]> git.lizzy.rs Git - minetest.git/blobdiff - CMakeLists.txt
Add pointed_thing to minetest.register_on_placenode
[minetest.git] / CMakeLists.txt
index 53999e02235acaf5d53fb876cf8ba36999782b7e..80b34e41f0fe0e34f4ee1ed3a534ad68749fa7e4 100644 (file)
@@ -4,12 +4,222 @@ if(${CMAKE_VERSION} STREQUAL "2.8.2")
   message( WARNING "CMake/CPack version 2.8.2 will not create working .deb packages!")
 endif(${CMAKE_VERSION} STREQUAL "2.8.2")
 
-set(CMAKE_BUILD_TYPE Debug)
+# This can be read from ${PROJECT_NAME} after project() is called
+project(minetest)
+
+set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
+
+# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
+set(VERSION_MAJOR 0)
+set(VERSION_MINOR 4)
+set(VERSION_PATCH 9)
+if(VERSION_EXTRA)
+       set(VERSION_PATCH ${VERSION_PATCH}-${VERSION_EXTRA})
+else()
+       # Comment the following line during release
+       set(VERSION_PATCH ${VERSION_PATCH}-dev)
+endif()
+set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
+
+MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")
+
+# Configuration options
+
+if(WIN32)
+       set(RUN_IN_PLACE 1 CACHE BOOL "Run directly in source directory structure")
+else()
+       set(RUN_IN_PLACE 0 CACHE BOOL "Run directly in source directory structure")
+endif()
+
+# RUN_IN_PLACE is exported as a #define value, ensure it's 1/0 instead of ON/OFF
+if(RUN_IN_PLACE)
+       set(RUN_IN_PLACE 1)
+else()
+       set(RUN_IN_PLACE 0)
+endif()
+
+set(BUILD_CLIENT 1 CACHE BOOL "Build client")
+if(WIN32)
+       set(BUILD_SERVER 0 CACHE BOOL "Build server")
+else()
+       set(BUILD_SERVER 1 CACHE BOOL "Build server")
+endif()
+
+set(WARN_ALL 1 CACHE BOOL "Enable -Wall for Release build")
+
+if(NOT CMAKE_BUILD_TYPE)
+       # Default to release
+       set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type: Debug or Release" FORCE)
+endif()
+
+# Included stuff
 set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
+include(${CMAKE_SOURCE_DIR}/cmake/Modules/misc.cmake)
 
-# This is done here so that IRRDIR is relative to the typical cmake call directory
+# This is done here so that relative search paths are more reasnable
 find_package(Irrlicht)
 
-# This way the CMakeLists.txt file in src/ is processed
+#
+# Installation
+#
+
+if(WIN32)
+       set(SHAREDIR ".")
+       set(BINDIR "bin")
+       set(DOCDIR "doc")
+       set(EXAMPLE_CONF_DIR ".")
+       set(LOCALEDIR "locale")
+elseif(APPLE)
+       # Random placeholders; this isn't usually used and may not work
+       # See https://github.com/toabi/minetest-mac/
+       set(SHAREDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}")
+       set(BINDIR "bin")
+       set(DOCDIR "share/doc/${PROJECT_NAME}")
+       set(EXAMPLE_CONF_DIR ${DOCDIR})
+       set(LOCALEDIR "locale")
+elseif(UNIX) # Linux, BSD etc
+       if(RUN_IN_PLACE)
+               set(SHAREDIR ".")
+               set(BINDIR "bin")
+               set(DOCDIR "doc")
+               set(EXAMPLE_CONF_DIR ".")
+               set(MANDIR "unix/man")
+               set(XDG_APPS_DIR "unix/applications")
+               set(ICONDIR "unix/icons")
+               set(LOCALEDIR "locale")
+       else()
+               set(SHAREDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}")
+               set(BINDIR "${CMAKE_INSTALL_PREFIX}/bin")
+               set(DOCDIR "${CMAKE_INSTALL_PREFIX}/share/doc/${PROJECT_NAME}")
+               set(MANDIR "${CMAKE_INSTALL_PREFIX}/share/man")
+               set(EXAMPLE_CONF_DIR ${DOCDIR})
+               set(XDG_APPS_DIR "${CMAKE_INSTALL_PREFIX}/share/applications")
+               set(ICONDIR "${CMAKE_INSTALL_PREFIX}/share/icons")
+               set(LOCALEDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/locale")
+       endif()
+endif()
+
+set(CUSTOM_SHAREDIR "" CACHE STRING "Directory to install data files into")
+if(NOT CUSTOM_SHAREDIR STREQUAL "")
+       set(SHAREDIR "${CUSTOM_SHAREDIR}")
+       message(STATUS "Using SHAREDIR=${SHAREDIR}")
+endif()
+set(CUSTOM_BINDIR "" CACHE STRING "Directory to install binaries into")
+if(NOT CUSTOM_BINDIR STREQUAL "")
+       set(BINDIR "${CUSTOM_BINDIR}")
+       message(STATUS "Using BINDIR=${BINDIR}")
+endif()
+set(CUSTOM_DOCDIR "" CACHE STRING "Directory to install documentation into")
+if(NOT CUSTOM_DOCDIR STREQUAL "")
+       set(DOCDIR "${CUSTOM_DOCDIR}")
+       message(STATUS "Using DOCDIR=${DOCDIR}")
+endif()
+set(CUSTOM_MANDIR "" CACHE STRING "Directory to install manpages into")
+if(NOT CUSTOM_MANDIR STREQUAL "")
+       set(MANDIR "${CUSTOM_MANDIR}")
+       message(STATUS "Using MANDIR=${MANDIR}")
+endif()
+set(CUSTOM_EXAMPLE_CONF_DIR "" CACHE STRING "Directory to install example config file into")
+if(NOT CUSTOM_EXAMPLE_CONF_DIR STREQUAL "")
+       set(EXAMPLE_CONF_DIR "${CUSTOM_EXAMPLE_CONF_DIR}")
+       message(STATUS "Using EXAMPLE_CONF_DIR=${EXAMPLE_CONF_DIR}")
+endif()
+set(CUSTOM_XDG_APPS_DIR "" CACHE STRING "Directory to install .desktop files into")
+if(NOT CUSTOM_XDG_APPS_DIR STREQUAL "")
+       set(XDG_APPS_DIR "${CUSTOM_XDG_APPS_DIR}")
+       message(STATUS "Using XDG_APPS_DIR=${XDG_APPS_DIR}")
+endif()
+set(CUSTOM_ICONDIR "" CACHE STRING "Directory to install icons into")
+if(NOT CUSTOM_ICONDIR STREQUAL "")
+       set(ICONDIR "${CUSTOM_ICONDIR}")
+       message(STATUS "Using ICONDIR=${ICONDIR}")
+endif()
+set(CUSTOM_LOCALEDIR "" CACHE STRING "Directory to install l10n files into")           
+if(NOT CUSTOM_LOCALEDIR STREQUAL "")
+       set(LOCALEDIR "${CUSTOM_LOCALEDIR}")
+       message(STATUS "Using LOCALEDIR=${LOCALEDIR}")
+endif()
+
+install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}")
+install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client" DESTINATION "${SHAREDIR}")
+install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minimal" DESTINATION "${SHAREDIR}/games")
+set(MINETEST_GAME_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game")
+if(EXISTS ${MINETEST_GAME_SOURCE} AND IS_DIRECTORY ${MINETEST_GAME_SOURCE})
+       install(FILES ${MINETEST_GAME_SOURCE}/game.conf DESTINATION "${SHAREDIR}/games/minetest_game/")
+       install(FILES ${MINETEST_GAME_SOURCE}/README.txt DESTINATION "${SHAREDIR}/games/minetest_game/")
+       install(DIRECTORY ${MINETEST_GAME_SOURCE}/mods DESTINATION "${SHAREDIR}/games/minetest_game")
+       install(DIRECTORY ${MINETEST_GAME_SOURCE}/menu DESTINATION "${SHAREDIR}/games/minetest_game")
+endif()
+if(BUILD_CLIENT)
+       #install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/sounds/base/pack" DESTINATION "${SHAREDIR}/sounds/base")
+       install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/textures/base/pack" DESTINATION "${SHAREDIR}/textures/base")
+endif()
+if(RUN_IN_PLACE)
+       install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/mods/mods_here.txt" DESTINATION "${SHAREDIR}/mods")
+       install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/texture_packs_here.txt" DESTINATION "${SHAREDIR}/textures")
+endif()
+
+install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/fonts" DESTINATION "${SHAREDIR}")
+
+install(FILES "README.txt" DESTINATION "${DOCDIR}")
+install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}")
+install(FILES "doc/mapformat.txt" DESTINATION "${DOCDIR}")
+install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
+
+if(UNIX)
+       install(FILES "doc/minetest.6" "doc/minetestserver.6" DESTINATION "${MANDIR}/man6")
+       install(FILES "misc/minetest.desktop" DESTINATION "${XDG_APPS_DIR}")
+       install(FILES "misc/minetest-icon.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
+endif()
+
+#
+# Subdirectories
+# Be sure to add all relevant definitions above this
+#
+
 add_subdirectory(src)
 
+# CPack
+
+set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "An InfiniMiner/Minecraft inspired game")
+set(CPACK_PACKAGE_VERSION_MAJOR ${VERSION_MAJOR})
+set(CPACK_PACKAGE_VERSION_MINOR ${VERSION_MINOR})
+set(CPACK_PACKAGE_VERSION_PATCH ${VERSION_PATCH})
+set(CPACK_PACKAGE_VENDOR "celeron55")
+set(CPACK_PACKAGE_CONTACT "Perttu Ahola <celeron55@gmail.com>")
+
+if(WIN32)
+       # For some reason these aren't copied otherwise
+       # NOTE: For some reason now it seems to work without these
+       #if(BUILD_CLIENT)
+       #       install(FILES bin/minetest.exe DESTINATION bin)
+       #endif()
+       #if(BUILD_SERVER)
+       #       install(FILES bin/minetestserver.exe DESTINATION bin)
+       #endif()
+
+       set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win32")
+
+       set(CPACK_GENERATOR ZIP)
+
+       # This might be needed for some installer
+       #set(CPACK_PACKAGE_EXECUTABLES bin/minetest.exe "Minetest" bin/minetestserver.exe "Minetest Server")
+elseif(APPLE)
+       # TODO
+       # see http://cmake.org/Wiki/CMake:CPackPackageGenerators#Bundle_.28OSX_only.29
+       #
+       set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-osx")
+       set(CPACK_PACKAGE_ICON "")
+       set(CPACK_BUNDLE_NAME ${PROJECT_NAME})
+       set(CPACK_BUNDLE_ICON "")
+       set(CPACK_BUNDLE_PLIST "")
+       set(CPACK_BUNDLE_STARTUP_COMMAND "Contents/MacOS/${PROJECT_NAME}")
+       set(CPACK_GENERATOR "Bundle")
+else()
+       set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-linux")
+       set(CPACK_GENERATOR TGZ)
+       set(CPACK_SOURCE_GENERATOR TGZ)
+endif()
+
+include(CPack)
+