+| `l` | Toggle transparency on objects. Useful for debugging levels |
+| `TAB` | Switch to Level Editor |
+| `CTRL+q` | Quit the game |
#### Gamepad
| `Enter` | Evaluate the expression |
| `Up/Down` | Traverse console history |
-<!-- TODO: Level Editor is not documented -->
+<!-- TODO(#914): Level Editor is not documented -->
+
+### Level Editor
+
+To access the Level Editor open a level and press `TAB`.
+
+| Key | Action |
+|------|------------------------|
+| `F2` | Rename selected object |
## Support
[./levels/]: ./levels/
[./levels/Makefile]: ./levels/Makefile
[gcc]: https://gcc.gnu.org/
+[clang]: https://clang.llvm.org/
[cmake]: https://cmake.org/
[libsdl2-dev]: https://www.libsdl.org/
[NixOS]: https://nixos.org/