Minetest is a free open-source voxel game engine with easy modding and game creation.
-Copyright (C) 2010-2020 Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2022 Perttu Ahola <celeron55@gmail.com>
and contributors (see source file comments and the version control log)
In case you downloaded the source code
| Dependency | Version | Commentary |
|------------|---------|------------|
-| GCC | 4.9+ | Can be replaced with Clang 3.4+ |
+| GCC | 5.1+ | or Clang 3.5+ |
| CMake | 3.5+ | |
| IrrlichtMt | - | Custom version of Irrlicht, see https://github.com/minetest/irrlicht |
-| SQLite3 | 3.0+ | |
+| Freetype | 2.0+ | |
+| SQLite3 | 3+ | |
| Zstd | 1.0+ | |
| LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present |
| GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
For Debian/Ubuntu users:
- sudo apt install g++ make libc6-dev cmake libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libzstd-dev
+ sudo apt install g++ make libc6-dev cmake libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libzstd-dev libluajit-5.1-dev
For Fedora users:
sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel spatialindex-devel libzstd-devel
-
+
For Arch users:
sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses zstd
- Debug build is slower, but gives much more useful output in a debugger.
- If you build a bare server you don't need to have the Irrlicht or IrrlichtMt library installed.
- In that case use `-DIRRLICHT_INCLUDE_DIR=/some/where/irrlicht/include`.
-- IrrlichtMt can also be installed somewhere that is not a standard install path.
- - In that case use `-DCMAKE_PREFIX_PATH=/path/to/install_prefix`
- - The path must be set so that `$(CMAKE_PREFIX_PATH)/lib/cmake/IrrlichtMt` exists
- or that `$(CMAKE_PREFIX_PATH)` is the path of an IrrlichtMt build folder.
+
+- Minetest will use the IrrlichtMt package that is found first, given by the following order:
+ 1. Specified `IRRLICHTMT_BUILD_DIR` CMake variable
+ 2. `${PROJECT_SOURCE_DIR}/lib/irrlichtmt` (if existent)
+ 3. Installation of IrrlichtMt in the system-specific library paths
+ 4. For server builds with disabled `BUILD_CLIENT` variable, the headers from `IRRLICHT_INCLUDE_DIR` will be used.
+ - NOTE: Changing the IrrlichtMt build directory (includes system installs) requires regenerating the CMake cache (`rm CMakeCache.txt`)
### CMake options
BUILD_CLIENT=TRUE - Build Minetest client
BUILD_SERVER=FALSE - Build Minetest server
BUILD_UNITTESTS=TRUE - Build unittest sources
+ BUILD_BENCHMARKS=FALSE - Build benchmark sources
CMAKE_BUILD_TYPE=Release - Type of build (Release vs. Debug)
Release - Release build
Debug - Debug build
MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
- ENABLE_FREETYPE=ON - Build with FreeType2; Allows using TTF fonts
ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
- ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by IrrlichtMt)
+ ENABLE_GLES=OFF - Enable extra support code for OpenGL ES (requires support by IrrlichtMt)
ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
ENABLE_PROMETHEUS=OFF - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp)
ENABLE_SYSTEM_JSONCPP=ON - Use JsonCPP from system
- OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory)
USE_GPROF=FALSE - Enable profiling using GProf
VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
- FREETYPE_INCLUDE_DIR_freetype2 - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
- FREETYPE_INCLUDE_DIR_ft2build - Only if building with FreeType 2; directory that contains ft2build.h
- FREETYPE_LIBRARY - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
- FREETYPE_DLL - Only if building with FreeType 2 on Windows; path to libfreetype.dll
+ EXTRA_DLL - Only on Windows; optional paths to additional DLLs that should be packaged
+ FREETYPE_INCLUDE_DIR_freetype2 - Directory that contains files such as ftimage.h
+ FREETYPE_INCLUDE_DIR_ft2build - Directory that contains ft2build.h
+ FREETYPE_LIBRARY - Path to libfreetype.a/libfreetype.so/freetype.lib
+ FREETYPE_DLL - Only on Windows; path to libfreetype-6.dll
GETTEXT_DLL - Only when building with gettext on Windows; paths to libintl + libiconv DLLs
GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains iconv.h
GETTEXT_LIBRARY - Only when building with gettext on Windows; path to libintl.dll.a
OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
- OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
- OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
VORBIS_DLL - Only if building with sound on Windows; paths to vorbis DLLs
VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
- XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
ZLIB_DLL - Only on Windows; path to zlib1.dll
ZLIB_INCLUDE_DIR - Directory that contains zlib.h
ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib
After you successfully built vcpkg you can easily install the required libraries:
```powershell
-vcpkg install zlib zstd curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit gmp jsoncpp --triplet x64-windows
+vcpkg install zlib zstd curl[winssl] openal-soft libvorbis libogg libjpeg-turbo sqlite3 freetype luajit gmp jsoncpp opengl-registry --triplet x64-windows
```
- **Don't forget about IrrlichtMt.** The easiest way is to clone it to `lib/irrlichtmt` as described in the Linux section.
- `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
- `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
-- `freetype` is optional, it allows true-type font rendering.
- `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
- `gmp` and `jsoncpp` are optional, otherwise the bundled versions will be compiled
Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
It may take some minutes to generate the installer.
+### Compiling on MacOS
+
+#### Requirements
+- [Homebrew](https://brew.sh/)
+- [Git](https://git-scm.com/downloads)
+
+Install dependencies with homebrew:
+
+```
+brew install cmake freetype gettext gmp hiredis jpeg jsoncpp leveldb libogg libpng libvorbis luajit zstd
+```
+
+#### Download
+
+Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
+
+```bash
+git clone --depth 1 https://github.com/minetest/minetest.git
+cd minetest
+```
+
+Download minetest_game (otherwise only the "Development Test" game is available) using Git:
+
+```
+git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
+```
+
+Download Minetest's fork of Irrlicht:
+
+```
+git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
+```
+
+#### Build
+
+```bash
+mkdir build
+cd build
+
+cmake .. \
+ -DCMAKE_OSX_DEPLOYMENT_TARGET=10.14 \
+ -DCMAKE_FIND_FRAMEWORK=LAST \
+ -DCMAKE_INSTALL_PREFIX=../build/macos/ \
+ -DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE
+
+make -j$(sysctl -n hw.logicalcpu)
+make install
+```
+
+#### Run
+
+```
+open ./build/macos/minetest.app
+```
Docker
------