# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
set(VERSION_MAJOR 0)
set(VERSION_MINOR 4)
-set(VERSION_PATCH 7)
+set(VERSION_PATCH 9)
+set(VERSION_PATCH_ORIG ${VERSION_PATCH})
+
if(VERSION_EXTRA)
set(VERSION_PATCH ${VERSION_PATCH}-${VERSION_EXTRA})
+else()
+ # Comment the following line during release
+ set(VERSION_PATCH ${VERSION_PATCH}-dev)
endif()
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
set(RUN_IN_PLACE 0 CACHE BOOL "Run directly in source directory structure")
endif()
+# RUN_IN_PLACE is exported as a #define value, ensure it's 1/0 instead of ON/OFF
+if(RUN_IN_PLACE)
+ set(RUN_IN_PLACE 1)
+else()
+ set(RUN_IN_PLACE 0)
+endif()
+
set(BUILD_CLIENT 1 CACHE BOOL "Build client")
if(WIN32)
set(BUILD_SERVER 0 CACHE BOOL "Build server")
set(ICONDIR "${CUSTOM_ICONDIR}")
message(STATUS "Using ICONDIR=${ICONDIR}")
endif()
-set(CUSTOM_LOCALEDIR "" CACHE STRING "Directory to install l10n files into")
+set(CUSTOM_LOCALEDIR "" CACHE STRING "Directory to install l10n files into")
if(NOT CUSTOM_LOCALEDIR STREQUAL "")
set(LOCALEDIR "${CUSTOM_LOCALEDIR}")
message(STATUS "Using LOCALEDIR=${LOCALEDIR}")
endif()
if(RUN_IN_PLACE)
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/mods/mods_here.txt" DESTINATION "${SHAREDIR}/mods")
- install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/all/textures_here.txt" DESTINATION "${SHAREDIR}/textures/all")
+ install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/texture_packs_here.txt" DESTINATION "${SHAREDIR}/textures")
endif()
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/fonts" DESTINATION "${SHAREDIR}")
install(FILES "README.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}")
+install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/mapformat.txt" DESTINATION "${DOCDIR}")
install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")