* Windows installed:
* `bin` = `C:\Program Files\Minetest\bin (Depends on the install location)`
* `share` = `C:\Program Files\Minetest (Depends on the install location)`
- * `user` = `%APPDATA%\Minetest`
+ * `user` = `%APPDATA%\Minetest` or `%MINETEST_USER_PATH%`
* Linux installed:
* `bin` = `/usr/bin`
* `share` = `/usr/share/minetest`
- * `user` = `~/.minetest`
+ * `user` = `~/.minetest` or `$MINETEST_USER_PATH`
* macOS:
* `bin` = `Contents/MacOS`
* `share` = `Contents/Resources`
- * `user` = `Contents/User OR ~/Library/Application Support/minetest`
+ * `user` = `Contents/User` or `~/Library/Application Support/minetest` or `$MINETEST_USER_PATH`
Worlds can be found as separate folders in: `user/worlds/`
For Debian/Ubuntu users:
- sudo apt install g++ make libc6-dev cmake libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libzstd-dev libluajit-5.1-dev
+ sudo apt install g++ make libc6-dev cmake libpng-dev libjpeg-dev libxi-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libzstd-dev libluajit-5.1-dev
For Fedora users:
- sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel spatialindex-devel libzstd-devel
+ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libpng-devel libjpeg-devel libvorbis-devel libXi-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel spatialindex-devel libzstd-devel
For Arch users:
- sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses zstd
+ sudo pacman -S base-devel libcurl-gnutls cmake libxi libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses zstd
For Alpine users:
- sudo apk add build-base cmake libpng-dev jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev zstd-dev
+ sudo apk add build-base cmake libpng-dev jpeg-dev libxi-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev zstd-dev
#### Download
sudo dnf install git
+For Arch users:
+
+ sudo pacman -S git
+
+For Alpine users:
+
+ sudo apk add git
+
Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
git clone --depth 1 https://github.com/minetest/minetest.git
cd minetest
-Download minetest_game (otherwise only the "Development Test" game is available) using Git:
+Download Minetest Game (otherwise only the "Development Test" game is available) using Git:
git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
tar xf master.tar.gz
cd minetest-master
-Download minetest_game, without using Git:
+Download Minetest Game, without using Git:
cd games/
wget https://github.com/minetest/minetest_game/archive/master.tar.gz
- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
- Debug build is slower, but gives much more useful output in a debugger.
-- If you build a bare server you don't need to have the Irrlicht or IrrlichtMt library installed.
- - In that case use `-DIRRLICHT_INCLUDE_DIR=/some/where/irrlicht/include`.
+- If you build a bare server you don't need to compile IrrlichtMt, just the headers suffice.
+ - In that case use `-DIRRLICHT_INCLUDE_DIR=/some/where/irrlichtmt/include`.
- Minetest will use the IrrlichtMt package that is found first, given by the following order:
1. Specified `IRRLICHTMT_BUILD_DIR` CMake variable
BUILD_CLIENT=TRUE - Build Minetest client
BUILD_SERVER=FALSE - Build Minetest server
BUILD_UNITTESTS=TRUE - Build unittest sources
+ BUILD_BENCHMARKS=FALSE - Build benchmark sources
CMAKE_BUILD_TYPE=Release - Type of build (Release vs. Debug)
Release - Release build
Debug - Debug build
ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
- ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by IrrlichtMt)
+ ENABLE_GLES=OFF - Enable extra support code for OpenGL ES (requires support by IrrlichtMt)
ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
ENABLE_PROMETHEUS=OFF - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp)
ENABLE_SYSTEM_JSONCPP=ON - Use JsonCPP from system
- OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory)
+ ENABLE_UPDATE_CHECKER=TRUE - Whether to enable update checks by default
+ INSTALL_DEVTEST=FALSE - Whether the Development Test game should be installed alongside Minetest
USE_GPROF=FALSE - Enable profiling using GProf
VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
ENABLE_TOUCH=FALSE - Enable Touchscreen support (requires support by IrrlichtMt)
FREETYPE_LIBRARY - Path to libfreetype.a/libfreetype.so/freetype.lib
FREETYPE_DLL - Only on Windows; path to libfreetype-6.dll
GETTEXT_DLL - Only when building with gettext on Windows; paths to libintl + libiconv DLLs
- GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains iconv.h
- GETTEXT_LIBRARY - Only when building with gettext on Windows; path to libintl.dll.a
+ GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains libintl.h
+ GETTEXT_LIBRARY - Optional/platform-dependent with gettext; path to libintl.so/libintl.dll.a
GETTEXT_MSGFMT - Only when building with gettext; path to msgfmt/msgfmt.exe
+ ICONV_LIBRARY - Optional/platform-dependent; path to libiconv.so/libiconv.dylib
IRRLICHT_DLL - Only on Windows; path to IrrlichtMt.dll
IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h (usable for server build only)
LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
- SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
+ SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex.so/spatialindex-32.lib
LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
OGG_DLL - Only if building with sound on Windows; path to libogg.dll
OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
- OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
- OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
VORBIS_DLL - Only if building with sound on Windows; paths to vorbis DLLs
VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
- XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
ZLIB_DLL - Only on Windows; path to zlib1.dll
ZLIB_INCLUDE_DIR - Directory that contains zlib.h
ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib
cd minetest
```
-Download minetest_game (otherwise only the "Development Test" game is available) using Git:
+Download Minetest Game (otherwise only the "Development Test" game is available) using Git:
```
git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
#### Build
```bash
-mkdir cmakebuild
-cd cmakebuild
+mkdir build
+cd build
cmake .. \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.14 \