enable_client_modding = true
csm_restriction_flags = 0
enable_mod_channels = true
+secure.http_mods = skins
+max_objects_per_block = 4096
+max_packets_per_iteration = 10096
```
> <a href="https://github.com/oilboi/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
-## 0.04
-> Endless Horizons Update
-
-- Added in prototype for new mechanics built ontop of the engine
-- Added cactus
-- Make cactus hurt player when they touch it using touch_hurt group
-- Added aether portals
-- Make flying pigs drop 1-6 gold
-- Make mobs use builtin minetest.throw_item function (custom)
-- Double flying pigs sight radius
-- Add hurt_inside group
-- Add lava and fire to hurt_inside group
-- Make mobs get damaged in fire and lava
-- Add prototype mining lazer
-- Add prototype gravity gun
-- Added ice
-- Make players get suffocated inside solid nodes
-- Ice now breaks into water
-- Ice spawns when snowing, replaces water under air
-- Players sneaking hide nametag
-- Updated main menu texture to have better brightness/contrast
-- Turned mobs into API
-- Added creepig
-- Flying Pig now throws TNT at player
-- Redid fishing mechanics
-- Redid bows and arrows
-- Added collision detection to mobs
-- Add fall damage to mobs
-- Make fishing work
-- Ice now breaks into water
-- Added FOV fade
-- Add experience
-- Added in shadow to heart statbar
-- Added enchanting
-- Add cake and cursed cake
-- Prevent player from getting suffocated while teleporting
-- Added in custom breath handling
-- Made drowning slower
-- Stopped infinite drowning death
-- Merged drowning functions with new player functions
-- Added in gerold55 bubble texture with countdown
-- Swapped bubble direction
-- Added in hunger
-- Tuned hunger
-- Added block breaking induced hunger exhaustion
-- Fixed dead players collecting xp
-- Overhauled hunger
-- Optimized hunger health regen
-- Overhauled farming and plants
-- Fire now uses node timers to run even faster and prevent forest fires from becoming extreme
-- Crops are now easier to grow
-- Various farming improvements
-- Optimized snow to the extreme
-- Added in broken nether trees
-- Added in melons and stem growth type plants
-- Make saplings use node timers with catchup
-- Made rain look even better
-- Stop FOV fading from causing motion sickness
-- Crops are now destroyed if not enough light
-- Begin experimental treecapitator test
-- Revert experimental treecapitator test and release experiment as mod
-- Add in xp debug test
-- Made minecarts work even "better"
-- Added in clientside WAILA
-- Fixed vignette having a streak of pixels across top of screen
-- Add in 22i's MC mobs
-- Overhaul mobs and make them use bone based head movement
-- Add in group_attack setting for mobs
-- Readded in creeper, phyg, and pig
-- Fix a lot of things
-- Fix a lot of deprecated calls
-- Fixed stone hoes actually being made out of stone
-- Add in better arrow hit sounds
-- Overhauled arrows
-- Added WAIH
-- Overhaul mobs damage color modifier
-- Make exploding mobs flash while charging
-- Fix more deprecated calls
-- Overhauled spawn command for mobs to use raycasting
-- Overhaul mobs again
-- Explosions now fling and hurt mobs
-- Phygs now flap wings and do not take fall damage
-- More deprecated call fixed for 3d noise in aether, void, and nether
-- Fix WAIH crashing with tool that has no tooldef
-- Fixed boat scaling
-- Use gerold55's nice xp orb texture
-- Updated readme.md
-- Added nitro creeper and it spawns in the nether
-- Added damage texture modifier
-- Add in custom explodey mob color modifier
-- Add in custom blink timer for explodey mobs
-- Overhauled drowning
-- Drowning now takes away a full heart
-- Overhauled mob jumping
-- Added in 22i's slime model
-- Exploding mobs now instantly dissapear when detonated
-- Added in gunpowder and tnt is now made from it
-- Added in spider
-- Improved mob jumping
-- Added in string
-- Added in fishing - Fishing poles are made from sticks and string
-- Fixed raw porkchops not being edible
-- Fixed xp level number scaling huge
-- Added in cool spider sounds
-- Snow and ice now melts when not snowing
-- Implemented mob pathfinding
-- Add in snowman with 22i's model redesigned by ElCeejo
-- Add in better particles for eating and treecapitator
-- Make player model's head pitch follow the player's look pitch
-- Make music play during certain parts of the day/night
-- Tweaked collision detection for mobs and make slime collision radius fit their size
-- FINALLY fix client not initializing properly in the world - fixes clientmods not loading on first startup and randomly failing to load :D :D :D
-- Add in safety net to client not initializing clientmods from game memory leak
-- Made chickens spawn
-- Tuned chicken
-- Made experience drop on mob death based on their hp
-- Added lag correction to boats
-- You no longer get hurt in nether lava when in an iron boat
-- Boats now throw players up so they can make it to land
-- Nether songs play 3-6 seconds after entering the nether
-- Snowballs now explode when they hit something in the nether
-- Skins now automatically download and apply when you join a server with your github name if you have a "crafter_skindex" github repo with a skin.png file in it
+## Alpha 0.06
+> Redstone Update
+
+- Add in virtualization algorithm
+
---
# IDEAS:
-## jetpack:
-- equipped like armor
-- uses XP
-
## REDSTONE:
- breaker (mines whatever is in front of it)
- dispenser (shoots out first item in inventory, or shoots item into pipe)
- piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
-
+- redstone bugs which spawn and try to kill you if a stack overflow detection occurs
---
> #1 idea: weakness items, items that damage the mob more than diamond swords
+## redstone bugs
+- spawn when a stack overflow detection occurs and is very hostile
+
+## zombies
+- zombies drop limbs randomly and a player can use them as a very low durability weapon and place them in the world
+
+## spider
+- spider eyes randomly drop as an object and players can wear them and place them
+
### snowman
- you can put a pumpkin on it's head to make it survive when it's not snowing out
- drops snowballs, coal, or carrot
- magic (wands, spells, etc)
- better combat ( sweep hit enemies, falling while hitting deals more damage )
- Enchanting food - gives buffs
+- LATE effects https://forum.minetest.net/viewtopic.php?t=20724
---
- object:add_player_velocity(acceleration)
end
```
+
+If you want to support the project: https://www.patreon.com/oil_boi
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