-------------\r
For more information, see the [README](README.md).\r
\r
-### //about\r
+### `//about`\r
\r
Get information about the mod.\r
\r
//about\r
\r
-### //inspect\r
+### `//inspect on/off/1/0/true/false/yes/no/enable/disable/<blank>`\r
\r
Enable or disable node inspection.\r
\r
//inspect disable\r
//inspect\r
\r
-### //reset\r
+### `//reset`\r
\r
Reset the region so that it is empty.\r
\r
//reset\r
\r
-### //mark\r
+### `//mark`\r
\r
Show markers at the region positions.\r
\r
//mark\r
\r
-### //unmark\r
+### `//unmark`\r
\r
Hide markers if currently shown.\r
\r
//unmark\r
\r
-### //pos1\r
+### `//pos1`\r
\r
Set WorldEdit region position 1 to the player's location.\r
\r
//pos1\r
\r
-### //pos2\r
+### `//pos2`\r
\r
Set WorldEdit region position 2 to the player's location.\r
\r
//pos2\r
\r
-### //p set/set1/set2/get\r
+### `//p set/set1/set2/get`\r
\r
Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region.\r
\r
//p set2\r
//p get\r
\r
-### //fixedpos set1 x y z\r
+### `//fixedpos set1 x y z`\r
\r
-Set a WorldEdit region position to the position at (<x>, <y>, <z>).\r
+Set a WorldEdit region position to the position at (`<x>`, `<y>`, `<z>`).\r
\r
//fixedpos set1 0 0 0\r
//fixedpos set1 -30 5 28\r
//fixedpos set2 1004 -200 432\r
\r
-### //volume\r
+### `//volume`\r
\r
Display the volume of the current WorldEdit region.\r
\r
//volume\r
\r
-### //set <node>\r
+### `//set <node>`\r
\r
-Set the current WorldEdit region to <node>.\r
+Set the current WorldEdit region to `<node>`.\r
\r
//set air\r
//set cactus\r
//set Bronze Block\r
//set mesecons:wire_00000000_off\r
\r
-### //replace <search node> <replace node>\r
+### `//replace <search node> <replace node>`\r
\r
-Replace all instances of <search node> with <replace node> in the current WorldEdit region.\r
+Replace all instances of `<search node>` with `<replace node>` in the current WorldEdit region.\r
\r
//replace Cobblestone air\r
//replace lightstone_blue glass\r
//replace dirt Bronze Block\r
//replace mesecons:wire_00000000_off flowers:flower_tulip\r
\r
-### //replaceinverse <search node> <replace node>\r
+### `//replaceinverse <search node> <replace node>`\r
\r
-Replace all nodes other than <search node> with <replace node> in the current WorldEdit region.\r
+Replace all nodes other than `<search node>` with `<replace node>` in the current WorldEdit region.\r
\r
//replaceinverse Cobblestone air\r
//replaceinverse flowers:flower_waterlily glass\r
//replaceinverse dirt Bronze Block\r
//replaceinverse mesecons:wire_00000000_off flowers:flower_tulip\r
\r
-### //hollowsphere <radius> <node>\r
+### `//hollowsphere <radius> <node>`\r
\r
-Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>.\r
+Add hollow sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.\r
\r
//hollowsphere 5 Diamond Block\r
//hollowsphere 12 glass\r
//hollowsphere 17 mesecons:wire_00000000_off\r
\r
-### //sphere <radius> <node>\r
+### `//sphere <radius> <node>`\r
\r
-Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>.\r
+Add sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.\r
\r
//sphere 5 Diamond Block\r
//sphere 12 glass\r
//sphere 17 mesecons:wire_00000000_off\r
\r
-### //hollowdome <radius> <node>\r
+### `//hollowdome <radius> <node>`\r
\r
-Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.\r
+Add hollow dome centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.\r
\r
//hollowdome 5 Diamond Block\r
//hollowdome -12 glass\r
//hollowdome 17 mesecons:wire_00000000_off\r
\r
-### //dome <radius> <node>\r
+### `//dome <radius> <node>`\r
\r
-Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.\r
+Add dome centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.\r
\r
//dome 5 Diamond Block\r
//dome -12 glass\r
//dome 17 mesecons:wire_00000000_off\r
\r
-### //hollowcylinder x/y/z/? <length> <radius> <node>\r
+### `//hollowcylinder x/y/z/? <length> <radius> <node>`\r
\r
-Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.\r
+Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.\r
\r
//hollowcylinder x +5 8 Bronze Block\r
//hollowcylinder y 28 10 glass\r
//hollowcylinder z -12 3 mesecons:wire_00000000_off\r
//hollowcylinder ? 2 4 default:stone\r
\r
-### //cylinder x/y/z/? <length> <radius> <node>\r
+### `//cylinder x/y/z/? <length> <radius> <node>`\r
\r
-Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.\r
+Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.\r
\r
//cylinder x +5 8 Bronze Block\r
//cylinder y 28 10 glass\r
//cylinder z -12 3 mesecons:wire_00000000_off\r
//cylinder ? 2 4 default:stone\r
\r
-### //pyramid x/y/z? <height> <node>\r
+### `//pyramid x/y/z? <height> <node>`\r
\r
-Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>.\r
+Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height `<height>`, composed of `<node>`.\r
\r
//pyramid x 8 Diamond Block\r
//pyramid y -5 glass\r
//pyramid z 2 mesecons:wire_00000000_off\r
//pyramid ? 12 mesecons:wire_00000000_off\r
\r
-### //spiral <length> <height> <spacer> <node>\r
+### `//spiral <length> <height> <spacer> <node>`\r
\r
-Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <spacer>, composed of <node>.\r
+Add spiral centered at WorldEdit position 1 with side length `<length>`, height `<height>`, space between walls `<spacer>`, composed of `<node>`.\r
\r
//spiral 20 5 3 Diamond Block\r
//spiral 5 2 1 glass\r
//spiral 7 1 5 mesecons:wire_00000000_off\r
\r
-### //copy x/y/z/? <amount>\r
+### `//copy x/y/z/? <amount>`\r
\r
-Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.\r
+Copy the current WorldEdit region along the x/y/z/? axis by `<amount>` nodes.\r
\r
//copy x 15\r
//copy y -7\r
//copy z +4\r
//copy ? 8\r
\r
-### //move x/y/z/? <amount>\r
+### `//move x/y/z/? <amount>`\r
\r
-Move the current WorldEdit positions and region along the x/y/z/? axis by <amount> nodes.\r
+Move the current WorldEdit positions and region along the x/y/z/? axis by `<amount>` nodes.\r
\r
//move x 15\r
//move y -7\r
//move z +4\r
//move ? -1\r
\r
-### //stack x/y/z/? <count>\r
+### `//stack x/y/z/? <count>`\r
\r
-Stack the current WorldEdit region along the x/y/z/? axis <count> times.\r
+Stack the current WorldEdit region along the x/y/z/? axis `<count>` times.\r
\r
//stack x 3\r
//stack y -1\r
//stack z +5\r
//stack ? 12\r
\r
-### //scale <factor>\r
+### `//scale <factor>`\r
\r
-Scale the current WorldEdit positions and region by a factor of positive integer <factor> with position 1 as the origin.\r
+Scale the current WorldEdit positions and region by a factor of positive integer `<factor>` with position 1 as the origin.\r
\r
//scale 2\r
//scale 1\r
//scale 10\r
\r
-### //transpose x/y/z/? x/y/z/?\r
+### `//transpose x/y/z/? x/y/z/?`\r
\r
Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes.\r
\r
//transpose y z\r
//transpose ? y\r
\r
-### //flip x/y/z/?\r
+### `//flip x/y/z/?`\r
\r
Flip the current WorldEdit region along the x/y/z/? axis.\r
\r
//flip z\r
//flip ?\r
\r
-### //rotate x/y/z/? <angle>\r
+### `//rotate x/y/z/? <angle>`\r
\r
-Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle <angle> (90 degree increment).\r
+Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle `<angle>` (90 degree increment).\r
\r
//rotate x 90\r
//rotate y 180\r
//rotate z 270\r
//rotate ? -90\r
\r
-### //orient <angle>\r
+### `//orient <angle>`\r
\r
-Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)\r
+Rotate oriented nodes in the current WorldEdit region around the Y axis by angle `<angle>` (90 degree increment)\r
\r
//orient 90\r
//orient 180\r
//orient 270\r
//orient -90\r
\r
-### //fixlight\r
+### `//fixlight`\r
\r
Fixes the lighting in the current WorldEdit region.\r
\r
//fixlight\r
\r
-### //hide\r
+### `//hide`\r
\r
Hide all nodes in the current WorldEdit region non-destructively.\r
\r
//hide\r
\r
-### //suppress <node>\r
+### `//suppress <node>`\r
\r
Suppress all <node> in the current WorldEdit region non-destructively.\r
\r
//suppress glass\r
//suppress mesecons:wire_00000000_off\r
\r
-### //highlight <node>\r
+### `//highlight <node>`\r
\r
Highlight <node> in the current WorldEdit region by hiding everything else non-destructively.\r
\r
//highlight glass\r
//highlight mesecons:wire_00000000_off\r
\r
-### //restore\r
+### `//restore`\r
\r
Restores nodes hidden with WorldEdit in the current WorldEdit region.\r
\r
//restore\r
\r
-### //save <file>\r
+### `//save <file>`\r
\r
-Save the current WorldEdit region to "(world folder)/schems/<file>.we".\r
+Save the current WorldEdit region to "(world folder)/schems/`<file>`.we".\r
\r
//save some random filename\r
//save huge_base\r
\r
-### //allocate <file>\r
+### `//allocate <file>`\r
\r
-Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region.\r
+Set the region defined by nodes from "(world folder)/schems/`<file>`.we" as the current WorldEdit region.\r
\r
//allocate some random filename\r
//allocate huge_base\r
\r
-### //load <file>\r
+### `//load <file>`\r
\r
-Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.\r
+Load nodes from "(world folder)/schems/`<file>`.we" with position 1 of the current WorldEdit region as the origin.\r
\r
//load some random filename\r
//load huge_base\r
\r
-### //lua <code>\r
+### `//lua <code>`\r
\r
-Executes <code> as a Lua chunk in the global namespace.\r
+Executes `<code>` as a Lua chunk in the global namespace.\r
\r
//lua worldedit.pos1["singleplayer"] = {x=0, y=0, z=0}\r
//lua worldedit.rotate(worldedit.pos1["singleplayer"], worldedit.pos2["singleplayer"], "y", 90)\r
\r
-### //luatransform <code>\r
+### `//luatransform <code>`\r
\r
-Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.\r
+Executes `<code>` as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.\r
\r
//luatransform minetest.add_node(pos, {name="default:stone"})\r
//luatransform if minetest.get_node(pos).name == "air" then minetest.add_node(pos, {name="default:water_source"})\r
\r
-### //mtschemcreate <file>\r
+### `//mtschemcreate <file>`\r
\r
-Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<file>.mts".\r
+Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/`<file>`.mts".\r
\r
//mtschemcreate some random filename\r
//mtschemcreate huge_base\r
\r
-### //mtschemplace <file>\r
+### `//mtschemplace <file>`\r
\r
-Load nodes from "(world folder)/schems/<file>.mts" with position 1 of the current WorldEdit region as the origin.\r
+Load nodes from "(world folder)/schems/`<file>`.mts" with position 1 of the current WorldEdit region as the origin.\r
\r
//mtschemplace some random filename\r
//mtschemplace huge_base\r
\r
-### //mtschemprob start/finish/get\r
+### `//mtschemprob start/finish/get`\r
\r
-After using //mtschemprob start all nodes punched will bring up a text field where a probablity can be entered.\r
-This mode can be left with //mtschemprob finish. //mtschemprob get will display the probabilities saved for the nodes.\r
+After using `//mtschemprob start` all nodes punched will bring up a text field where a probablity can be entered.\r
+This mode can be left with `//mtschemprob finish`. `//mtschemprob get` will display the probabilities saved for the nodes.\r
\r
//mtschemprob get\r
\r
-### //clearobjects\r
+### `//clearobjects`\r
\r
Clears all objects within the WorldEdit region.\r
\r