set(NOTHING_CI OFF CACHE BOOL "Indicates whether the build is running on CI or not")
if(WIN32)
+ # do the flags thing first.
if(MINGW)
add_compile_definitions(SDL_MAIN_HANDLED) # https://stackoverflow.com/a/25089610
add_compile_definitions(__USE_MINGW_ANSI_STDIO) # https://github.com/trink/symtseries/issues/49#issuecomment-160843756
- # Support both 32 and 64 bit builds
- if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
- set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/include/SDL2")
- set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/lib/libSDL2.a;${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a")
- else()
- set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/include/SDL2")
- set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/lib/libSDL2.a;${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/lib/libSDL2main.a")
- endif()
-
- else()
- set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/include")
+ endif()
- # Support both 32 and 64 bit builds
- if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
- set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2main.lib")
+ # then try to find SDL2 using normal means (eg. the user may have installed SDL2 using pacman on msys2)
+ # note we don't use REQUIRED here, because it can fail -- in which case we fall back to looking for the
+ # library "directly" using local files.
+ find_package(SDL2 QUIET)
+ if(NOT SDL2_FOUND)
+ if(MINGW)
+ # Support both 32 and 64 bit builds
+ if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
+ set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/include/SDL2")
+ set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/lib/libSDL2.a;${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a")
+ else()
+ set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/include/SDL2")
+ set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/lib/libSDL2.a;${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/lib/libSDL2main.a")
+ endif()
else()
- set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2main.lib")
- endif()
+ set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/include")
+ # Support both 32 and 64 bit builds
+ if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
+ set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2main.lib")
+ else()
+ set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2main.lib")
+ endif()
+ endif()
+ string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES)
endif()
- string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES)
-
else()
find_package(SDL2 REQUIRED)
endif()
include_directories(${SDL2_INCLUDE_DIRS})
-add_library(system STATIC
- src/system/line_stream.c
- src/system/line_stream.h
- src/system/log.c
- src/system/log.h
- src/system/lt.h
- src/system/lt_adapters.h
- src/system/lt_adapters.c
- src/system/nth_alloc.c
- src/system/nth_alloc.h
- src/system/stacktrace.c
- src/system/stacktrace.h
- src/system/str.c
- src/system/str.h
- src/dynarray.h
- src/dynarray.c
- src/hashset.h
- src/hashset.c
- src/system/file.h
- src/system/file.c
- )
-
add_executable(nothing
- src/color.c
src/color.h
- src/game.c
+ src/color.c
src/game.h
- src/game/camera.c
+ src/game.c
src/game/camera.h
- src/game/level.c
+ src/game/camera.c
src/game/level.h
- src/game/level/background.c
+ src/game/level.c
src/game/level/background.h
- src/game/level/boxes.c
+ src/game/level/background.c
src/game/level/boxes.h
- src/game/level/goals.c
+ src/game/level/boxes.c
src/game/level/goals.h
- src/game/level/labels.c
+ src/game/level/goals.c
src/game/level/labels.h
- src/game/level/lava.c
+ src/game/level/labels.c
src/game/level/lava.h
- src/game/level/lava/wavy_rect.c
+ src/game/level/lava.c
src/game/level/lava/wavy_rect.h
- src/game/level/platforms.c
+ src/game/level/lava/wavy_rect.c
src/game/level/platforms.h
- src/game/level/player.c
+ src/game/level/platforms.c
+ src/game/level/phantom_platforms.h
+ src/game/level/phantom_platforms.c
src/game/level/player.h
- src/game/level/explosion.c
+ src/game/level/player.c
src/game/level/explosion.h
- src/game/level/regions.c
+ src/game/level/explosion.c
src/game/level/regions.h
- src/game/level/rigid_bodies.c
+ src/game/level/regions.c
src/game/level/rigid_bodies.h
+ src/game/level/rigid_bodies.c
src/game/level/action.h
- src/game/level_picker.c
src/game/level_picker.h
- src/game/settings.c
+ src/game/level_picker.c
+ src/game/credits.h
+ src/game/credits.c
src/game/settings.h
- src/game/level_folder.h
- src/game/level_folder.c
- src/game/sound_samples.c
+ src/game/settings.c
src/game/sound_samples.h
- src/game/sprite_font.c
+ src/game/sound_samples.c
src/game/sprite_font.h
+ src/game/sprite_font.c
src/main.c
src/math/extrema.h
src/math/mat3x3.h
src/math/pi.h
src/math/vec.h
- src/math/rand.c
src/math/rand.h
- src/math/rect.c
+ src/math/rand.c
src/math/rect.h
- src/math/triangle.c
+ src/math/rect.c
src/math/triangle.h
- src/sdl/renderer.c
+ src/math/triangle.c
src/sdl/renderer.h
+ src/sdl/renderer.c
src/sdl/texture.h
src/sdl/texture.c
- src/ui/console.c
+ src/ui/cursor.c
+ src/ui/cursor.h
src/ui/console.h
- src/ui/console_log.c
+ src/ui/console.c
src/ui/console_log.h
- src/ui/edit_field.c
+ src/ui/console_log.c
src/ui/edit_field.h
- src/ui/history.c
+ src/ui/edit_field.c
src/ui/history.h
- src/ui/list_selector.h
- src/ui/list_selector.c
+ src/ui/history.c
src/ui/wiggly_text.h
src/ui/wiggly_text.c
src/ui/slider.h
src/ui/slider.c
- src/ui/grid.h
- src/ui/grid.c
- src/game/level_metadata.h
- src/game/level_metadata.c
src/game/level/level_editor.h
src/game/level/level_editor.c
src/game/level/level_editor/color_picker.h
src/game/level/level_editor/player_layer.c
src/game/level/level_editor/layer.h
src/game/level/level_editor/layer.c
- src/game/level/level_editor/label_layer.c
src/game/level/level_editor/label_layer.h
- src/game/level/level_editor/background_layer.c
+ src/game/level/level_editor/label_layer.c
src/game/level/level_editor/background_layer.h
+ src/game/level/level_editor/background_layer.c
src/game/level/level_editor/undo_history.h
src/game/level/level_editor/undo_history.c
- src/game/level/level_editor/action_picker.h
- src/game/level/level_editor/action_picker.c
+ src/system/log.h
+ src/system/log.c
+ src/system/lt.h
+ src/system/lt_adapters.h
+ src/system/lt_adapters.c
+ src/system/nth_alloc.h
+ src/system/nth_alloc.c
+ src/system/stacktrace.h
+ src/system/stacktrace.c
+ src/system/str.h
+ src/system/str.c
+ src/dynarray.h
+ src/dynarray.c
+ src/system/file.h
+ src/system/file.c
+ src/ring_buffer.h
+ src/ring_buffer.c
)
-target_link_libraries(nothing ${SDL2_LIBRARIES} system)
+target_link_libraries(nothing ${SDL2_LIBRARIES})
-ADD_CUSTOM_TARGET(link_assets ALL
- COMMAND ${CMAKE_COMMAND} -E create_symlink ${CMAKE_CURRENT_SOURCE_DIR}/assets ${CMAKE_BINARY_DIR}/assets)
+if(WIN32)
+ ADD_CUSTOM_TARGET(link_assets ALL COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/assets ${CMAKE_BINARY_DIR}/assets)
+else()
+ ADD_CUSTOM_TARGET(link_assets ALL COMMAND ${CMAKE_COMMAND} -E create_symlink ${CMAKE_CURRENT_SOURCE_DIR}/assets ${CMAKE_BINARY_DIR}/assets)
+endif()
if(("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_C_COMPILER_ID}" STREQUAL "Clang") OR ("${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang"))
set(CMAKE_C_FLAGS