set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
find_package(SDL2 REQUIRED)
-
find_package(SDL2_mixer REQUIRED)
+find_package(SDL2_ttf REQUIRED)
include_directories(src/)
include_directories(${SDL2_INCLUDE_DIR})
include_directories(${SDL2_MIXER_INCLUDE_DIR})
+include_directories(${SDL2_TTF_DIR})
set(SOURCE_FILES
src/color.c
src/game.c
- src/game/level/boxes.c
src/game/camera.c
src/game/level.c
src/game/level/background.c
+ src/game/level/boxes.c
src/game/level/goals.c
src/game/level/lava.c
src/game/level/lava/wavy_rect.c
+ src/game/level/physical_world.c
src/game/level/platforms.c
src/game/level/player.c
src/game/level/player/dying_rect.c
src/game/level/player/rigid_rect.c
+ src/game/level/solid.c
src/game/sound_samples.c
src/main.c
src/math/mat3x3.c
src/sdl/renderer.c
src/system/error.c
src/system/lt.c
+ src/system/lt/lt_adapters.c
src/system/lt/lt_slot.c
)
set(HEADER_FILES
src/color.h
src/game.h
- src/game/level/boxes.h
src/game/camera.h
src/game/level.h
src/game/level/background.h
+ src/game/level/boxes.h
src/game/level/goals.h
src/game/level/lava.h
src/game/level/lava/wavy_rect.h
+ src/game/level/physical_world.c
src/game/level/platforms.h
src/game/level/player.h
src/game/level/player/dying_rect.h
src/game/level/player/rigid_rect.h
+ src/game/level/solid.h
src/game/sound_samples.h
src/math/mat3x3.h
src/math/pi.h
src/sdl/renderer.h
src/system/error.h
src/system/lt.h
+ src/system/lt/lt_adapters.h
src/system/lt/lt_slot.h
)
add_executable(nothing ${SOURCE_FILES} ${HEADER_FILES})
-target_link_libraries(nothing ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY})
+target_link_libraries(nothing ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY} ${SDL2_TTF_LIBRARY})
if(("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "CLANG"))
set(CMAKE_C_FLAGS
-Wshadow \
-Wstrict-prototypes \
-Wwrite-strings \
+ -Wswitch \
-fno-common \
-pedantic \
-std=c11 \
endif()
file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/sounds DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
+file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/fonts DESTINATION ${CMAKE_CURRENT_BINARY_DIR})