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+[![Tsoding](https://img.shields.io/badge/twitch.tv-tsoding-purple?logo=twitch&style=for-the-badge)](https://www.twitch.tv/tsoding)
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+[![Build Status](https://github.com/tsoding/nothing/workflows/CI/badge.svg)](https://github.com/tsoding/nothing/actions)
# Nothing
## Dependencies
-- [gcc]
+- [gcc] or [clang] or [MSVC 2015+][visual-studio]
- [cmake]
- [libsdl2-dev]
-- [inotify-tools]
### Ubuntu
```console
-$ sudo apt-get install gcc cmake libsdl2-dev inotify-tools libxml2-dev
+$ sudo apt-get install gcc cmake libsdl2-dev
```
### MacOS
### Arch Linux
```console
-$ sudo pacman -S gcc cmake sdl2 inotify-tools libxml2
+$ sudo pacman -S gcc cmake sdl2
```
### Windows
-See [Build on Windows][build-on-windows] section.
+#### Visual Studio
+
+- [Visual Studio 2015+](https://visualstudio.microsoft.com/)
+- [SDL2 VC Development Libraries](https://www.libsdl.org/release/SDL2-devel-2.0.9-VC.zip)
+
+#### MinGW
+- [mingw-w64](https://mingw-w64.org)
+- [SDL2 MinGW Development Libraries](https://www.libsdl.org/release/SDL2-devel-2.0.10-mingw.tar.gz)
## Quick Start
+### Linux
+
+#### CMake
+
```console
$ mkdir build
$ cd build/
$ cmake ..
$ make
-$ ./nothing ../levels/
-$ ./nothing_test
+$ ./nothing
```
-## Controls
-
-### Game
-
-#### Keyboard
-
-| Key | Action |
-|---------|-------------------------------------------------------------|
-| `d` | Move to the right |
-| `a` | Move to the left |
-| `SPACE` | Jump |
-| `c` | Open debug console |
-| `r` | Reload the current level including the Player's position |
-| `q` | Reload the current level preserving the Player's position |
-| `p` | Toggle game pause |
-| `l` | Toggle transparency on objects. Useful for debugging levels |
-
-#### Gamepad
+#### SCU
-| Button | Action |
-|--------------|------------------------|
-| `Left Stick` | Movement of the Player |
-| `1` | Jump |
-
-### Consolé
+```console
+$ ./build-posix.sh
+$ ./nothing
+```
-| Key | Action |
-|-----------|--------------------------|
-| `ESC` | Exit console |
-| `Enter` | Evaluate the expression |
-| `Up/Down` | Traverse console history |
+### Windows
-## Editing Levels
+#### Visual Studio
-Generally creating a level looks like:
+- Enter the Visual Studio Command Line Development Environment https://docs.microsoft.com/en-us/cpp/build/building-on-the-command-line
+ - Basically just find `vcvarsall.bat` and run `vcvarsall.bat x64` inside of cmd
+- Download [SDL2 VC Development Libraries](https://www.libsdl.org/release/SDL2-devel-2.0.9-VC.zip) and copy it to `path\to\nothing`
-```
-SVG File -> Custom Level File -> Game
+```console
+> cd path\to\nothing
+> 7z x SDL2-devel-2.0.9-VC.zip
+> move SDL2-2.0.9 SDL2
+> mkdir build
+> cd build
+> cmake ..
+> cmake --build .
+> .\nothing
```
-To convert SVG to the level file and run svg2level program:
+#### MinGW (with MSYS)
```console
-$ ./build/svg2level compile <svg-file> <level-file>
+$ cd path/to/nothing
+$ wget https://www.libsdl.org/release/SDL2-devel-2.0.10-mingw.tar.gz
+$ tar xzf SDL2-devel-2.0.10-mingw.tar.gz
+$ mv SDL2-2.0.10 SDL2
+$ rm SDL2-devel-2.0.10-mingw.tar.gz
+$ mkdir build && cd build
+$ cmake .. -G "MSYS Makefiles"
+$ cmake --build .
+$ ./nothing
```
-All of the levels reside in the [./levels/] folder. Use
-[./levels/Makefile] to automatically rebuild all levels:
+#### MinGW (without MSYS)
+- Download [SDL2 MinGW Development Libraries](https://www.libsdl.org/release/SDL2-devel-2.0.10-mingw.tar.gz) and copy it to `path\to\nothing`
```console
-$ cd levels/ # you must be inside of the `levels/` folder
-$ make
+> cd path\to\nothing
+> 7z x SDL2-devel-2.0.10-mingw.tar.gz -so | 7z x -si -ttar
+> move SDL2-2.0.10 SDL2
+> del SDL2-devel-2.0.10-mingw.tar.gz
+> mkdir build
+> cd build
+> cmake .. -G "MinGW Makefiles"
+> cmake --build .
+> .\nothing
```
-### Level Editing Workflow
-
-1. `$ inkscape ./levels/level.svg &`
-2. `$ ./build/nothing ./levels/level.txt &`
-3. `$ cd ./levels/`
-4. `$ make watch`
-5. Edit Level in Inkscape and Save
-6. Switch to the Game and reload level by pressing Q
-7. Go to 5
-
-### Objects Reference
+## Controls
-#### SVG rect node
+### Game
-| Regex of id | Description |
-|--------------|-------------------------------------------------------------------------------------------------------------------|
-| `player` | Defines the **position** of the Player. **Size is ignored**. |
-| `rect.*` | Defines the **size** and **position** of an impenetrable platform block |
-| `box.*` | Defines the **size** and **position** of a rigid box that obeys the physics of the game |
-| `region(.*)` | Defines the **size** and **position** of a region that hides the Goals. `\1` defines the id of the Goal to hide. |
-| `goal(.*)` | Defines the **position** of the goal. **Size is ignored**. `\1` defines the id of the region that hides the goal. |
-| `lava.*` | Defines the **position** and **size** of a lava block. |
-| `background` | Defines the **color** of the background. **Position and size are ignored**. |
-| `backrect.*` | Defines the **size** and **position** of a solid block in the background. |
+#### Keyboard
-#### SVG text node
+| Key | Action |
+|---------- |-------------------------------------------------------------|
+| `d` | Move to the right |
+| `a` | Move to the left |
+| `w/SPACE` | Jump |
+| `c` | Open debug console |
+| `r` | Reload the current level including the Player's position |
+| `q` | Reload the current level preserving the Player's position |
+| `p` | Toggle game pause |
+| `l` | Toggle transparency on objects. Useful for debugging levels |
+| `TAB` | Switch to Level Editor |
+| `CTRL+q` | Quit the game |
-| Regex of id | Description |
-|-------------|----------------------------------------------------------------------------|
-| `label.*` | Defines **position** and **text** of a in-game label. **Size is ignored**. |
+#### Gamepad
-## Build on Windows
+| Button | Action |
+|--------------|------------------------|
+| `Left Stick` | Movement of the Player |
+| `1` | Jump |
-TBD
+### Consolé
-<!-- TODO: Windows build is not documented -->
+| Key | Action |
+|---------------------|--------------------------|
+| `ESC` | Exit console |
+| `Enter` | Evaluate the expression |
+| `Up/Down` | Traverse console history |
+| `CTRL+L` | Clear |
+| `Ctrl+X`, `CTRL+W` | Cut |
+| `Ctrl+C`, `ALT+W` | Copy |
+| `Ctrl+V`, `CTRL+Y` | Paste |
+
+### Level Editor
+
+To access the Level Editor open a level and press `TAB`.
+
+| Key | Action |
+|-----------------|--------------------------------------------|
+| `s` | Save level |
+| `Mouse Wheel` | Zoom and pan |
+| `CTRL+z` | Undo |
+| `q` | Toggle snapping mode |
+| `SHIFT+Up/Down` | Change overlaping order of selected object |
+| `CTRL+c/v` | Copy/paste selected object |
+| `F2` | Rename selected object |
+| `DELETE` | Delete selected object |
## Support
[./levels/]: ./levels/
[./levels/Makefile]: ./levels/Makefile
[gcc]: https://gcc.gnu.org/
+[clang]: https://clang.llvm.org/
[cmake]: https://cmake.org/
[libsdl2-dev]: https://www.libsdl.org/
[NixOS]: https://nixos.org/
[default.nix]: ./default.nix
-[build-on-windows]: #build-on-windows
[inotify-tools]: https://github.com/rvoicilas/inotify-tools