# This can be read from ${PROJECT_NAME} after project() is called
project(minetest)
-set(PROJECT_NAME_CAPITALIZED "Minetest")
+set(PROJECT_NAME_CAPITALIZED "Dragonfire")
# Works only for cmake 3.1 and greater
set(CMAKE_CXX_STANDARD 11)
# Also remember to set PROTOCOL_VERSION in network/networkprotocol.h when releasing
set(VERSION_MAJOR 5)
-set(VERSION_MINOR 3)
+set(VERSION_MINOR 4)
set(VERSION_PATCH 0)
set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
# Change to false for releases
-set(DEVELOPMENT_BUILD TRUE)
+set(DEVELOPMENT_BUILD FALSE)
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
if(VERSION_EXTRA)
cpack_add_component(SUBGAME_MINETEST_GAME
DISPLAY_NAME "Minetest Game"
- DESCRIPTION "The official subgame for the Minetest engine, that can easily extended by mods."
- GROUP "Subgames"
+ DESCRIPTION "The default game bundled in the Minetest engine. Mainly used as a modding base."
+ GROUP "Games"
)
cpack_add_component(SUBGAME_MINIMAL
DISPLAY_NAME "Development Test"
- DESCRIPTION "A minimal test game helping to develop the engine."
+ DESCRIPTION "A basic testing environment used for engine development and sometimes for testing mods."
DISABLED #DISABLED does not mean it is disabled, and is just not selected by default.
- GROUP "Subgames"
+ GROUP "Games"
)
cpack_add_component_group(Subgames