//p set2\r
//p get\r
\r
+### //fixedpos set1 x y z\r
+\r
+Set a WorldEdit region position to the position at (<x>, <y>, <z>).\r
+\r
+ //fixedpos set1 0, 0, 0\r
+ //fixedpos set1 -30, 5, 28\r
+ //fixedpos set2 1004, -200, 432\r
+\r
### //volume\r
\r
Display the volume of the current WorldEdit region.\r
Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.\r
\r
//hollowdome 5 Diamond Block\r
- //hollowdome 12 glass\r
+ //hollowdome -12 glass\r
//hollowdome 17 mesecons:wire_00000000_off\r
\r
### //dome <radius> <node>\r
Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.\r
\r
//dome 5 Diamond Block\r
- //dome 12 glass\r
+ //dome -12 glass\r
//dome 17 mesecons:wire_00000000_off\r
\r
### //hollowcylinder x/y/z/? <length> <radius> <node>\r
//cylinder z -12 3 mesecons:wire_00000000_off\r
//cylinder ? 2 4 default:stone\r
\r
-### //pyramid <height> <node>\r
+### //pyramid x/y/z? <height> <node>\r
\r
-Add pyramid centered at WorldEdit position 1 with height <height>, composed of <node>.\r
+Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>.\r
\r
//pyramid 8 Diamond Block\r
//pyramid 5 glass\r
This mode can be left with //mtschemprob finish. //mtschemprob get will display the probabilities saved for the nodes.\r
\r
//mtschemprob get\r
+\r
+### //clearobjects\r
+\r
+Clears all objects within the WorldEdit region.\r
+\r
+ //clearobjects\r