src/color.c
src/game.c
src/game/camera.c
- src/game/debug_tree.c
- src/game/edit_field.c
+ src/ui/edit_field.c
src/game/level.c
src/game/level/background.c
src/game/level/boxes.c
src/system/lt.c
src/system/lt/lt_adapters.c
src/system/lt/lt_slot.c
- src/game/level/console.c
- src/game/edit_field_ring.c
+ src/ui/console.c
+ src/ui/log.c
+ src/str.c
+ src/ui/history.c
+ src/game/level/region.c
)
set(HEADER_FILES
src/color.h
src/game.h
src/game/camera.h
- src/game/debug_node.h
- src/game/debug_tree.h
- src/game/edit_field.h
+ src/ui/edit_field.h
src/game/level.h
src/game/level/background.h
src/game/level/boxes.h
src/system/lt.h
src/system/lt/lt_adapters.h
src/system/lt/lt_slot.h
- src/game/level/console.h
- src/game/edit_field_ring.h
+ src/ui/console.h
+ src/ui/log.h
+ src/str.h
+ src/ui/history.h
+ src/game/level/region.h
)
add_executable(nothing ${SOURCE_FILES} ${HEADER_FILES})
src/system/error.h
src/script/gc.h
src/script/gc.c
+ src/str.h
+ src/str.c
)
add_executable(nothing_test
src/script/builtins.c
src/system/lt/lt_adapters.h
src/system/lt/lt_slot.c
src/system/lt/lt_slot.h
+ src/str.h
+ src/str.c
test/main.c
test/test.h
test/tokenizer_suite.h