]> git.lizzy.rs Git - nothing.git/blobdiff - README.md
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[nothing.git] / README.md
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--- a/README.md
+++ b/README.md
 [![Build Status](https://travis-ci.org/tsoding/nothing.svg?branch=master)](https://travis-ci.org/tsoding/nothing)
+[![Build status](https://ci.appveyor.com/api/projects/status/gxfgojq4ko98e0g0/branch/master?svg=true)](https://ci.appveyor.com/project/rexim/nothing/branch/master)
 
 # Nothing
 
 ![](https://i.imgur.com/7mECYKU.gif)
 ![](https://i.imgur.com/ABcJqB5.gif)
 
+## Dependencies
+
+- [gcc]
+- [cmake]
+- [libsdl2-dev]
+- [libsdl2-mixer-dev]
+- [inotify-tools]
+
+### Ubuntu
+
+```console
+$ sudo apt-get install gcc cmake libsdl2-dev libsdl2-mixer-dev inotify-tools libxml2-dev
+```
+
+### MacOS
+
+```console
+$ brew install gcc cmake sdl2 sdl2_mixer
+```
+
+### NixOS
+
+For [NixOS] we have a development environment defined in [default.nix]
+with all of the required dependencies. You can enter the environment
+with `nix-shell` command:
+
+```console
+$ nix-shell
+```
+
+### Arch Linux
+
+```console
+$ sudo pacman -S gcc cmake sdl2 sdl2_mixer inotify-tools libxml2
+```
+
+### Windows
+
+See [Build on Windows][build-on-windows] section.
+
 ## Quick Start
 
 ```console
-$ nix-shell              # Only on NixOS
 $ mkdir build
 $ cd build/
 $ cmake ..
 $ make
-$ ./nothing <level-file>
+$ ./nothing ../levels/
+$ ./nothing_test
+```
+
+## Controls
+
+### Game
+
+#### Keyboard
+
+| Key     | Action                                                      |
+|---------|-------------------------------------------------------------|
+| `d`     | Move to the right                                           |
+| `a`     | Move to the left                                            |
+| `SPACE` | Jump                                                        |
+| `c`     | Open debug console                                          |
+| `r`     | Reload the current level including the Player's position    |
+| `q`     | Reload the current level preserving the Player's position   |
+| `p`     | Toggle game pause                                           |
+| `l`     | Toggle transparency on objects. Useful for debugging levels |
+
+#### Gamepad
+
+| Button       | Action                 |
+|--------------|------------------------|
+| `Left Stick` | Movement of the Player |
+| `1`          | Jump                   |
+
+### ConsolĂ©
+
+| Key       | Action                   |
+|-----------|--------------------------|
+| `ESC`     | Exit console             |
+| `Enter`   | Evaluate the expression  |
+| `Up/Down` | Traverse console history |
+
+## Editing Levels
+
+Generally creating a level looks like:
+
+```
+SVG File -> Custom Level File -> Game
+```
+
+To convert SVG to the level file and run svg2level program:
+
+```console
+$ ./build/svg2level compile <svg-file> <level-file>
+```
+
+All of the levels reside in the [./levels/] folder. Use
+[./levels/Makefile] to automatically rebuild all levels:
+
+```console
+$ cd levels/     # you must be inside of the `levels/` folder
+$ make
 ```
 
+### Level Editing Workflow
+
+1. `$ inkscape ./levels/level.svg &`
+2. `$ ./build/nothing ./levels/level.txt &`
+3. `$ cd ./levels/`
+4. `$ make watch`
+5. Edit Level in Inkscape and Save
+6. Switch to the Game and reload level by pressing Q
+7. Go to 5
+
+### Objects Reference
+
+#### SVG rect node
+
+| Regex of id  | Description                                                                                                       |
+|--------------|-------------------------------------------------------------------------------------------------------------------|
+| `player`     | Defines the **position** of the Player. **Size is ignored**.                                                      |
+| `rect.*`     | Defines the **size** and **position** of an impenetrable platform block                                           |
+| `box.*`      | Defines the **size** and **position** of a rigid box that obeys the physics of the game                           |
+| `region(.*)` | Defines the **size** and **position** of a region that hides the Goals. `\1` defines the id of the Goal to hide.  |
+| `goal(.*)`   | Defines the **position** of the goal. **Size is ignored**. `\1` defines the id of the region that hides the goal. |
+| `lava.*`     | Defines the **position** and **size** of a lava block.                                                            |
+| `background` | Defines the **color** of the background. **Position and size are ignored**.                                       |
+| `backrect.*` | Defines the **size** and **position** of a solid block in the background.                                         |
+
+#### SVG text node
+
+| Regex of id | Description                                                                |
+|-------------|----------------------------------------------------------------------------|
+| `label.*`   | Defines **position** and **text** of a in-game label. **Size is ignored**. |
+
 ## Build on Windows
 
 You need to install [conan][] and [Visual Studio 2017][visual-studio].
@@ -54,3 +180,14 @@ You can support my work via
 [conan]: https://www.conan.io/
 [conan-sdl2]: https://bintray.com/conan/conan-transit/SDL2%3Alasote/2.0.5%3Astable
 [visual-studio]: https://www.visualstudio.com/
+[svg2rects.py]: ./devtools/svg2rects.py
+[./levels/]: ./levels/
+[./levels/Makefile]: ./levels/Makefile
+[gcc]: https://gcc.gnu.org/
+[cmake]: https://cmake.org/
+[libsdl2-dev]: https://www.libsdl.org/
+[libsdl2-mixer-dev]: https://www.libsdl.org/projects/SDL_mixer/
+[NixOS]: https://nixos.org/
+[default.nix]: ./default.nix
+[build-on-windows]: #build-on-windows
+[inotify-tools]: https://github.com/rvoicilas/inotify-tools