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# Nothing
![](https://i.imgur.com/7mECYKU.gif)
![](https://i.imgur.com/ABcJqB5.gif)
-## Quick Start
+## Dependencies
-```console
-$ nix-shell # Only on NixOS
-$ mkdir build
-$ cd build/
-$ cmake ..
-$ make
-$ ./nothing ../levels/level-01.txt
-$ ./nothing_test
-```
+- [gcc] or [clang] or [MSVC 2015+][visual-studio]
+- [cmake]
+- [libsdl2-dev]
-## Controls
+### Ubuntu
-### Game
-
-| Key | Action |
-|-----|--------------------|
-| `d` | Move to the right |
-| `a` | Move to the left |
-| `c` | Open debug console |
+```console
+$ sudo apt-get install gcc cmake libsdl2-dev
+```
-### Console
+### MacOS
-| Key | Action |
-|-------|--------------|
-| `ESC` | Exit console |
+```console
+$ brew install gcc cmake sdl2
+```
-## Editing Levels
+### NixOS
-Generally creating a level looks like:
+For [NixOS] we have a development environment defined in [default.nix]
+with all of the required dependencies. You can enter the environment
+with `nix-shell` command:
-```
-SVG File -> Custom Level File -> Game
+```console
+$ nix-shell
```
-To convert SVG to the level file install [xqilla] and run
-[svg2rects.xqe] script:
+### Arch Linux
```console
-$ xqilla ./devtools/svg2rects.xqe -i <svg-file> -o <level-file>
+$ sudo pacman -S gcc cmake sdl2
```
-All of the levels reside in the [./levels/] folder. Use
-[./levels/Makefile] to automatically rebuild all levels.
+### Windows
-### Level Editing Workflow
+#### Visual Studio
-1. `$ inkscape ./levels/level.svg &`
-2. `$ ./build/nothing ./levels/level.txt &`
-3. `$ cd ./levels/`
-4. `$ make watch`
-5. Edit Level in Inkscape and Save
-6. Switch to the Game and reload level by pressing Q
-7. Go to 5
+- [Visual Studio 2015+](https://visualstudio.microsoft.com/)
+- [SDL2 VC Development Libraries](https://www.libsdl.org/release/SDL2-devel-2.0.9-VC.zip)
-### Objects Reference
+#### MinGW
+- [mingw-w64](https://mingw-w64.org)
+- [SDL2 MinGW Development Libraries](https://www.libsdl.org/release/SDL2-devel-2.0.10-mingw.tar.gz)
-#### SVG rect node
+## Quick Start
-| Regex of id | Description |
-|--------------|-------------------------------------------------------------------------------------------------------------------|
-| `player` | Defines the **position** of the Player. **Size is ignored**. |
-| `rect.*` | Defines the **size** and **position** of an impenetrable platform block |
-| `box.*` | Defines the **size** and **position** of a rigid box that obeys the physics of the game |
-| `region(.*)` | Defines the **size** and **position** of a region that hides the Goals. `\1` defines the id of the Goal to hide. |
-| `goal(.*)` | Defines the **position** of the goal. **Size is ignored**. `\1` defines the id of the region that hides the goal. |
-| `lava.*` | Defines the **position** and **size** of a lava block. |
-| `background` | Defines the **color** of the background. **Position and size are ignored**. |
-| `backrect.*` | Defines the **size** and **position** of a solid block in the background. |
+### Linux
-#### SVG text node
+#### CMake
-| Regex of id | Description |
-|-------------|----------------------------------------------------------------------------|
-| `label.*` | Defines **position** and **text** of a in-game label. **Size is ignored**. |
+```console
+$ mkdir build
+$ cd build/
+$ cmake ..
+$ make
+$ ./nothing
+```
-## Build on Windows
+#### SCU
+
+```console
+$ ./build-posix.sh
+$ ./nothing
+```
-You need to install [conan][] and [Visual Studio 2017][visual-studio].
+### Windows
-### Dependencies
+#### Visual Studio
-Current version of [SDL2/2.0.5@lasote/stable][conan-sdl2] in the conan-transit
-repository is not compatible with the latest conan, so you'll need to install
-it locally from the git repository:
+- Enter the Visual Studio Command Line Development Environment https://docs.microsoft.com/en-us/cpp/build/building-on-the-command-line
+ - Basically just find `vcvarsall.bat` and run `vcvarsall.bat x64` inside of cmd
+- Download [SDL2 VC Development Libraries](https://www.libsdl.org/release/SDL2-devel-2.0.9-VC.zip) and copy it to `path\to\nothing`
```console
-$ git clone https://github.com/lasote/conan-sdl2.git # temporary, I hope hope hope
-$ cd conan-sdl2
-$ conan export SDL2/2.0.5@lasote/stable
+> cd path\to\nothing
+> 7z x SDL2-devel-2.0.9-VC.zip
+> move SDL2-2.0.9 SDL2
+> mkdir build
+> cd build
+> cmake ..
+> cmake --build .
+> .\nothing
```
-### Building
+#### MinGW (with MSYS)
+
+```console
+$ cd path/to/nothing
+$ wget https://www.libsdl.org/release/SDL2-devel-2.0.10-mingw.tar.gz
+$ tar xzf SDL2-devel-2.0.10-mingw.tar.gz
+$ mv SDL2-2.0.10 SDL2
+$ rm SDL2-devel-2.0.10-mingw.tar.gz
+$ mkdir build && cd build
+$ cmake .. -G "MSYS Makefiles"
+$ cmake --build .
+$ ./nothing
+```
-Execute the following commands inside of the `nothing` directory:
+#### MinGW (without MSYS)
+- Download [SDL2 MinGW Development Libraries](https://www.libsdl.org/release/SDL2-devel-2.0.10-mingw.tar.gz) and copy it to `path\to\nothing`
```console
-$ conan install --build missing --install-folder build
-$ cd build
-$ cmake .. -G "Visual Studio 15 2017 Win64"
+> cd path\to\nothing
+> 7z x SDL2-devel-2.0.10-mingw.tar.gz -so | 7z x -si -ttar
+> move SDL2-2.0.10 SDL2
+> del SDL2-devel-2.0.10-mingw.tar.gz
+> mkdir build
+> cd build
+> cmake .. -G "MinGW Makefiles"
+> cmake --build .
+> .\nothing
```
-After that, build the `build/nothing.sln` file with Visual Studio.
+## Controls
+
+### Game
+
+#### Keyboard
+
+| Key | Action |
+|---------- |-------------------------------------------------------------|
+| `d` | Move to the right |
+| `a` | Move to the left |
+| `w/SPACE` | Jump |
+| `c` | Open debug console |
+| `r` | Reload the current level including the Player's position |
+| `q` | Reload the current level preserving the Player's position |
+| `p` | Toggle game pause |
+| `l` | Toggle transparency on objects. Useful for debugging levels |
+| `TAB` | Switch to Level Editor |
+| `CTRL+q` | Quit the game |
+
+#### Gamepad
+
+| Button | Action |
+|--------------|------------------------|
+| `Left Stick` | Movement of the Player |
+| `1` | Jump |
+
+### Consolé
+
+| Key | Action |
+|---------------------|--------------------------|
+| `ESC` | Exit console |
+| `Enter` | Evaluate the expression |
+| `Up/Down` | Traverse console history |
+| `CTRL+L` | Clear |
+| `Ctrl+X`, `CTRL+W` | Cut |
+| `Ctrl+C`, `ALT+W` | Copy |
+| `Ctrl+V`, `CTRL+Y` | Paste |
+
+### Level Editor
+
+To access the Level Editor open a level and press `TAB`.
+
+| Key | Action |
+|-----------------|--------------------------------------------|
+| `s` | Save level |
+| `Mouse Wheel` | Zoom and pan |
+| `CTRL+z` | Undo |
+| `q` | Toggle snapping mode |
+| `SHIFT+Up/Down` | Change overlaping order of selected object |
+| `CTRL+c/v` | Copy/paste selected object |
+| `F2` | Rename selected object |
+| `DELETE` | Delete selected object |
## Support
- Twitch channel: https://www.twitch.tv/subs/tsoding
- Patreon: https://www.patreon.com/tsoding
-[conan]: https://www.conan.io/
-[conan-sdl2]: https://bintray.com/conan/conan-transit/SDL2%3Alasote/2.0.5%3Astable
[visual-studio]: https://www.visualstudio.com/
-[xqilla]: http://xqilla.sourceforge.net/HomePage
-[svg2rects.xqe]: ./devtools/svg2rects.xqe
+[svg2rects.py]: ./devtools/svg2rects.py
[./levels/]: ./levels/
[./levels/Makefile]: ./levels/Makefile
+[gcc]: https://gcc.gnu.org/
+[clang]: https://clang.llvm.org/
+[cmake]: https://cmake.org/
+[libsdl2-dev]: https://www.libsdl.org/
+[NixOS]: https://nixos.org/
+[default.nix]: ./default.nix
+[inotify-tools]: https://github.com/rvoicilas/inotify-tools