| `//s` | `//set` |\r
| `//r` | `//replace` |\r
| `//ri` | `//replaceinverse` |\r
+| `//hcube` | `//hollowcube` |\r
| `//hspr` | `//hollowsphere` |\r
| `//spr` | `//sphere` |\r
| `//hdo` | `//hollowdome` |\r
//set Blue Lightstone\r
//set dirt with grass\r
\r
-### `//mix <node1> ...`\r
+### `//param2 <param2>`\r
\r
-Fill the current WorldEdit region with a random mix of `<node1>`, `...`.\r
+Set the param2 value of all nodes in the current WorldEdit region to `<param2>`.\r
+\r
+### `//mix <node1> [<count1>] <node2> [<count2>]...`\r
+\r
+Fill the current WorldEdit region with a random mix of `<node1>`, `<node2>`, `...`. Weightings can be optionally specified via a number after a node name.\r
\r
//mix air\r
//mix cactus stone glass sandstone\r
//mix Bronze\r
//mix default:cobble air\r
+ //mix stone 3 dirt 2\r
+ //mix cobblestone 8 stoneblock 2 stonebrick\r
\r
### `//replace <search node> <replace node>`\r
\r
//replaceinverse dirt Bronze Block\r
//replaceinverse mesecons:wire_00000000_off flowers:flower_tulip\r
\r
+### `//hollowcube <width> <height> <length> <node>`\r
+\r
+Adds a hollow cube with its ground level centered at WorldEdit position 1 with dimensions `<width>` x `<height>` x `<length>`, composed of `<node>`.\r
+\r
+ //hollowcube 6 5 6 Diamond Block\r
+\r
+### `//cube <width> <height> <length> <node>`\r
+\r
+Adds a cube with its ground level centered at WorldEdit position 1 with dimensions `<width>` x `<height>` x `<length>`, composed of `<node>`.\r
+\r
+ //cube 6 5 6 Diamond Block\r
+ //cube 7 2 1 default:cobble\r
+\r
### `//hollowsphere <radius> <node>`\r
\r
Add hollow sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.\r
//stack2 5 3 8 2\r
//stack2 1 -1 -1 -1\r
\r
-### `//scale <factor>`\r
+### `//stretch <stretchx> <stretchy> <stretchz>`\r
\r
-Scale the current WorldEdit positions and region by a factor of positive integer `<factor>` with position 1 as the origin.\r
+Scale the current WorldEdit positions and region by a factor of `<stretchx>`, `<stretchy>`, `<stretchz>` along the X, Y, and Z axes, repectively, with position 1 as the origin.\r
\r
- //scale 2\r
- //scale 1\r
- //scale 10\r
+ //stretch 2 2 2\r
+ //stretch 1 2 1\r
+ //stretch 10 20 1\r
\r
### `//transpose x/y/z/? x/y/z/?`\r
\r
or vertically in the y axis `[v]`.\r
\r
//outset v 5\r
+\r
+### `//brush none/<command> [parameters]`\r
+\r
+Assigns the given `<command>` to the currently held brush item, it will be ran with the first pointed solid node (as determined via raycast) as\r
+WorldEdit position 1 when using that specific brush item.\r
+Passing `none` instead clears the command assigned to the currently held brush item.\r
+Note that this functionality requires the `worldedit_brush` mod enabled.\r
+\r
+ //brush cube 8 8 8 Cobblestone\r
+ //brush spr 12 glass\r
+ //brush none\r