enable_client_modding = true
csm_restriction_flags = 0
enable_mod_channels = true
+secure.http_mods = skins
+max_objects_per_block = 4096
+max_packets_per_iteration = 10096
```
> <a href="https://github.com/oilboi/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
-## Alpha 0.05
-
-> Multiplayer Polishing Update
-- Fixed only one player being able to run on a server
-- Fixed only one person being able to teleport in the same server step
-- Players now use the same damage mechaninism as mobs
-- Fixed wrong variable for durability assigned to all swords
-- Fix bug in experience
-- Fully implemented bows and arrows
-- Tuned the bow and arrows even further
-- Snowmen now drop a carrot, coal, stick, or snowball
-- Added in armor
-- Tuned a lot of things
-- Made armor work
-- Added in Krock's awesome Colored Names mod for csm chat
-- Added sheep
-- Fixed global mob handling
-- Added in better fire
-- Overhauled weather effects
-- Added in clientside modchannel lockout to check if server sending message
-- Added in capes
-- Overhauled client mod version checking
-- Overhauled mob pathfinding AI
-- Overhauled fire
-- Fixed Crafter Client from crashing if joining a non-crafter server
-- Heavily optimized network usage with player mechanics to client mod
-- Updated player_api for next step in optimization
+## Alpha 0.06
+> Redstone Update
+
+- Add in virtualization algorithm
+
---
# IDEAS:
-## jetpack:
-- equipped like armor
-- uses XP
-
## REDSTONE:
- breaker (mines whatever is in front of it)
- dispenser (shoots out first item in inventory, or shoots item into pipe)
- piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
-
+- redstone bugs which spawn and try to kill you if a stack overflow detection occurs
---
> #1 idea: weakness items, items that damage the mob more than diamond swords
+## redstone bugs
+- spawn when a stack overflow detection occurs and is very hostile
+
+## zombies
+- zombies drop limbs randomly and a player can use them as a very low durability weapon and place them in the world
+
+## spider
+- spider eyes randomly drop as an object and players can wear them and place them
+
### snowman
- you can put a pumpkin on it's head to make it survive when it's not snowing out
- drops snowballs, coal, or carrot
- object:add_player_velocity(acceleration)
end
```
+
+If you want to support the project: https://www.patreon.com/oil_boi
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