|------------|---------|------------|
| GCC | 4.9+ | Can be replaced with Clang 3.4+ |
| CMake | 3.5+ | |
-| Irrlicht | - | Custom version required, see https://github.com/minetest/irrlicht |
+| IrrlichtMt | - | Custom version of Irrlicht, see https://github.com/minetest/irrlicht |
| SQLite3 | 3.0+ | |
| LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present |
| GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
+Download IrrlichtMt to `lib/irrlichtmt`, it will be used to satisfy the IrrlichtMt dependency that way:
+
+ git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
+
Download source, without using Git:
wget https://github.com/minetest/minetest/archive/master.tar.gz
mv minetest_game-master minetest_game
cd ..
+Download IrrlichtMt, without using Git:
+
+ cd lib/
+ wget https://github.com/minetest/irrlicht/archive/master.tar.gz
+ tar xf master.tar.gz
+ mv irrlicht-master irrlichtmt
+ cd ..
+
#### Build
Build a version that runs directly from the source directory:
- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
- Debug build is slower, but gives much more useful output in a debugger.
-- If you build a bare server you don't need to have the Irrlicht library installed.
+- If you build a bare server you don't need to have the Irrlicht or IrrlichtMt library installed.
- In that case use `-DIRRLICHT_INCLUDE_DIR=/some/where/irrlicht/include`.
+- IrrlichtMt can also be installed somewhere that is not a standard install path.
+ - In that case use `-DCMAKE_PREFIX_PATH=/path/to/install_prefix`
+ - The path must be set so that `$(CMAKE_PREFIX_PATH)/lib/cmake/IrrlichtMt` exists
+ or that `$(CMAKE_PREFIX_PATH)` is the path of an IrrlichtMt build folder.
### CMake options
ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
ENABLE_FREETYPE=ON - Build with FreeType2; Allows using TTF fonts
ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
- ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by Irrlicht)
+ ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by IrrlichtMt)
ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
GETTEXT_LIBRARY - Only when building with gettext on Windows; path to libintl.dll.a
GETTEXT_MSGFMT - Only when building with gettext; path to msgfmt/msgfmt.exe
IRRLICHT_DLL - Only on Windows; path to IrrlichtMt.dll
- IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
- IRRLICHT_LIBRARY - Path to libIrrlichtMt.a/libIrrlichtMt.so/libIrrlichtMt.dll.a/IrrlichtMt.lib
+ IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h (usable for server build only)
LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
vcpkg install zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit gmp jsoncpp --triplet x64-windows
```
-- **Note that you currently need to build irrlicht on your own**
+- **Don't forget about IrrlichtMt.** The easiest way is to clone it to `lib/irrlichtmt` as described in the Linux section.
- `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
- `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
- `freetype` is optional, it allows true-type font rendering.