]> git.lizzy.rs Git - nothing.git/blobdiff - README.md
Remove TODO(#822)
[nothing.git] / README.md
index c7a4f30dd1e3c94f84058281eb24eb988f148d7b..b99fe69e9b829b8a0a0a9ec768549d1df9b9f280 100644 (file)
--- a/README.md
+++ b/README.md
@@ -1,22 +1,94 @@
 [![Build Status](https://travis-ci.org/tsoding/nothing.svg?branch=master)](https://travis-ci.org/tsoding/nothing)
+[![Build status](https://ci.appveyor.com/api/projects/status/gxfgojq4ko98e0g0/branch/master?svg=true)](https://ci.appveyor.com/project/rexim/nothing/branch/master)
 
 # Nothing
 
 ![](https://i.imgur.com/7mECYKU.gif)
 ![](https://i.imgur.com/ABcJqB5.gif)
 
+## Dependencies
+
+- [gcc]
+- [cmake]
+- [libsdl2-dev]
+- [libsdl2-mixer-dev]
+- [inotify-tools]
+
+### Ubuntu
+
+```console
+$ sudo apt-get install gcc cmake libsdl2-dev libsdl2-mixer-dev inotify-tools libxml2-dev
+```
+
+### MacOS
+
+```console
+$ brew install gcc cmake sdl2 sdl2_mixer
+```
+
+### NixOS
+
+For [NixOS] we have a development environment defined in [default.nix]
+with all of the required dependencies. You can enter the environment
+with `nix-shell` command:
+
+```console
+$ nix-shell
+```
+
+### Arch Linux
+
+```console
+$ sudo pacman -S gcc cmake sdl2 sdl2_mixer inotify-tools libxml2
+```
+
+### Windows
+
+See [Build on Windows][build-on-windows] section.
+
 ## Quick Start
 
 ```console
-$ nix-shell              # Only on NixOS
 $ mkdir build
 $ cd build/
 $ cmake ..
 $ make
-$ ./nothing ../levels/level-01.txt
+$ ./nothing ../levels/
 $ ./nothing_test
 ```
 
+## Controls
+
+### Game
+
+#### Keyboard
+
+| Key     | Action                                                      |
+|---------|-------------------------------------------------------------|
+| `d`     | Move to the right                                           |
+| `a`     | Move to the left                                            |
+| `SPACE` | Jump                                                        |
+| `c`     | Open debug console                                          |
+| `r`     | Reload the current level including the Player's position    |
+| `q`     | Reload the current level preserving the Player's position   |
+| `p`     | Toggle game pause                                           |
+| `l`     | Toggle transparency on objects. Useful for debugging levels |
+
+#### Gamepad
+
+| Button       | Action                 |
+|--------------|------------------------|
+| `Left Stick` | Movement of the Player |
+| `1`          | Jump                   |
+
+### ConsolĂ©
+
+| Key       | Action                   |
+|-----------|--------------------------|
+| `ESC`     | Exit console             |
+| `Enter`   | Evaluate the expression  |
+| `Up/Down` | Traverse console history |
+
 ## Editing Levels
 
 Generally creating a level looks like:
@@ -25,11 +97,10 @@ Generally creating a level looks like:
 SVG File -> Custom Level File -> Game
 ```
 
-To convert SVG to the level file install [xqilla] and run
-[svg2rects.xqe] script:
+To convert SVG to the level file and run svg2level program:
 
 ```console
-$ xqilla ./devtools/svg2rects.xqe -i <svg-file> -o <level-file>
+$ ./build/svg2level compile <svg-file> <level-file>
 ```
 
 All of the levels reside in the [./levels/] folder. Use
@@ -104,7 +175,14 @@ You can support my work via
 [conan]: https://www.conan.io/
 [conan-sdl2]: https://bintray.com/conan/conan-transit/SDL2%3Alasote/2.0.5%3Astable
 [visual-studio]: https://www.visualstudio.com/
-[xqilla]: http://xqilla.sourceforge.net/HomePage
-[svg2rects.xqe]: ./devtools/svg2rects.xqe
+[svg2rects.py]: ./devtools/svg2rects.py
 [./levels/]: ./levels/
 [./levels/Makefile]: ./levels/Makefile
+[gcc]: https://gcc.gnu.org/
+[cmake]: https://cmake.org/
+[libsdl2-dev]: https://www.libsdl.org/
+[libsdl2-mixer-dev]: https://www.libsdl.org/projects/SDL_mixer/
+[NixOS]: https://nixos.org/
+[default.nix]: ./default.nix
+[build-on-windows]: #build-on-windows
+[inotify-tools]: https://github.com/rvoicilas/inotify-tools