## 0.04
> Endless Horizons Update
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+
+- Added in prototype for new mechanics built ontop of the engine
+- Added cactus
+- Make cactus hurt player when they touch it using touch_hurt group
+- Added aether portals
+- Make flying pigs drop 1-6 gold
+- Make mobs use builtin minetest.throw_item function (custom)
+- Double flying pigs sight radius
+- Add hurt_inside group
+- Add lava and fire to hurt_inside group
+- Make mobs get damaged in fire and lava
+- Add prototype mining lazer
+- Add prototype gravity gun
+- Added ice
+- Make players get suffocated inside solid nodes
+- Ice now breaks into water
+- Ice spawns when snowing, replaces water under air
+- Players sneaking hide nametag
+- Updated main menu texture to have better brightness/contrast
+- Turned mobs into API
+- Added creepig
+- Flying Pig now throws TNT at player
+- Redid fishing mechanics
+- Redid bows and arrows
+- Added collision detection to mobs
+- Add fall damage to mobs
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## REDSTONE:
- breaker (mines whatever is in front of it)
- dispenser (shoots out first item in inventory, or shoots item into pipe)
-- sticky piston (pulls node in front of it)
- piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
+---
+
+
+
+## BUILDTEST:
+- quarry
+- filter
+- siv
+- mining lazer
+- trains
+
+
+
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