]> git.lizzy.rs Git - nothing.git/blobdiff - CMakeLists.txt
Implement render_text_shaded function
[nothing.git] / CMakeLists.txt
index 44911b41685f7e1dbbd894f0060098e0f4bf4382..4f550000dd1ca76fbde628b151d4af212f39d631 100644 (file)
 cmake_minimum_required(VERSION 3.2)
 project(nothing)
 
+if(WIN32)
+  # Conan integration
+  include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
+  conan_basic_setup()
+endif()
+
 set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
 
 find_package(SDL2 REQUIRED)
+find_package(SDL2_mixer REQUIRED)
+find_package(SDL2_ttf REQUIRED)
 
+include_directories(src/)
 include_directories(${SDL2_INCLUDE_DIR})
-
-set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Werror -Wextra -pedantic -Wconversion -std=c11")
+include_directories(${SDL2_MIXER_INCLUDE_DIR})
+include_directories(${SDL2_TTF_DIR})
 
 set(SOURCE_FILES
+  src/color.c
+  src/game.c
+  src/game/camera.c
+  src/game/level.c
+  src/game/level/background.c
+  src/game/level/boxes.c
+  src/game/level/goals.c
+  src/game/level/lava.c
+  src/game/level/lava/wavy_rect.c
+  src/game/level/physical_world.c
+  src/game/level/platforms.c
+  src/game/level/player.c
+  src/game/level/player/dying_rect.c
+  src/game/level/player/rigid_rect.c
+  src/game/level/solid.c
+  src/game/sound_samples.c
   src/main.c
-  src/player.c
-  src/platforms.c
-  src/rect.c
-  src/camera.c
+  src/math/mat3x3.c
+  src/math/point.c
+  src/math/rand.c
+  src/math/rect.c
+  src/math/triangle.c
+  src/sdl/renderer.c
+  src/system/error.c
+  src/system/lt.c
+  src/system/lt/lt_adapters.c
+  src/system/lt/lt_slot.c
 )
 
 set(HEADER_FILES
-  src/player.h
-  src/platforms.h
-  src/rect.h
-  src/point.h
-  src/camera.h
+  src/color.h
+  src/game.h
+  src/game/camera.h
+  src/game/level.h
+  src/game/level/background.h
+  src/game/level/boxes.h
+  src/game/level/goals.h
+  src/game/level/lava.h
+  src/game/level/lava/wavy_rect.h
+  src/game/level/physical_world.c
+  src/game/level/platforms.h
+  src/game/level/player.h
+  src/game/level/player/dying_rect.h
+  src/game/level/player/rigid_rect.h
+  src/game/level/solid.h
+  src/game/sound_samples.h
+  src/math/mat3x3.h
+  src/math/pi.h
+  src/math/point.h
+  src/math/rand.h
+  src/math/rect.h
+  src/math/triangle.h
+  src/sdl/renderer.h
+  src/system/error.h
+  src/system/lt.h
+  src/system/lt/lt_adapters.h
+  src/system/lt/lt_slot.h
 )
 
 add_executable(nothing ${SOURCE_FILES} ${HEADER_FILES})
-target_link_libraries(nothing ${SDL2_LIBRARY} m)
+target_link_libraries(nothing ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY} ${SDL2_TTF_LIBRARY})
+
+if(("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "CLANG"))
+  set(CMAKE_C_FLAGS
+    "${CMAKE_C_FLAGS} \
+     -Wall \
+     -Werror \
+     -Wextra \
+     -Wconversion \
+     -Wunused \
+     -Wunused-function \
+     -Wunused-label \
+     -Wunused-macros \
+     -Wunused-parameter \
+     -Wunused-value \
+     -Wunused-variable \
+     -Wcast-align \
+     -Wcast-qual \
+     -Wmissing-declarations \
+     -Wredundant-decls \
+     -Wmissing-prototypes \
+     -Wnested-externs \
+     -Wpointer-arith \
+     -Wshadow \
+     -Wstrict-prototypes \
+     -Wwrite-strings \
+     -Wswitch \
+     -fno-common \
+     -pedantic \
+     -std=c11 \
+     -O3")
+  target_link_libraries(nothing m)
+endif()
+if(WIN32)
+  target_link_libraries(nothing Imm32 Version winmm)
+endif()
+
+file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/sounds DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
+file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/fonts DESTINATION ${CMAKE_CURRENT_BINARY_DIR})