| `//s` | `//set` |\r
| `//r` | `//replace` |\r
| `//ri` | `//replaceinverse` |\r
+| `//hcube` | `//hollowcube` |\r
| `//hspr` | `//hollowsphere` |\r
| `//spr` | `//sphere` |\r
| `//hdo` | `//hollowdome` |\r
| `//do` | `//dome` |\r
| `//hcyl` | `//hollowcylinder` |\r
+| `//cyl` | `//cylinder` |\r
+| `//hpyr` | `//hollowpyramid` |\r
+| `//pyr` | `//pyramid` |\r
\r
### `//about`\r
\r
//set Blue Lightstone\r
//set dirt with grass\r
\r
-### `//mix <node1> ...`\r
+### `//param2 <param2>`\r
\r
-Fill the current WorldEdit region with a random mix of `<node1>`, `...`.\r
+Set the param2 value of all nodes in the current WorldEdit region to `<param2>`.\r
+\r
+### `//mix <node1> [<count1>] <node2> [<count2>]...`\r
+\r
+Fill the current WorldEdit region with a random mix of `<node1>`, `<node2>`, `...`. Weightings can be optionally specified via a number after a node name.\r
\r
//mix air\r
//mix cactus stone glass sandstone\r
//mix Bronze\r
//mix default:cobble air\r
+ //mix stone 3 dirt 2\r
+ //mix cobblestone 8 stoneblock 2 stonebrick\r
\r
### `//replace <search node> <replace node>`\r
\r
//replaceinverse dirt Bronze Block\r
//replaceinverse mesecons:wire_00000000_off flowers:flower_tulip\r
\r
+### `//hollowcube <width> <height> <length> <node>`\r
+\r
+Adds a hollow cube with its ground level centered at WorldEdit position 1 with dimensions `<width>` x `<height>` x `<length>`, composed of `<node>`.\r
+\r
+ //hollowcube 6 5 6 Diamond Block\r
+\r
+### `//cube <width> <height> <length> <node>`\r
+\r
+Adds a cube with its ground level centered at WorldEdit position 1 with dimensions `<width>` x `<height>` x `<length>`, composed of `<node>`.\r
+\r
+ //cube 6 5 6 Diamond Block\r
+ //cube 7 2 1 default:cobble\r
+\r
### `//hollowsphere <radius> <node>`\r
\r
Add hollow sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.\r
//dome -12 glass\r
//dome 17 mesecons:wire_00000000_off\r
\r
-### `//hollowcylinder x/y/z/? <length> <radius> <node>`\r
+### `//hollowcylinder x/y/z/? <length> <radius1> [radius2] <node>`\r
+\r
+Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>`, base radius `<radius1>` (and top radius `[radius2]`), composed of `<node>`.\r
\r
-Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.\r
+Despite its name this command allows you to create cones (`radius2` = 0) as well as any shapes inbetween (0 < `radius2` < `radius1`).\r
+Swapping `radius1` and `radius2` will create the same object but upside-down.\r
\r
//hollowcylinder x +5 8 Bronze Block\r
//hollowcylinder y 28 10 glass\r
//hollowcylinder z -12 3 mesecons:wire_00000000_off\r
//hollowcylinder ? 2 4 default:stone\r
\r
-### `//cylinder x/y/z/? <length> <radius> <node>`\r
+ //hollowcylinder y 10 10 0 walls:cobble\r
+ //hollowcylinder x 6 0 5 Dirt\r
+ //hollowcylinder z 20 10 20 default:desert_stone\r
\r
-Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.\r
+### `//cylinder x/y/z/? <length> <radius1> [radius2] <node>`\r
+\r
+Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>`, base radius `<radius1>` (and top radius `[radius2]`), composed of `<node>`.\r
+Can also create shapes other than cylinders, e.g. cones (see documentation above).\r
\r
//cylinder x +5 8 Bronze Block\r
//cylinder y 28 10 glass\r
//cylinder z -12 3 mesecons:wire_00000000_off\r
//cylinder ? 2 4 default:stone\r
+\r
+ //cylinder y 10 10 0 walls:cobble\r
+ //cylinder x 6 0 5 Dirt\r
+ //cylinder z 20 10 20 default:desert_stone\r
\r
+### `//hollowpyramid x/y/z? <height> <node>`\r
+\r
+Add hollow pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height `<height>`, composed of `<node>`.\r
+\r
+ //hollowpyramid x 8 Diamond Block\r
+ //hollowpyramid y -5 glass\r
+ //hollowpyramid z 2 mesecons:wire_00000000_off\r
+ //hollowpyramid ? 12 mesecons:wire_00000000_off\r
+\r
### `//pyramid x/y/z? <height> <node>`\r
\r
Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height `<height>`, composed of `<node>`.\r
//stack2 5 3 8 2\r
//stack2 1 -1 -1 -1\r
\r
-### `//scale <factor>`\r
+### `//stretch <stretchx> <stretchy> <stretchz>`\r
\r
-Scale the current WorldEdit positions and region by a factor of positive integer `<factor>` with position 1 as the origin.\r
+Scale the current WorldEdit positions and region by a factor of `<stretchx>`, `<stretchy>`, `<stretchz>` along the X, Y, and Z axes, repectively, with position 1 as the origin.\r
\r
- //scale 2\r
- //scale 1\r
- //scale 10\r
+ //stretch 2 2 2\r
+ //stretch 1 2 1\r
+ //stretch 10 20 1\r
\r
### `//transpose x/y/z/? x/y/z/?`\r
\r
\r
//expand right 7 5\r
\r
-### `//outset [h|v] <amount>`\r
+### `//outset [hv] <amount>`\r
\r
Expands the selection in all directions by `<amount>`. If specified, the selection can be expanded horizontally in the x and z axes `[h]`\r
or vertically in the y axis `[v]`.\r
\r
//outset v 5\r
\r
-### `//inset [h|v] <amount>`\r
+### `//inset [hv] <amount>`\r
\r
Contracts the selection in all directions by `<amount>`. If specified, the selection can be contracted horizontally in the x and z axes `[h]`\r
or vertically in the y axis `[v]`.\r
\r
- //outset v 5
\ No newline at end of file
+ //outset v 5\r
+\r
+### `//brush none/<command> [parameters]`\r
+\r
+Assigns the given `<command>` to the currently held brush item, it will be ran with the first pointed solid node (as determined via raycast) as\r
+WorldEdit position 1 when using that specific brush item.\r
+Passing `none` instead clears the command assigned to the currently held brush item.\r
+Note that this functionality requires the `worldedit_brush` mod enabled.\r
+\r
+ //brush cube 8 8 8 Cobblestone\r
+ //brush spr 12 glass\r
+ //brush none\r