src/game/camera.c
src/game/level.c
src/game/level/background.c
+ src/game/level/boxes.c
src/game/level/goals.c
src/game/level/lava.c
src/game/level/lava/wavy_rect.c
src/game/level/player.c
src/game/level/player/dying_rect.c
src/game/level/player/rigid_rect.c
+ src/game/level/solid.c
src/game/sound_samples.c
src/main.c
src/math/mat3x3.c
set(HEADER_FILES
src/color.h
src/game.h
+ src/game/level/boxes.h
src/game/camera.h
src/game/level.h
src/game/level/background.h
src/game/level/player.h
src/game/level/player/dying_rect.h
src/game/level/player/rigid_rect.h
+ src/game/level/solid.h
src/game/sound_samples.h
src/math/mat3x3.h
src/math/pi.h
-Wshadow \
-Wstrict-prototypes \
-Wwrite-strings \
+ -Wswitch \
-fno-common \
-pedantic \
-std=c11 \