-------------\r
For more information, see the [README](README.md).\r
\r
+### //inspect\r
+\r
+Enable or disable node inspection.\r
+\r
+ //inspect on\r
+ //inspect off\r
+ //inspect 1\r
+ //inspect 0\r
+ //inspect true\r
+ //inspect false\r
+ //inspect yes\r
+ //inspect no\r
+ //inspect enable\r
+ //inspect disable\r
+\r
### //reset\r
\r
Reset the region so that it is empty.\r
\r
//mark\r
\r
+### //unmark\r
+\r
+Hide markers if currently shown.\r
+\r
+ //unmark\r
+\r
### //pos1\r
\r
Set WorldEdit region position 1 to the player's location.\r
//p set2\r
//p get\r
\r
+### //fixedpos set1 x y z\r
+\r
+Set a WorldEdit region position to the position at (<x>, <y>, <z>).\r
+\r
+ //fixedpos set1 0, 0, 0\r
+ //fixedpos set1 -30, 5, 28\r
+ //fixedpos set2 1004, -200, 432\r
+\r
### //volume\r
\r
Display the volume of the current WorldEdit region.\r
\r
Set the current WorldEdit region to <node>.\r
\r
- //set dirt\r
- //set default:glass\r
- //set mesecons:mesecon\r
+ //set air\r
+ //set cactus\r
+ //set Bronze Block\r
+ //set mesecons:wire_00000000_off\r
\r
### //replace <search node> <replace node>\r
\r
-Replace all instances of <search node> with <place node> in the current WorldEdit region.\r
+Replace all instances of <search node> with <replace node> in the current WorldEdit region.\r
\r
- //replace cobble stone\r
- //replace default:steelblock glass\r
- //replace dirt flowers:flower_waterlily\r
- //replace flowers:flower_rose flowers:flower_tulip\r
+ //replace Cobblestone air\r
+ //replace lightstone_blue glass\r
+ //replace dirt Bronze Block\r
+ //replace mesecons:wire_00000000_off flowers:flower_tulip\r
+\r
+### //replaceinverse <search node> <replace node>\r
+\r
+Replace all nodes other than <search node> with <replace node> in the current WorldEdit region.\r
+\r
+ //replaceinverse Cobblestone air\r
+ //replaceinverse flowers:flower_waterlily glass\r
+ //replaceinverse dirt Bronze Block\r
+ //replaceinverse mesecons:wire_00000000_off flowers:flower_tulip\r
\r
### //hollowsphere <radius> <node>\r
\r
-Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>.\r
+Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>.\r
\r
- //hollowsphere 5 dirt\r
- //hollowsphere 12 default:glass\r
- //hollowsphere 17 mesecons:mesecon\r
+ //hollowsphere 5 Diamond Block\r
+ //hollowsphere 12 glass\r
+ //hollowsphere 17 mesecons:wire_00000000_off\r
\r
### //sphere <radius> <node>\r
\r
-Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>.\r
+Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>.\r
+\r
+ //sphere 5 Diamond Block\r
+ //sphere 12 glass\r
+ //sphere 17 mesecons:wire_00000000_off\r
+\r
+### //hollowdome <radius> <node>\r
+\r
+Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.\r
+\r
+ //hollowdome 5 Diamond Block\r
+ //hollowdome -12 glass\r
+ //hollowdome 17 mesecons:wire_00000000_off\r
+\r
+### //dome <radius> <node>\r
\r
- //sphere 5 dirt\r
- //sphere 12 default:glass\r
- //sphere 17 mesecons:mesecon\r
+Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.\r
+\r
+ //dome 5 Diamond Block\r
+ //dome -12 glass\r
+ //dome 17 mesecons:wire_00000000_off\r
\r
### //hollowcylinder x/y/z/? <length> <radius> <node>\r
\r
Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.\r
\r
- //hollowcylinder x +5 8 dirt\r
- //hollowcylinder y 28 10 default:glass\r
- //hollowcylinder z -12 3 mesecons:mesecon\r
- //hollowcylinder ? 2 4 stone\r
+ //hollowcylinder x +5 8 Bronze Block\r
+ //hollowcylinder y 28 10 glass\r
+ //hollowcylinder z -12 3 mesecons:wire_00000000_off\r
+ //hollowcylinder ? 2 4 default:stone\r
\r
### //cylinder x/y/z/? <length> <radius> <node>\r
\r
Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.\r
\r
- //cylinder x +5 8 dirt\r
- //cylinder y 28 10 default:glass\r
- //cylinder z -12 3 mesecons:mesecon\r
- //cylinder ? 2 4 stone\r
+ //cylinder x +5 8 Bronze Block\r
+ //cylinder y 28 10 glass\r
+ //cylinder z -12 3 mesecons:wire_00000000_off\r
+ //cylinder ? 2 4 default:stone\r
\r
-### //pyramid <height> <node>\r
+### //pyramid x/y/z? <height> <node>\r
\r
-Add pyramid at WorldEdit position 1 with height <height>, composed of <node>.\r
+Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>.\r
\r
- //pyramid 8 dirt\r
- //pyramid 5 default:glass\r
- //pyramid 2 stone\r
+ //pyramid 8 Diamond Block\r
+ //pyramid 5 glass\r
+ //pyramid 2 mesecons:wire_00000000_off\r
\r
### //spiral <width> <height> <spacer> <node>\r
\r
-Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <spacer>, composed of <node>.\r
+Add spiral centered at WorldEdit position 1 with width <width>, height <height>, space between walls <spacer>, composed of <node>.\r
\r
- //spiral 20 5 3 dirt\r
- //spiral 5 2 1 default:glass\r
- //spiral 7 1 5 stone\r
+ //spiral 20 5 3 Diamond Block\r
+ //spiral 5 2 1 glass\r
+ //spiral 7 1 5 mesecons:wire_00000000_off\r
\r
### //copy x/y/z/? <amount>\r
\r
//stack z +5\r
//stack ? 12\r
\r
+### //scale <factor>\r
+\r
+Scale the current WorldEdit positions and region by a factor of positive integer <factor> with position 1 as the origin.\r
+\r
+ //scale 2\r
+ //scale 1\r
+ //scale 10\r
+\r
### //transpose x/y/z/? x/y/z/?\r
\r
Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes.\r
\r
Flip the current WorldEdit region along the x/y/z/? axis.\r
\r
- //flip x\r
- //flip y\r
- //flip z\r
- //flip ?\r
+ //flip x\r
+ //flip y\r
+ //flip z\r
+ //flip ?\r
\r
### //rotate x/y/z/? <angle>\r
\r
\r
//fixlight\r
\r
-## //hide\r
+### //hide\r
\r
Hide all nodes in the current WorldEdit region non-destructively.\r
\r
\r
Suppress all <node> in the current WorldEdit region non-destructively.\r
\r
- //suppress dirt\r
- //suppress default:glass\r
- //suppress mesecons:mesecon\r
+ //suppress Diamond Block\r
+ //suppress glass\r
+ //suppress mesecons:wire_00000000_off\r
\r
### //highlight <node>\r
\r
Highlight <node> in the current WorldEdit region by hiding everything else non-destructively.\r
\r
- //highlight dirt\r
- //highlight default:glass\r
- //highlight mesecons:mesecon\r
+ //highlight Diamond Block\r
+ //highlight glass\r
+ //highlight mesecons:wire_00000000_off\r
\r
### //restore\r
\r
//load some random filename\r
//load huge_base\r
\r
-### //metasave <file>\r
+### //lua <code>\r
+\r
+Executes <code> as a Lua chunk in the global namespace.\r
+\r
+ //lua worldedit.pos1["singleplayer"] = {x=0, y=0, z=0}\r
+ //lua worldedit.rotate(worldedit.pos1["singleplayer"], worldedit.pos2["singleplayer"], "y", 90)\r
+\r
+### //luatransform <code>\r
+\r
+Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.\r
+\r
+ //luatransform minetest.add_node(pos, {name="default:stone"})\r
+ //luatransform if minetest.get_node(pos).name == "air" then minetest.env:add_node(pos, {name="default:water_source"})\r
+\r
+### //mtschemcreate <file>\r
+\r
+Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<file>.mts".\r
+\r
+ //mtschemcreate some random filename\r
+ //mtschemcreate huge_base\r
+\r
+### //mtschemplace <file>\r
+\r
+Load nodes from "(world folder)/schems/<file>.mts" with position 1 of the current WorldEdit region as the origin.\r
+\r
+ //mtschemplace some random filename\r
+ //mtschemplace huge_base\r
+\r
+### //mtschemprob start/finish/get\r
\r
-Save the current WorldEdit region including metadata to "(world folder)/schems/<file>.wem".\r
+After using //mtschemprob start all nodes punched will bring up a text field where a probablity can be entered.\r
+This mode can be left with //mtschemprob finish. //mtschemprob get will display the probabilities saved for the nodes.\r
\r
- //metasave some random filename\r
- //metasave huge_base\r
+ //mtschemprob get\r
\r
-### //metaload <file>\r
+### //clearobjects\r
\r
-Load nodes and metadata from "(world folder)/schems/<file>.wem" with position 1 of the current WorldEdit region as the origin.\r
+Clears all objects within the WorldEdit region.\r
\r
- //metaload some random filename\r
- //metaload huge_base
\ No newline at end of file
+ //clearobjects\r