# Nothing
-![](https://i.imgur.com/7J2wLFZ.png)
+![](https://i.imgur.com/7mECYKU.gif)
+![](https://i.imgur.com/ABcJqB5.gif)
## Quick Start
$ cd build/
$ cmake ..
$ make
-$ cd ..
-$ ./nothing
+$ ./nothing ../levels/level-01.txt
+$ ./nothing_test
```
+## Editing Levels
+
+Generally creating a level looks like:
+
+```
+SVG File -> Custom Level File -> Game
+```
+
+To convert SVG to the level file install [xqilla] and run
+[svg2rects.xqe] script:
+
+```console
+$ xqilla ./devtools/svg2rects.xqe -i <svg-file> -o <level-file>
+```
+
+All of the levels reside in the [./levels/] folder. Use
+[./levels/Makefile] to automatically rebuild all levels.
+
+### Level Editing Workflow
+
+1. `$ inkscape ./levels/level.svg &`
+2. `$ ./build/nothing ./levels/level.txt &`
+3. `$ cd ./levels/`
+4. `$ make watch`
+5. Edit Level in Inkscape and Save
+6. Switch to the Game and reload level by pressing Q
+7. Go to 5
+
+### Objects Reference
+
+#### SVG rect node
+
+| Regex of id | Description |
+|--------------|-------------------------------------------------------------------------------------------------------------------|
+| `player` | Defines the **position** of the Player. **Size is ignored**. |
+| `rect.*` | Defines the **size** and **position** of an impenetrable platform block |
+| `box.*` | Defines the **size** and **position** of a rigid box that obeys the physics of the game |
+| `region(.*)` | Defines the **size** and **position** of a region that hides the Goals. `\1` defines the id of the Goal to hide. |
+| `goal(.*)` | Defines the **position** of the goal. **Size is ignored**. `\1` defines the id of the region that hides the goal. |
+| `lava.*` | Defines the **position** and **size** of a lava block. |
+| `background` | Defines the **color** of the background. **Position and size are ignored**. |
+| `backrect.*` | Defines the **size** and **position** of a solid block in the background. |
+
+#### SVG text node
+
+| Regex of id | Description |
+|-------------|----------------------------------------------------------------------------|
+| `label.*` | Defines **position** and **text** of a in-game label. **Size is ignored**. |
+
+## Build on Windows
+
+You need to install [conan][] and [Visual Studio 2017][visual-studio].
+
+### Dependencies
+
+Current version of [SDL2/2.0.5@lasote/stable][conan-sdl2] in the conan-transit
+repository is not compatible with the latest conan, so you'll need to install
+it locally from the git repository:
+
+```console
+$ git clone https://github.com/lasote/conan-sdl2.git # temporary, I hope hope hope
+$ cd conan-sdl2
+$ conan export SDL2/2.0.5@lasote/stable
+```
+
+### Building
+
+Execute the following commands inside of the `nothing` directory:
+
+```console
+$ conan install --build missing --install-folder build
+$ cd build
+$ cmake .. -G "Visual Studio 15 2017 Win64"
+```
+
+After that, build the `build/nothing.sln` file with Visual Studio.
+
## Support
You can support my work via
- Twitch channel: https://www.twitch.tv/subs/tsoding
- Patreon: https://www.patreon.com/tsoding
+
+[conan]: https://www.conan.io/
+[conan-sdl2]: https://bintray.com/conan/conan-transit/SDL2%3Alasote/2.0.5%3Astable
+[visual-studio]: https://www.visualstudio.com/
+[xqilla]: http://xqilla.sourceforge.net/HomePage
+[svg2rects.xqe]: ./devtools/svg2rects.xqe
+[./levels/]: ./levels/
+[./levels/Makefile]: ./levels/Makefile