\r
Set the param2 value of all nodes in the current WorldEdit region to `<param2>`.\r
\r
-### `//mix <node1> ...`\r
+### `//mix <node1> [<count1>] <node2> [<count2>]...`\r
\r
-Fill the current WorldEdit region with a random mix of `<node1>`, `...`.\r
+Fill the current WorldEdit region with a random mix of `<node1>`, `<node2>`, `...`. Weightings can be optionally specified via a number after a node name.\r
\r
//mix air\r
//mix cactus stone glass sandstone\r
//mix Bronze\r
//mix default:cobble air\r
+ //mix stone 3 dirt 2\r
+ //mix cobblestone 8 stoneblock 2 stonebrick\r
\r
### `//replace <search node> <replace node>`\r
\r
//stack2 5 3 8 2\r
//stack2 1 -1 -1 -1\r
\r
-### `//scale <factor>`\r
+### `//stretch <stretchx> <stretchy> <stretchz>`\r
\r
-Scale the current WorldEdit positions and region by a factor of positive integer `<factor>` with position 1 as the origin.\r
+Scale the current WorldEdit positions and region by a factor of `<stretchx>`, `<stretchy>`, `<stretchz>` along the X, Y, and Z axes, repectively, with position 1 as the origin.\r
\r
- //scale 2\r
- //scale 1\r
- //scale 10\r
+ //stretch 2 2 2\r
+ //stretch 1 2 1\r
+ //stretch 10 20 1\r
\r
### `//transpose x/y/z/? x/y/z/?`\r
\r
\r
//drain\r
\r
+### `//clearcut`\r
+\r
+Removes any plant, tree or foilage-like nodes in the selected region.\r
+The idea is to remove anything that isn't part of the terrain, leaving a "natural" empty space ready for building.\r
+\r
+ //clearcut\r
+\r
+\r
### `//hide`\r
\r
Hide all nodes in the current WorldEdit region non-destructively.\r
or vertically in the y axis `[v]`.\r
\r
//outset v 5\r
+\r
+### `//brush none/<command> [parameters]`\r
+\r
+Assigns the given `<command>` to the currently held brush item, it will be ran with the first pointed solid node (as determined via raycast) as\r
+WorldEdit position 1 when using that specific brush item.\r
+Passing `none` instead clears the command assigned to the currently held brush item.\r
+Note that this functionality requires the `worldedit_brush` mod enabled.\r
+\r
+ //brush cube 8 8 8 Cobblestone\r
+ //brush spr 12 glass\r
+ //brush none\r
+\r
+### `//cubeapply <size> <command> [parameters]`\r
+\r
+Selects a cube with side length of `<size>` around the WorldEdit position 1 and runs the given `<command>` on the newly selected region.\r
+This is mostly useful for brushes since it allows commands such as `//replace` to be ran, but it can also be used standalone.\r
+\r
+ //cubeapply 10 replaceinverse air default:water_source\r
+ //brush cubeapply 15 drain\r
+ //brush cubeapply 1 deleteblocks\r