[![Build Status](https://travis-ci.org/tsoding/nothing.svg?branch=master)](https://travis-ci.org/tsoding/nothing)
+[![Build status](https://ci.appveyor.com/api/projects/status/gxfgojq4ko98e0g0/branch/master?svg=true)](https://ci.appveyor.com/project/rexim/nothing/branch/master)
# Nothing
## Dependencies
-<!-- TODO: README deps are outdated -->
-
- [gcc]
- [cmake]
-- [python3]
- [libsdl2-dev]
- [libsdl2-mixer-dev]
- [inotify-tools]
### Ubuntu
```console
-$ sudo apt-get install gcc cmake libsdl2-dev libsdl2-mixer-dev python3 inotify-tools
+$ sudo apt-get install gcc cmake libsdl2-dev libsdl2-mixer-dev inotify-tools libxml2-dev
+```
+
+### MacOS
+
+```console
+$ brew install gcc cmake sdl2 sdl2_mixer
```
### NixOS
For [NixOS] we have a development environment defined in [default.nix]
with all of the required dependencies. You can enter the environment
-`nix-shell` command:
+with `nix-shell` command:
```console
$ nix-shell
```
+### Arch Linux
+
+```console
+$ sudo pacman -S gcc cmake sdl2 sdl2_mixer inotify-tools libxml2
+```
+
### Windows
See [Build on Windows][build-on-windows] section.
$ cd build/
$ cmake ..
$ make
-$ ./nothing ../levels/level-01.txt
+$ ./nothing ../levels/
$ ./nothing_test
```
SVG File -> Custom Level File -> Game
```
-To convert SVG to the level file and run [svg2rects.py] script:
+To convert SVG to the level file and run svg2level program:
```console
-$ python3 ./devtools/svg2rects.py -i <svg-file> -o <level-file>
+$ ./build/svg2level compile <svg-file> <level-file>
```
All of the levels reside in the [./levels/] folder. Use
[cmake]: https://cmake.org/
[libsdl2-dev]: https://www.libsdl.org/
[libsdl2-mixer-dev]: https://www.libsdl.org/projects/SDL_mixer/
-[python3]: https://www.python.org/
[NixOS]: https://nixos.org/
[default.nix]: ./default.nix
[build-on-windows]: #build-on-windows