\r
Scale the current WorldEdit positions and region by a factor of `<stretchx>`, `<stretchy>`, `<stretchz>` along the X, Y, and Z axes, repectively, with position 1 as the origin.\r
\r
- //scale 2 2 2\r
- //scale 1 2 1\r
- //scale 10 20 1\r
+ //stretch 2 2 2\r
+ //stretch 1 2 1\r
+ //stretch 10 20 1\r
\r
### `//transpose x/y/z/? x/y/z/?`\r
\r