+# Copyright 2018-2020 Iwo 'Outfrost' Bujkiewicz
+#
+# This Source Code Form is subject to the terms of the Mozilla Public
+# License, v. 2.0. If a copy of the MPL was not distributed with this
+# file, You can obtain one at http://mozilla.org/MPL/2.0/.
+
PLATFORM ?= x86_64-linux-gnu
BUILDDIR ?= target/$(PLATFORM)
SRCDIR ?= src
-CFLAGS ::= -g -std=c99 -Wall -Wextra -Wpedantic $(CFLAGS)
+CPPFLAGS ::= -iquotesrc/ $(CPPFLAGS)
+CFLAGS ::= -g -std=c99 -Wall -Wextra -Wpedantic -Werror \
+ -Wno-error=unused-function -Wno-error=unused-parameter $(CFLAGS)
LDFLAGS ::= $(LDFLAGS)
-LDLIBS ::= -L/usr/local/lib -lGL -lGLEW -lglut -lassimp $(LDLIBS)
+LDLIBS ::= -lm -lGL -lGLEW -lglfw -lassimp $(LDLIBS)
# ######
# Paths
# ######
-vpath %.c $(SRCDIR)
-vpath %.h $(SRCDIR)
-
sources ::= main.c \
- asset.c \
- level.c \
- logger.c \
- performance.c \
- player.c \
- render.c \
- tga.c \
- ui.c
-
-objects ::= $(addprefix $(BUILDDIR)/, $(addsuffix .o, $(sources)))
-depfiles ::= $(addprefix $(BUILDDIR)/, $(addsuffix .mk, $(sources)))
+ engine/asset.c \
+ engine/engine.c \
+ engine/geometry.c \
+ engine/input.c \
+ engine/logger.c \
+ engine/performance.c \
+ engine/render.c \
+ engine/scene.c \
+ engine/string.c \
+ engine/tga.c \
+ engine/ui.c \
+ game/game.c \
+ game/input.c \
+ game/level.c \
+ game/player.c
+
+srcfiles ::= $(addprefix $(SRCDIR)/, $(sources))
+
+objects ::= $(addprefix $(BUILDDIR)/, $(addsuffix .o, $(srcfiles)))
+depfiles ::= $(addprefix $(BUILDDIR)/, $(addsuffix .mk, $(srcfiles)))
# Set executable name for the platform
# TODO Base this on target platform instead of host OS
# ######
# Default rule: build executable
-$(binary): $(objects) | $(BUILDDIR)
- @echo "###### Linking executable..."
- $(CC) $(LDFLAGS) -o $(binary) $^ $(LOADLIBES) $(LDLIBS)
+$(binary): $(objects)
+ @mkdir -p $(@D)
+ @echo "Linking executable"
+ @$(CC) $(LDFLAGS) -o $(binary) $^ $(LOADLIBES) $(LDLIBS)
# Build C translation units
-$(BUILDDIR)/%.c.o: %.c $(BUILDDIR)/%.c.mk | $(BUILDDIR)
- $(CC) $(CPPFLAGS) $(CFLAGS) -c -o $@ $<
+$(objects): $(BUILDDIR)/%.c.o: %.c $(BUILDDIR)/%.c.mk
+ @mkdir -p $(@D)
+ @echo "Building $@"
+ @$(CC) $(CPPFLAGS) $(CFLAGS) -c -o $@ $<
# ######
# Setup
# ######
-# Create build directory
-$(BUILDDIR):
- mkdir -p $(BUILDDIR)
+# Initialise build environment
+init:
+ @echo "Creating build directory $(BUILDDIR)"
+ @mkdir -p $(BUILDDIR)
+.PHONY: init
# ######
# Aliases
# Build and run
run: $(binary)
@echo
- LD_LIBRARY_PATH=/usr/local/lib $(binary)
+ @$(binary)
.PHONY: run
-# Initialise build environment
-init: $(BUILDDIR)
-.PHONY: init
-
# Build executable
shadowclad: $(binary)
.PHONY: shadowclad
# ######
# Generate C prerequisite makefiles
-$(BUILDDIR)/%.c.mk: %.c Makefile | $(BUILDDIR)
+$(depfiles): $(BUILDDIR)/%.c.mk: %.c Makefile
+ @mkdir -p $(@D)
@echo "Generating prerequisites for $<"
@$(CPP) -MM -MT $(BUILDDIR)/$*.c.o -MF $@ $(CPPFLAGS) $<
+# Give the same prerequisites to the prerequisite makefile,
+# so that it is regenerated whenever any of said prerequisites change
@sed -E -i 's|^([^\s:]+)([ :])|\1 $@\2|' $@
# Include generated C prerequisites
# ######
clean:
- rm -rf $(BUILDDIR)
+ @echo "Removing $(BUILDDIR)"
+ @rm -rf $(BUILDDIR)
.PHONY: clean