For in-game information about these commands, type `/help <command name>` in the chat. For example, to learn more about the `//copy` command, simply type `/help /copy` to display information relevant to copying a region.
+Axes
+----
+The coordinate system is the same as that used by MineTest; Y is upwards, X is perpendicular, and Z is parallel.
+
+When an axis is specified in a WorldEdit command, it is specified as one of the following values: x, y, z, or ?.
+
+The value ? represents the axis the player is currently facing. If the player is facing more than one axis, the axis the player face direction is closest to will be used.
+
Regions
-------
Most WorldEdit commands operate on regions. Regions are a set of two positions that define a 3D cube. They are local to each player and chat commands affect only the region for the player giving the commands.
//replace dirt flowers:flower_waterlily
//replace flowers:flower_rose flowers:flower_tulip
-### //hollowcylinder x/y/z <length> <radius> <node>
+### //hollowsphere <radius> <node>
+
+Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
+
+ //hollowsphere 5 dirt
+ //hollowsphere 12 default:glass
+ //hollowsphere 17 mesecons:mesecon
+
+### //sphere <radius> <node>
+
+Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
+
+ //sphere 5 dirt
+ //sphere 12 default:glass
+ //sphere 17 mesecons:mesecon
+
+### //hollowcylinder x/y/z/? <length> <radius> <node>
-Add hollow cylinder at WorldEdit position 1 along the x/y/z axis with length <length> and radius <radius>, composed of <node>.
+Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
//hollowcylinder x +5 8 dirt
//hollowcylinder y 28 10 default:glass
//hollowcylinder z -12 3 mesecons:mesecon
+ //hollowcylinder ? 2 4 stone
-### //cylinder x/y/z <length> <radius> <node>
+### //cylinder x/y/z/? <length> <radius> <node>
-Add cylinder at WorldEdit position 1 along the x/y/z axis with length <length> and radius <radius>, composed of <node>.
+Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
//cylinder x +5 8 dirt
//cylinder y 28 10 default:glass
//cylinder z -12 3 mesecons:mesecon
+ //cylinder ? 2 4 stone
+
+### //pyramid <height> <node>
-### //copy x/y/z <amount>
+Add pyramid at WorldEdit position 1 with height <height>, composed of <node>.
-Copy the current WorldEdit region along the x/y/z axis by <amount> nodes.
+ //pyramid 8 dirt
+ //pyramid 5 default:glass
+ //pyramid 2 stone
+
+
+### //copy x/y/z/? <amount>
+
+Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
//copy x 15
//copy y -7
//copy z +4
+ //copy ? 8
-### //move x/y/z <amount>
+### //move x/y/z/? <amount>
-Move the current WorldEdit region along the x/y/z axis by <amount> nodes.
+Move the current WorldEdit positions and region along the x/y/z/? axis by <amount> nodes.
//move x 15
//move y -7
//move z +4
+ //move ? -1
-### //stack x/y/z <count>
+### //stack x/y/z/? <count>
-Stack the current WorldEdit region along the x/y/z axis <count> times.
+Stack the current WorldEdit region along the x/y/z/? axis <count> times.
//stack x 3
//stack y -1
//stack z +5
+ //stack ? 12
-### //transpose x/y/z x/y/z
+### //transpose x/y/z/? x/y/z/?
-Transpose the current WorldEdit region along the x/y/z and x/y/z axes.
+Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes.
//transpose x y
//transpose x z
//transpose y z
+ //transpose ? y
-### //flip x/y/z
+### //flip x/y/z/?
-Flip the current WorldEdit region along the x/y/z axis.
+Flip the current WorldEdit region along the x/y/z/? axis.
//flip x
//flip y
//flip z
+ //flip ?
-### //rotate
+### //rotate x/y/z/? <angle>
-Rotate the current WorldEdit region around the y axis by angle <angle> (90 degree increment).
+Rotate the current WorldEdit region along the x/y/z/? axis by angle <angle> (90 degree increment).
- //rotate 90
- //rotate 180
- //rotate 270
+ //rotate x 90
+ //rotate y 180
+ //rotate z 270
+ //rotate ? -90
### //dig
//load some random filename
//load huge_base
+### //metasave <file>
+
+Save the current WorldEdit region including metadata to "(world folder)/schems/<file>.wem".
+
+ //metasave some random filename
+ //metasave huge_base
+
+### //metaload <file>
+
+Load nodes and metadata from "(world folder)/schems/<file>.wem" with position 1 of the current WorldEdit region as the origin.
+
+ //metaload some random filename
+ //metaload huge_base
+
WorldEdit API
-------------
WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. These are useful if you're looking for high-performance node manipulation without all the hassle of writing tons of code.
Returns the number of nodes replaced.
+### worldedit.hollow_sphere = function(pos, radius, nodename)
+
+Adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`.
+
+Returns the number of nodes added.
+
+### worldedit.sphere = function(pos, radius, nodename)
+
+Adds a sphere at `pos` with radius `radius`, composed of `nodename`.
+
+Returns the number of nodes added.
+
### worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
-Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`.
+Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
Returns the number of nodes added.
### worldedit.cylinder(pos, axis, length, radius, nodename)
-Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`.
+Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
+
+Returns the number of nodes added.
+
+### worldedit.pyramid(pos, height, nodename)
+
+Adds a pyramid at `pos` with height `height`.
Returns the number of nodes added.
Returns the number of nodes deserialized.
+### worldedit.metasave(pos1, pos2, file)
+
+Saves the nodes and meta defined by positions `pos1` and `pos2` into a file
+
+Returns the number of nodes saved
+
+### worldedit.metaload(pos1, file)
+
+Loads the nodes and meta from `file` to position `pos1`
+
+Returns the number of nodes loaded
+
License
-------
Copyright 2012 sfan5 and Anthony Zhang (Temperest)
Basically, this means everyone is free to use, modify, and distribute the files, as long as these modifications are also licensed the same way.
-Most importantly, the Affero variant of the GPL requires you to publish your modifications in source form, even if the mod is run only on the server, and not distributed.
\ No newline at end of file
+Most importantly, the Affero variant of the GPL requires you to publish your modifications in source form, even if the mod is run only on the server, and not distributed.