]> git.lizzy.rs Git - dragonblocks-bedrock.git/blobdiff - Makefile
Upload Files
[dragonblocks-bedrock.git] / Makefile
diff --git a/Makefile b/Makefile
new file mode 100644 (file)
index 0000000..1c141e1
--- /dev/null
+++ b/Makefile
@@ -0,0 +1,538 @@
+# CMAKE generated file: DO NOT EDIT!
+# Generated by "Unix Makefiles" Generator, CMake Version 3.13
+
+# Default target executed when no arguments are given to make.
+default_target: all
+
+.PHONY : default_target
+
+# Allow only one "make -f Makefile2" at a time, but pass parallelism.
+.NOTPARALLEL:
+
+
+#=============================================================================
+# Special targets provided by cmake.
+
+# Disable implicit rules so canonical targets will work.
+.SUFFIXES:
+
+
+# Remove some rules from gmake that .SUFFIXES does not remove.
+SUFFIXES =
+
+.SUFFIXES: .hpux_make_needs_suffix_list
+
+
+# Suppress display of executed commands.
+$(VERBOSE).SILENT:
+
+
+# A target that is always out of date.
+cmake_force:
+
+.PHONY : cmake_force
+
+#=============================================================================
+# Set environment variables for the build.
+
+# The shell in which to execute make rules.
+SHELL = /bin/sh
+
+# The CMake executable.
+CMAKE_COMMAND = /usr/bin/cmake
+
+# The command to remove a file.
+RM = /usr/bin/cmake -E remove -f
+
+# Escaping for special characters.
+EQUALS = =
+
+# The top-level source directory on which CMake was run.
+CMAKE_SOURCE_DIR = /media/drachiologe/Fleckenstein/C++/dragonblocks-dev
+
+# The top-level build directory on which CMake was run.
+CMAKE_BINARY_DIR = /media/drachiologe/Fleckenstein/C++/dragonblocks-dev
+
+#=============================================================================
+# Targets provided globally by CMake.
+
+# Special rule for the target rebuild_cache
+rebuild_cache:
+       @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Running CMake to regenerate build system..."
+       /usr/bin/cmake -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
+.PHONY : rebuild_cache
+
+# Special rule for the target rebuild_cache
+rebuild_cache/fast: rebuild_cache
+
+.PHONY : rebuild_cache/fast
+
+# Special rule for the target edit_cache
+edit_cache:
+       @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "No interactive CMake dialog available..."
+       /usr/bin/cmake -E echo No\ interactive\ CMake\ dialog\ available.
+.PHONY : edit_cache
+
+# Special rule for the target edit_cache
+edit_cache/fast: edit_cache
+
+.PHONY : edit_cache/fast
+
+# The main all target
+all: cmake_check_build_system
+       $(CMAKE_COMMAND) -E cmake_progress_start /media/drachiologe/Fleckenstein/C++/dragonblocks-dev/CMakeFiles /media/drachiologe/Fleckenstein/C++/dragonblocks-dev/CMakeFiles/progress.marks
+       $(MAKE) -f CMakeFiles/Makefile2 all
+       $(CMAKE_COMMAND) -E cmake_progress_start /media/drachiologe/Fleckenstein/C++/dragonblocks-dev/CMakeFiles 0
+.PHONY : all
+
+# The main clean target
+clean:
+       $(MAKE) -f CMakeFiles/Makefile2 clean
+.PHONY : clean
+
+# The main clean target
+clean/fast: clean
+
+.PHONY : clean/fast
+
+# Prepare targets for installation.
+preinstall: all
+       $(MAKE) -f CMakeFiles/Makefile2 preinstall
+.PHONY : preinstall
+
+# Prepare targets for installation.
+preinstall/fast:
+       $(MAKE) -f CMakeFiles/Makefile2 preinstall
+.PHONY : preinstall/fast
+
+# clear depends
+depend:
+       $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 1
+.PHONY : depend
+
+#=============================================================================
+# Target rules for targets named dragonblocks
+
+# Build rule for target.
+dragonblocks: cmake_check_build_system
+       $(MAKE) -f CMakeFiles/Makefile2 dragonblocks
+.PHONY : dragonblocks
+
+# fast build rule for target.
+dragonblocks/fast:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/build
+.PHONY : dragonblocks/fast
+
+src/entity.o: src/entity.cpp.o
+
+.PHONY : src/entity.o
+
+# target to build an object file
+src/entity.cpp.o:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/entity.cpp.o
+.PHONY : src/entity.cpp.o
+
+src/entity.i: src/entity.cpp.i
+
+.PHONY : src/entity.i
+
+# target to preprocess a source file
+src/entity.cpp.i:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/entity.cpp.i
+.PHONY : src/entity.cpp.i
+
+src/entity.s: src/entity.cpp.s
+
+.PHONY : src/entity.s
+
+# target to generate assembly for a file
+src/entity.cpp.s:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/entity.cpp.s
+.PHONY : src/entity.cpp.s
+
+src/game.o: src/game.cpp.o
+
+.PHONY : src/game.o
+
+# target to build an object file
+src/game.cpp.o:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/game.cpp.o
+.PHONY : src/game.cpp.o
+
+src/game.i: src/game.cpp.i
+
+.PHONY : src/game.i
+
+# target to preprocess a source file
+src/game.cpp.i:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/game.cpp.i
+.PHONY : src/game.cpp.i
+
+src/game.s: src/game.cpp.s
+
+.PHONY : src/game.s
+
+# target to generate assembly for a file
+src/game.cpp.s:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/game.cpp.s
+.PHONY : src/game.cpp.s
+
+src/graphics.o: src/graphics.cpp.o
+
+.PHONY : src/graphics.o
+
+# target to build an object file
+src/graphics.cpp.o:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/graphics.cpp.o
+.PHONY : src/graphics.cpp.o
+
+src/graphics.i: src/graphics.cpp.i
+
+.PHONY : src/graphics.i
+
+# target to preprocess a source file
+src/graphics.cpp.i:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/graphics.cpp.i
+.PHONY : src/graphics.cpp.i
+
+src/graphics.s: src/graphics.cpp.s
+
+.PHONY : src/graphics.s
+
+# target to generate assembly for a file
+src/graphics.cpp.s:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/graphics.cpp.s
+.PHONY : src/graphics.cpp.s
+
+src/inventory.o: src/inventory.cpp.o
+
+.PHONY : src/inventory.o
+
+# target to build an object file
+src/inventory.cpp.o:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/inventory.cpp.o
+.PHONY : src/inventory.cpp.o
+
+src/inventory.i: src/inventory.cpp.i
+
+.PHONY : src/inventory.i
+
+# target to preprocess a source file
+src/inventory.cpp.i:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/inventory.cpp.i
+.PHONY : src/inventory.cpp.i
+
+src/inventory.s: src/inventory.cpp.s
+
+.PHONY : src/inventory.s
+
+# target to generate assembly for a file
+src/inventory.cpp.s:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/inventory.cpp.s
+.PHONY : src/inventory.cpp.s
+
+src/main.o: src/main.cpp.o
+
+.PHONY : src/main.o
+
+# target to build an object file
+src/main.cpp.o:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/main.cpp.o
+.PHONY : src/main.cpp.o
+
+src/main.i: src/main.cpp.i
+
+.PHONY : src/main.i
+
+# target to preprocess a source file
+src/main.cpp.i:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/main.cpp.i
+.PHONY : src/main.cpp.i
+
+src/main.s: src/main.cpp.s
+
+.PHONY : src/main.s
+
+# target to generate assembly for a file
+src/main.cpp.s:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/main.cpp.s
+.PHONY : src/main.cpp.s
+
+src/map.o: src/map.cpp.o
+
+.PHONY : src/map.o
+
+# target to build an object file
+src/map.cpp.o:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/map.cpp.o
+.PHONY : src/map.cpp.o
+
+src/map.i: src/map.cpp.i
+
+.PHONY : src/map.i
+
+# target to preprocess a source file
+src/map.cpp.i:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/map.cpp.i
+.PHONY : src/map.cpp.i
+
+src/map.s: src/map.cpp.s
+
+.PHONY : src/map.s
+
+# target to generate assembly for a file
+src/map.cpp.s:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/map.cpp.s
+.PHONY : src/map.cpp.s
+
+src/mapgen.o: src/mapgen.cpp.o
+
+.PHONY : src/mapgen.o
+
+# target to build an object file
+src/mapgen.cpp.o:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/mapgen.cpp.o
+.PHONY : src/mapgen.cpp.o
+
+src/mapgen.i: src/mapgen.cpp.i
+
+.PHONY : src/mapgen.i
+
+# target to preprocess a source file
+src/mapgen.cpp.i:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/mapgen.cpp.i
+.PHONY : src/mapgen.cpp.i
+
+src/mapgen.s: src/mapgen.cpp.s
+
+.PHONY : src/mapgen.s
+
+# target to generate assembly for a file
+src/mapgen.cpp.s:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/mapgen.cpp.s
+.PHONY : src/mapgen.cpp.s
+
+src/mods.o: src/mods.cpp.o
+
+.PHONY : src/mods.o
+
+# target to build an object file
+src/mods.cpp.o:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/mods.cpp.o
+.PHONY : src/mods.cpp.o
+
+src/mods.i: src/mods.cpp.i
+
+.PHONY : src/mods.i
+
+# target to preprocess a source file
+src/mods.cpp.i:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/mods.cpp.i
+.PHONY : src/mods.cpp.i
+
+src/mods.s: src/mods.cpp.s
+
+.PHONY : src/mods.s
+
+# target to generate assembly for a file
+src/mods.cpp.s:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/mods.cpp.s
+.PHONY : src/mods.cpp.s
+
+src/node.o: src/node.cpp.o
+
+.PHONY : src/node.o
+
+# target to build an object file
+src/node.cpp.o:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/node.cpp.o
+.PHONY : src/node.cpp.o
+
+src/node.i: src/node.cpp.i
+
+.PHONY : src/node.i
+
+# target to preprocess a source file
+src/node.cpp.i:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/node.cpp.i
+.PHONY : src/node.cpp.i
+
+src/node.s: src/node.cpp.s
+
+.PHONY : src/node.s
+
+# target to generate assembly for a file
+src/node.cpp.s:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/node.cpp.s
+.PHONY : src/node.cpp.s
+
+src/player.o: src/player.cpp.o
+
+.PHONY : src/player.o
+
+# target to build an object file
+src/player.cpp.o:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/player.cpp.o
+.PHONY : src/player.cpp.o
+
+src/player.i: src/player.cpp.i
+
+.PHONY : src/player.i
+
+# target to preprocess a source file
+src/player.cpp.i:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/player.cpp.i
+.PHONY : src/player.cpp.i
+
+src/player.s: src/player.cpp.s
+
+.PHONY : src/player.s
+
+# target to generate assembly for a file
+src/player.cpp.s:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/player.cpp.s
+.PHONY : src/player.cpp.s
+
+src/texture.o: src/texture.cpp.o
+
+.PHONY : src/texture.o
+
+# target to build an object file
+src/texture.cpp.o:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/texture.cpp.o
+.PHONY : src/texture.cpp.o
+
+src/texture.i: src/texture.cpp.i
+
+.PHONY : src/texture.i
+
+# target to preprocess a source file
+src/texture.cpp.i:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/texture.cpp.i
+.PHONY : src/texture.cpp.i
+
+src/texture.s: src/texture.cpp.s
+
+.PHONY : src/texture.s
+
+# target to generate assembly for a file
+src/texture.cpp.s:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/texture.cpp.s
+.PHONY : src/texture.cpp.s
+
+src/threads.o: src/threads.cpp.o
+
+.PHONY : src/threads.o
+
+# target to build an object file
+src/threads.cpp.o:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/threads.cpp.o
+.PHONY : src/threads.cpp.o
+
+src/threads.i: src/threads.cpp.i
+
+.PHONY : src/threads.i
+
+# target to preprocess a source file
+src/threads.cpp.i:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/threads.cpp.i
+.PHONY : src/threads.cpp.i
+
+src/threads.s: src/threads.cpp.s
+
+.PHONY : src/threads.s
+
+# target to generate assembly for a file
+src/threads.cpp.s:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/threads.cpp.s
+.PHONY : src/threads.cpp.s
+
+src/util.o: src/util.cpp.o
+
+.PHONY : src/util.o
+
+# target to build an object file
+src/util.cpp.o:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/util.cpp.o
+.PHONY : src/util.cpp.o
+
+src/util.i: src/util.cpp.i
+
+.PHONY : src/util.i
+
+# target to preprocess a source file
+src/util.cpp.i:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/util.cpp.i
+.PHONY : src/util.cpp.i
+
+src/util.s: src/util.cpp.s
+
+.PHONY : src/util.s
+
+# target to generate assembly for a file
+src/util.cpp.s:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/util.cpp.s
+.PHONY : src/util.cpp.s
+
+# Help Target
+help:
+       @echo "The following are some of the valid targets for this Makefile:"
+       @echo "... all (the default if no target is provided)"
+       @echo "... clean"
+       @echo "... depend"
+       @echo "... rebuild_cache"
+       @echo "... dragonblocks"
+       @echo "... edit_cache"
+       @echo "... src/entity.o"
+       @echo "... src/entity.i"
+       @echo "... src/entity.s"
+       @echo "... src/game.o"
+       @echo "... src/game.i"
+       @echo "... src/game.s"
+       @echo "... src/graphics.o"
+       @echo "... src/graphics.i"
+       @echo "... src/graphics.s"
+       @echo "... src/inventory.o"
+       @echo "... src/inventory.i"
+       @echo "... src/inventory.s"
+       @echo "... src/main.o"
+       @echo "... src/main.i"
+       @echo "... src/main.s"
+       @echo "... src/map.o"
+       @echo "... src/map.i"
+       @echo "... src/map.s"
+       @echo "... src/mapgen.o"
+       @echo "... src/mapgen.i"
+       @echo "... src/mapgen.s"
+       @echo "... src/mods.o"
+       @echo "... src/mods.i"
+       @echo "... src/mods.s"
+       @echo "... src/node.o"
+       @echo "... src/node.i"
+       @echo "... src/node.s"
+       @echo "... src/player.o"
+       @echo "... src/player.i"
+       @echo "... src/player.s"
+       @echo "... src/texture.o"
+       @echo "... src/texture.i"
+       @echo "... src/texture.s"
+       @echo "... src/threads.o"
+       @echo "... src/threads.i"
+       @echo "... src/threads.s"
+       @echo "... src/util.o"
+       @echo "... src/util.i"
+       @echo "... src/util.s"
+.PHONY : help
+
+
+
+#=============================================================================
+# Special targets to cleanup operation of make.
+
+# Special rule to run CMake to check the build system integrity.
+# No rule that depends on this can have commands that come from listfiles
+# because they might be regenerated.
+cmake_check_build_system:
+       $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
+.PHONY : cmake_check_build_system
+