An InfiniMiner/Minecraft inspired game.
-Copyright (c) 2010-2017 Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2018 Perttu Ahola <celeron55@gmail.com>
and contributors (see source file comments and the version control log)
In case you downloaded the source code:
- Wiki: http://wiki.minetest.net/
- Developer wiki: http://dev.minetest.net/
- Forum: http://forum.minetest.net/
-- Github: https://github.com/minetest/minetest/
-- doc/ directory of source distribution
-
-This game is not finished
---------------------------
-- Don't expect it to work as well as a finished game will.
-- Please report any bugs. When doing that, debug.txt is useful.
+- GitHub: https://github.com/minetest/minetest/
+- [doc/](doc/) directory of source distribution
Default controls
----------------
All controls are re-bindable using settings.
-Some can be changes in the key config dialog in the settings tab.
+Some can be changed in the key config dialog in the settings tab.
| Button | Action |
|-------------------------------|----------------------------------------------------------------|
| J | Enable/disable fast mode (needs fast privilege) |
| H | Enable/disable noclip mode (needs noclip privilege) |
| E | Move fast in fast mode |
-| F1 | Hide/show HUD |
-| F2 | Hide/show chat |
-| F3 | Disable/enable fog |
-| F4 | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) |
-| F5 | Cycle through debug info screens |
-| F6 | Cycle through profiler info screens |
-| F7 | Cycle through camera modes |
-| F8 | Toggle cinematic mode |
-| F9 | Cycle through minimap modes |
+| F1 | Hide/show HUD |
+| F2 | Hide/show chat |
+| F3 | Disable/enable fog |
+| F4 | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) |
+| F5 | Cycle through debug information screens |
+| F6 | Cycle through profiler info screens |
+| F7 | Cycle through camera modes |
+| F9 | Cycle through minimap modes |
| Shift + F9 | Change minimap orientation |
| F10 | Show/hide console |
| F12 | Take screenshot |
Paths
-----
-
Locations:
-* bin - Compiled binaries
-* share - Distributed read-only data
-* user - User-created modifiable data
+* `bin` - Compiled binaries
+* `share` - Distributed read-only data
+* `user` - User-created modifiable data
Where each location is on each platform:
* Windows .zip / RUN_IN_PLACE source:
- * bin = bin
- * share = .
- * user = .
+ * bin = `bin`
+ * share = `.`
+ * user = `.`
+* Windows installed:
+ * $bin = `C:\Program Files\Minetest\bin (Depends on the install location)`
+ * $share = `C:\Program Files\Minetest (Depends on the install location)`
+ * $user = `%Appdata%\Minetest`
* Linux installed:
- * bin = /usr/bin
- * share = /usr/share/minetest
- * user = ~/.minetest
+ * `bin` = `/usr/bin`
+ * `share` = `/usr/share/minetest`
+ * `user` = `~/.minetest`
* macOS:
- * bin = Contents/MacOS
- * share = Contents/Resources
- * user = Contents/User OR ~/Library/Application Support/minetest
+ * `bin` = `Contents/MacOS`
+ * `share` = `Contents/Resources`
+ * `user` = `Contents/User OR ~/Library/Application Support/minetest`
-Worlds can be found as separate folders in: user/worlds/
+Worlds can be found as separate folders in: `user/worlds/`
Configuration file:
-------------------
Command-line options:
---------------------
-- Use --help
+- Use `--help`
Compiling
---------
-
### Compiling on GNU/Linux
#### Dependencies
For Debian/Ubuntu:
- $ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
+ sudo apt install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
For Fedora users:
- $ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl* openal* libvorbis* libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
+ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
#### Download
-You can install git for easily keeping your copy up to date.
-If you don’t want git, read below on how to get the source without git.
-This is an example for installing git on Debian/Ubuntu:
+You can install Git for easily keeping your copy up to date.
+If you don’t want Git, read below on how to get the source without Git.
+This is an example for installing Git on Debian/Ubuntu:
- $ sudo apt-get install git
+ sudo apt install git
For Fedora users:
- $ sudo dnf install git
+ sudo dnf install git
-Download source (this is the URL to the latest of source repository, which might not work at all times) using git:
+Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
- $ git clone --depth 1 https://github.com/minetest/minetest.git
- $ cd minetest
+ git clone --depth 1 https://github.com/minetest/minetest.git
+ cd minetest
-Download minetest_game (otherwise only the "Minimal development test" game is available) using git:
+Download minetest_game (otherwise only the "Minimal development test" game is available) using Git:
- $ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
+ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
-Download source, without using git:
+Download source, without using Git:
- $ wget https://github.com/minetest/minetest/archive/master.tar.gz
- $ tar xf master.tar.gz
- $ cd minetest-master
+ wget https://github.com/minetest/minetest/archive/master.tar.gz
+ tar xf master.tar.gz
+ cd minetest-master
-Download minetest_game, without using git:
+Download minetest_game, without using Git:
- $ cd games/
- $ wget https://github.com/minetest/minetest_game/archive/master.tar.gz
- $ tar xf master.tar.gz
- $ mv minetest_game-master minetest_game
- $ cd ..
+ cd games/
+ wget https://github.com/minetest/minetest_game/archive/master.tar.gz
+ tar xf master.tar.gz
+ mv minetest_game-master minetest_game
+ cd ..
#### Build
Build a version that runs directly from the source directory:
- $ cmake . -DRUN_IN_PLACE=TRUE
- $ make -j <number of processors>
+ cmake . -DRUN_IN_PLACE=TRUE
+ make -j <number of processors>
Run it:
- $ ./bin/minetest
+ ./bin/minetest
-- Use cmake . -LH to see all CMake options and their current state
+- Use `cmake . -LH` to see all CMake options and their current state
- If you want to install it system-wide (or are making a distribution package),
- you will want to use -DRUN_IN_PLACE=FALSE
-- You can build a bare server by specifying -DBUILD_SERVER=TRUE
-- You can disable the client build by specifying -DBUILD_CLIENT=FALSE
-- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
+ you will want to use `-DRUN_IN_PLACE=FALSE`
+- You can build a bare server by specifying `-DBUILD_SERVER=TRUE`
+- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`
+- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`
- Debug build is slower, but gives much more useful output in a debugger
- If you build a bare server, you don't need to have Irrlicht installed.
- In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
+ - In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`
### CMake options
-General options:
-
- BUILD_CLIENT - Build Minetest client
- BUILD_SERVER - Build Minetest server
- CMAKE_BUILD_TYPE - Type of build (Release vs. Debug)
- Release - Release build
- Debug - Debug build
- SemiDebug - Partially optimized debug build
- RelWithDebInfo - Release build with Debug information
- MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
- ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
- ENABLE_CURSES - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
- ENABLE_FREETYPE - Build with FreeType2; Allows using TTF fonts
- ENABLE_GETTEXT - Build with Gettext; Allows using translations
- ENABLE_GLES - Search for Open GLES headers & libraries and use them
- ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB map backend
- ENABLE_POSTGRESQL - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
- ENABLE_REDIS - Build with libhiredis; Enables use of Redis map backend
- ENABLE_SPATIAL - Build with LibSpatial; Speeds up AreaStores
- ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds
- ENABLE_LUAJIT - Build with LuaJIT (much faster than non-JIT Lua)
- ENABLE_SYSTEM_GMP - Use GMP from system (much faster than bundled mini-gmp)
- ENABLE_SYSTEM_JSONCPP - Use JsonCPP from system
- RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory)
- USE_GPROF - Enable profiling using GProf
- VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
+General options and their default values:
+
+ BUILD_CLIENT=TRUE - Build Minetest client
+ BUILD_SERVER=FALSE - Build Minetest server
+ CMAKE_BUILD_TYPE=Release - Type of build (Release vs. Debug)
+ Release - Release build
+ Debug - Debug build
+ SemiDebug - Partially optimized debug build
+ RelWithDebInfo - Release build with debug information
+ MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
+ ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
+ ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
+ ENABLE_FREETYPE=ON - Build with FreeType2; Allows using TTF fonts
+ ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
+ ENABLE_GLES=OFF - Search for Open GLES headers & libraries and use them
+ ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
+ ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
+ ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
+ ENABLE_SPATIAL=ON - Build with LibSpatial; Speeds up AreaStores
+ ENABLE_SOUND=ON - Build with OpenAL, libogg & libvorbis; in-game sounds
+ ENABLE_LUAJIT=ON - Build with LuaJIT (much faster than non-JIT Lua)
+ ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp)
+ ENABLE_SYSTEM_JSONCPP=OFF - Use JsonCPP from system
+ OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
+ RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory)
+ USE_GPROF=FALSE - Enable profiling using GProf
+ VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
Library specific options:
CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
- FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
- FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h
- FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
- FREETYPE_DLL - Only if building with Freetype2 on Windows; path to libfreetype.dll
- GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll
- GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll
- GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h
- GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a
- GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe
+ FREETYPE_INCLUDE_DIR_freetype2 - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
+ FREETYPE_INCLUDE_DIR_ft2build - Only if building with FreeType 2; directory that contains ft2build.h
+ FREETYPE_LIBRARY - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
+ FREETYPE_DLL - Only if building with FreeType 2 on Windows; path to libfreetype.dll
+ GETTEXT_DLL - Only when building with gettext on Windows; path to libintl3.dll
+ GETTEXT_ICONV_DLL - Only when building with gettext on Windows; path to libiconv2.dll
+ GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains iconv.h
+ GETTEXT_LIBRARY - Only when building with gettext on Windows; path to libintl.dll.a
+ GETTEXT_MSGFMT - Only when building with gettext; path to msgfmt/msgfmt.exe
IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
### Compiling on Windows
* This section is outdated. In addition to what is described here:
- * In addition to minetest, you need to download minetest_game.
+ * In addition to minetest, you need to download [minetest_game](https://github.com/minetest/minetest_game).
* If you wish to have sound support, you need libogg, libvorbis and libopenal
* You need:
* Download all the other stuff to DIR and extract them into there.
("extract here", not "extract to packagename/")
* NOTE: zlib125dll.zip needs to be extracted into zlib125dll
- * NOTE: You need to extract sqlite3.h & sqlite3ext.h from sqlite3 source
- and sqlite3.dll & sqlite3.def from sqlite3 precompiled binaries
- into "sqlite3" directory, and generate sqlite3.lib using command
- "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
+ * NOTE: You need to extract sqlite3.h & sqlite3ext.h from the SQLite 3
+ source and sqlite3.dll & sqlite3.def from the SQLite 3 precompiled
+ binaries into "sqlite3" directory, and generate sqlite3.lib using
+ command "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
* All those packages contain a nice base directory in them, which
should end up being the direct subdirectories of DIR.
* You will end up with a directory structure like this (+=dir, -=file):
echo Failed.
exit /b 1
-Version scheme
---------------
+### Windows Installer using WIX Toolset
-Minetest doesn't follow semver. Instead, we do something roughly similar to 0.major.minor.
+Requirements:
+* Visual Studio 2017
+* Wix Toolset
-Since 0.5.0-dev and 0.4.17-dev, the dev notation refers to the next release,
-ie: 0.5.0-dev is the development version leading to 0.5.0.
+In Visual Studio 2017 Installer select "Optional Features" -> "Wix Toolset"
-Prior to that, we used oldversion-dev.
+Build the binaries like described above, but make sure you unselect "RUN_IN_PLACE".
+
+Open the generated Project file with VS. Right click "PACKAGE" and choose "Generate".
+It may take some minutes to generate the installer.
+
+Version scheme
+--------------
+We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
+
+- Major is incremented when the release contains breaking changes, all other
+numbers are set to 0.
+- Minor is incremented when the release contains new non-breaking features,
+patch is set to 0.
+- Patch is incremented when the release only contains bugfixes and very
+minor/trivial features considered necessary.
+
+Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
+i.e.: 5.0.0-dev is the development version leading to 5.0.0.
+Prior to that we used `previous_version-dev`.