enable_client_modding = true
csm_restriction_flags = 0
enable_mod_channels = true
+secure.http_mods = skins
+max_objects_per_block = 4096
+max_packets_per_iteration = 10096
```
> <a href="https://github.com/oilboi/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
-## 0.04
-> Endless Horizons Update
-
-- Added in prototype for new mechanics built ontop of the engine
-- Added cactus
-- Make cactus hurt player when they touch it using touch_hurt group
-- Added aether portals
-- Make flying pigs drop 1-6 gold
-- Make mobs use builtin minetest.throw_item function (custom)
-- Double flying pigs sight radius
-- Add hurt_inside group
-- Add lava and fire to hurt_inside group
-- Make mobs get damaged in fire and lava
+## Alpha 0.05
+
+> Multiplayer Polishing Update
+- Fixed only one player being able to run on a server
+- Fixed only one person being able to teleport in the same server step
+- Players now use the same damage mechaninism as mobs
+- Fixed wrong variable for durability assigned to all swords
+- Fix bug in experience
+- Fully implemented bows and arrows
+- Tuned the bow and arrows even further
+- Snowmen now drop a carrot, coal, stick, or snowball
+- Added in armor
+- Tuned a lot of things
+- Made armor work
+- Added in Krock's awesome Colored Names mod for csm chat
+- Added sheep
+- Fixed global mob handling
+- Added in better fire
+- Overhauled weather effects
+- Added in clientside modchannel lockout to check if server sending message
+- Added in capes
+- Overhauled client mod version checking
+- Overhauled mob pathfinding AI
+- Overhauled fire
+- Fixed Crafter Client from crashing if joining a non-crafter server
+- Heavily optimized network usage with player mechanics to client mod
+- Updated player_api for next step in optimization
+- ElCeejo remodeled and fixed snowman head tracking. Thanks!
+- Overhauled everything
---
# IDEAS:
+## jetpack:
+- equipped like armor
+- uses XP
## REDSTONE:
- piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
+---
+
+
+
+## BUILDTEST:
+- quarry
+- filter
+- siv
+- mining lazer
+- trains
+
+
+
---
## MOBS:
-> #1 idea, - make mobs pathfind
+> #1 idea: weakness items, items that damage the mob more than diamond swords
+### snowman
+- you can put a pumpkin on it's head to make it survive when it's not snowing out
+- drops snowballs, coal, or carrot
### sheep
- sheep can be punched to drop wool without damage
- drops all nodes that it's made of when killed
-### Exploder
-- sneaks up on you and then explodes
-- drops gun powder
-
---
## Game Mechanics:
-- xp (edit the node drops code to check if node has tag for xp)
- brewing
- enchanting/upgrading
- magic (wands, spells, etc)
- better combat ( sweep hit enemies, falling while hitting deals more damage )
+- Enchanting food - gives buffs
+- LATE effects https://forum.minetest.net/viewtopic.php?t=20724
---
### HALLOWEEN!
-- lava acts like water in the nether but lava in the other worlds
-- pumpkins
- Jack O'Lanterns
- corn and corn stalks
- decorations
### Fishing
-- have a rod that you can cast into water
-- bobber entity which goes under water when fish on line
+- enchanted fish
+- player casts out a better lure if on a boat
---
> These don't seem to fit into any theme so list them all here
-- sugar and sugar cane (grow near water on sand)
- rope and tnt arrows
- vehicles (car, powered minecarts, trains)
- hitscan flintlocks
-- bows
---
- upgrade minecart physics even more
- make torches abm that checks if player in area
- make furnace abm that checks if player in area
-- 3d character
- make tnt hurt player
- rewrite minecart
- fix tool rightclick torch placement to replace buildable to nodes
- object:add_player_velocity(acceleration)
end
```
+
+If you want to support the project: https://www.patreon.com/oil_boi
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