src/game/level/goals.c
src/game/level/lava.c
src/game/level/lava/wavy_rect.c
+ src/game/level/physical_world.c
src/game/level/platforms.c
src/game/level/player.c
src/game/level/player/dying_rect.c
src/sdl/renderer.c
src/system/error.c
src/system/lt.c
+ src/system/lt/lt_adapters.c
src/system/lt/lt_slot.c
)
set(HEADER_FILES
src/color.h
src/game.h
- src/game/level/boxes.h
src/game/camera.h
src/game/level.h
src/game/level/background.h
+ src/game/level/boxes.h
src/game/level/goals.h
src/game/level/lava.h
src/game/level/lava/wavy_rect.h
+ src/game/level/physical_world.c
src/game/level/platforms.h
src/game/level/player.h
src/game/level/player/dying_rect.h
src/sdl/renderer.h
src/system/error.h
src/system/lt.h
+ src/system/lt/lt_adapters.h
src/system/lt/lt_slot.h
)