enable_client_modding = true
csm_restriction_flags = 0
enable_mod_channels = true
+secure.http_mods = skins
+max_objects_per_block = 4096
+max_packets_per_iteration = 10096
```
> <a href="https://github.com/oilboi/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
-## 0.04
-> Endless Horizons Update
-
-- Added in prototype for new mechanics built ontop of the engine
-- Added cactus
-- Make cactus hurt player when they touch it using touch_hurt group
-- Added aether portals
-- Make flying pigs drop 1-6 gold
-- Make mobs use builtin minetest.throw_item function (custom)
-- Double flying pigs sight radius
-- Add hurt_inside group
-- Add lava and fire to hurt_inside group
-- Make mobs get damaged in fire and lava
-- Add prototype mining lazer
-- Add prototype gravity gun
-- Added ice
-- Make players get suffocated inside solid nodes
-- Ice now breaks into water
-- Ice spawns when snowing, replaces water under air
-- Players sneaking hide nametag
-- Updated main menu texture to have better brightness/contrast
-- Turned mobs into API
-- Added creepig
-- Flying Pig now throws TNT at player
-- Redid fishing mechanics
-- Redid bows and arrows
-- Added collision detection to mobs
-- Add fall damage to mobs
+## Alpha 0.06
+> Redstone Update
+
+- Add in virtualization algorithm
+
---
# IDEAS:
-
## REDSTONE:
- breaker (mines whatever is in front of it)
- dispenser (shoots out first item in inventory, or shoots item into pipe)
- piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
+- redstone bugs which spawn and try to kill you if a stack overflow detection occurs
+
+---
+
+
+
+## BUILDTEST:
+- quarry
+- filter
+- siv
+- mining lazer
+- trains
+
---
## MOBS:
-> #1 idea, - make mobs pathfind
+> #1 idea: weakness items, items that damage the mob more than diamond swords
+
+## redstone bugs
+- spawn when a stack overflow detection occurs and is very hostile
+
+## zombies
+- zombies drop limbs randomly and a player can use them as a very low durability weapon and place them in the world
+## spider
+- spider eyes randomly drop as an object and players can wear them and place them
+
+### snowman
+- you can put a pumpkin on it's head to make it survive when it's not snowing out
+- drops snowballs, coal, or carrot
### sheep
- sheep can be punched to drop wool without damage
- drops all nodes that it's made of when killed
-### Exploder
-- sneaks up on you and then explodes
-- drops gun powder
-
---
## Game Mechanics:
-- xp (edit the node drops code to check if node has tag for xp)
- brewing
- enchanting/upgrading
- magic (wands, spells, etc)
- better combat ( sweep hit enemies, falling while hitting deals more damage )
+- Enchanting food - gives buffs
+- LATE effects https://forum.minetest.net/viewtopic.php?t=20724
---
### HALLOWEEN!
-- lava acts like water in the nether but lava in the other worlds
-- pumpkins
- Jack O'Lanterns
- corn and corn stalks
- decorations
### Fishing
-- have a rod that you can cast into water
-- bobber entity which goes under water when fish on line
+- enchanted fish
+- player casts out a better lure if on a boat
---
> These don't seem to fit into any theme so list them all here
-- sugar and sugar cane (grow near water on sand)
- rope and tnt arrows
- vehicles (car, powered minecarts, trains)
- hitscan flintlocks
-- bows
---
- upgrade minecart physics even more
- make torches abm that checks if player in area
- make furnace abm that checks if player in area
-- 3d character
- make tnt hurt player
- rewrite minecart
- fix tool rightclick torch placement to replace buildable to nodes
- object:add_player_velocity(acceleration)
end
```
+
+If you want to support the project: https://www.patreon.com/oil_boi
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