\r
Set the param2 value of all nodes in the current WorldEdit region to `<param2>`.\r
\r
-### `//mix <node1> ...`\r
+### `//mix <node1> [<count1>] <node2> [<count2>]...`\r
\r
-Fill the current WorldEdit region with a random mix of `<node1>`, `...`.\r
+Fill the current WorldEdit region with a random mix of `<node1>`, `<node2>`, `...`. Weightings can be optionally specified via a number after a node name.\r
\r
//mix air\r
//mix cactus stone glass sandstone\r
//mix Bronze\r
//mix default:cobble air\r
+ //mix stone 3 dirt 2\r
+ //mix cobblestone 8 stoneblock 2 stonebrick\r
\r
### `//replace <search node> <replace node>`\r
\r
//stack2 5 3 8 2\r
//stack2 1 -1 -1 -1\r
\r
-### `//scale <factor>`\r
+### `//stretch <stretchx> <stretchy> <stretchz>`\r
\r
-Scale the current WorldEdit positions and region by a factor of positive integer `<factor>` with position 1 as the origin.\r
+Scale the current WorldEdit positions and region by a factor of `<stretchx>`, `<stretchy>`, `<stretchz>` along the X, Y, and Z axes, repectively, with position 1 as the origin.\r
\r
- //scale 2\r
- //scale 1\r
- //scale 10\r
+ //stretch 2 2 2\r
+ //stretch 1 2 1\r
+ //stretch 10 20 1\r
\r
### `//transpose x/y/z/? x/y/z/?`\r
\r