find_package(SDL2 REQUIRED)
+find_package(SDL2_mixer REQUIRED)
+
+include_directories(src/)
include_directories(${SDL2_INCLUDE_DIR})
+include_directories(${SDL2_MIXER_INCLUDE_DIR})
set(SOURCE_FILES
+ src/color.c
+ src/game.c
+ src/game/camera.c
+ src/game/level.c
+ src/game/level/background.c
+ src/game/level/boxes.c
+ src/game/level/goals.c
+ src/game/level/lava.c
+ src/game/level/lava/wavy_rect.c
+ src/game/level/platforms.c
+ src/game/level/player.c
+ src/game/level/player/dying_rect.c
+ src/game/level/player/rigid_rect.c
+ src/game/level/solid.c
+ src/game/sound_samples.c
src/main.c
- src/player.c
- src/platforms.c
- src/rect.c
- src/point.c
- src/camera.c
+ src/math/mat3x3.c
+ src/math/point.c
+ src/math/rand.c
+ src/math/rect.c
+ src/math/triangle.c
+ src/sdl/renderer.c
+ src/system/error.c
+ src/system/lt.c
+ src/system/lt/lt_slot.c
)
set(HEADER_FILES
- src/player.h
- src/platforms.h
- src/rect.h
- src/point.h
- src/camera.h
+ src/color.h
+ src/game.h
+ src/game/level/boxes.h
+ src/game/camera.h
+ src/game/level.h
+ src/game/level/background.h
+ src/game/level/goals.h
+ src/game/level/lava.h
+ src/game/level/lava/wavy_rect.h
+ src/game/level/platforms.h
+ src/game/level/player.h
+ src/game/level/player/dying_rect.h
+ src/game/level/player/rigid_rect.h
+ src/game/level/solid.h
+ src/game/sound_samples.h
+ src/math/mat3x3.h
+ src/math/pi.h
+ src/math/point.h
+ src/math/rand.h
+ src/math/rect.h
+ src/math/triangle.h
+ src/sdl/renderer.h
+ src/system/error.h
+ src/system/lt.h
+ src/system/lt/lt_slot.h
)
add_executable(nothing ${SOURCE_FILES} ${HEADER_FILES})
-target_link_libraries(nothing ${SDL2_LIBRARY})
+target_link_libraries(nothing ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY})
if(("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "CLANG"))
set(CMAKE_C_FLAGS
-Wshadow \
-Wstrict-prototypes \
-Wwrite-strings \
+ -Wswitch \
-fno-common \
-pedantic \
-std=c11 \
if(WIN32)
target_link_libraries(nothing Imm32 Version winmm)
endif()
+
+file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/sounds DESTINATION ${CMAKE_CURRENT_BINARY_DIR})