To remove the entities, simply punch them. This does not reset the positions themselves.
-Commands
---------
-
-### //reset
-
-Reset the region so that it is empty.
-
- //reset
-
-### //mark
-
-Show markers at the region positions.
-
- //mark
-
-### //pos1
-
-Set WorldEdit region position 1 to the player's location.
-
- //pos1
-
-### //pos2
-
-Set WorldEdit region position 2 to the player's location.
-
- //pos2
-
-### //p set/get
-
-Set WorldEdit region by punching two nodes, or display the current WorldEdit region.
-
- //p set
- //p get
-
-### //volume
-
-Display the volume of the current WorldEdit region.
-
- //volume
-
-### //set <node>
-
-Set the current WorldEdit region to <node>.
-
- //set dirt
- //set default:glass
- //set mesecons:mesecon
-
-### //replace <search node> <replace node>
-
-Replace all instances of <search node> with <place node> in the current WorldEdit region.
-
- //replace cobble stone
- //replace default:steelblock glass
- //replace dirt flowers:flower_waterlily
- //replace flowers:flower_rose flowers:flower_tulip
-
-### //hollowcylinder x/y/z/? <length> <radius> <node>
-
-Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
-
- //hollowcylinder x +5 8 dirt
- //hollowcylinder y 28 10 default:glass
- //hollowcylinder z -12 3 mesecons:mesecon
- //hollowcylinder ? 2 4 stone
-
-### //cylinder x/y/z/? <length> <radius> <node>
-
-Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
-
- //cylinder x +5 8 dirt
- //cylinder y 28 10 default:glass
- //cylinder z -12 3 mesecons:mesecon
- //cylinder ? 2 4 stone
-
-### //spiral <size> <node>
-
-Add spiral at WorldEdit position 1 with size <size>, composed of <node>.
-
- //spiral 8 dirt
- //spiral 5 default:glass
- //spiral 2 stone
-
-
-### //copy x/y/z/? <amount>
-
-Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
-
- //copy x 15
- //copy y -7
- //copy z +4
- //copy ? 8
-
-### //move x/y/z/? <amount>
-
-Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
-
- //move x 15
- //move y -7
- //move z +4
- //move ? -1
-
-### //stack x/y/z/? <count>
-
-Stack the current WorldEdit region along the x/y/z/? axis <count> times.
-
- //stack x 3
- //stack y -1
- //stack z +5
- //stack ? 12
-
-### //transpose x/y/z/? x/y/z/?
-
-Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes.
-
- //transpose x y
- //transpose x z
- //transpose y z
- //transpose ? y
-
-### //flip x/y/z/?
-
-Flip the current WorldEdit region along the x/y/z/? axis.
-
- //flip x
- //flip y
- //flip z
- //flip ?
-
-### //rotate
-
-Rotate the current WorldEdit region around the y axis by angle <angle> (90 degree increment).
-
- //rotate 90
- //rotate 180
- //rotate 270
-
-### //dig
-
-Dig the current WorldEdit region.
-
- //dig
-
-### //save <file>
-
-Save the current WorldEdit region to "(world folder)/schems/<file>.we".
-
- //save some random filename
- //save huge_base
-
-### //load <file>
-
-Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
+Chat Commands
+-------------
+WorldEdit is accessed in-game through an interface. By default, the mod distribution includes a chat interface for this purpose. It is documented in the [Chat Commands Reference](Chat Commands.md).
- //load some random filename
- //load huge_base
+If visual manipulation of nodes is desired, the [WorldEdit GUI](http://minetest.net/forum/viewtopic.php?id=3112) mod provides a simple interface with buttons and text entry fields for this purpose.
WorldEdit API
-------------
-WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. These are useful if you're looking for high-performance node manipulation without all the hassle of writing tons of code.
-
-### worldedit.volume(pos1, pos2)
-
-Determines the volume of the region defined by positions `pos1` and `pos2`.
-
-Returns the volume.
-
-### worldedit.set(pos1, pos2, nodename)
-
-Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear to region, use "air" as the value of `nodename`.
-
-Returns the number of nodes set.
-
-### worldedit.replace(pos1, pos2, searchnode, replacenode)
-
-Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.
-
-Returns the number of nodes replaced.
-
-### worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
-
-Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`.
-
-Returns the number of nodes added.
-
-### worldedit.cylinder(pos, axis, length, radius, nodename)
-
-Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`.
-
-Returns the number of nodes added.
-
-### worldedit.spiral(pos, size, nodename)
-
-Adds a spiral at `pos` with size `size`.
-
-Returns the number of nodes changed.
-
-### worldedit.copy(pos1, pos2, axis, amount)
-
-Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
-
-Returns the number of nodes copied.
-
-### worldedit.move(pos1, pos2, axis, amount)
-
-Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
-
-Returns the number of nodes moved.
-
-### worldedit.stack(pos1, pos2, axis, count)
-
-Duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
-
-Returns the number of nodes stacked.
-
-### worldedit.transpose(pos1, pos2, axis1, axis2)
-
-Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z").
-
-Returns the number of nodes transposed.
-
-### worldedit.flip(pos1, pos2, axis)
-
-Flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z").
-
-Returns the number of nodes flipped.
-
-### worldedit.rotate(pos1, pos2, angle)
-
-Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only).
-
-Returns the number of nodes rotated.
-
-### worldedit.dig(pos1, pos2)
-
-Digs a region defined by positions `pos1` and `pos2`.
-
-Returns the number of nodes dug.
-
-### worldedit.serialize(pos1, pos2)
-
-Converts the region defined by positions `pos1` and `pos2` into a single string.
-
-Returns the serialized data and the number of nodes serialized.
-
-### worldedit.deserialize(originpos, value)
-
-Loads the nodes represented by string `value` at position `originpos`.
-
-Returns the number of nodes deserialized.
-
-### worldedit.deserialize_old(originpos, value)
-
-Loads the nodes represented by string `value` at position `originpos`, using the older table-based WorldEdit format.
-
-This function is deprecated, and should not be used unless there is a need to support legacy WorldEdit save files.
+WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. The API is useful for tasks such as high-performance node manipulation, alternative interfaces, and map creation.
-Returns the number of nodes deserialized.
+This API is documented in the [WorldEdit API Reference](WorldEdit API.md).
License
-------
-Copyright 2012 sfan5 and Anthony Zhang (Temperest)
+Copyright 2012 sfan5, Anthony Zhang (Temperest), and Brett O'Donnell (cornernote).
This mod is licensed under the [GNU Affero General Public License](http://www.gnu.org/licenses/agpl-3.0.html).