-cmake_minimum_required(VERSION 3.2)
+cmake_minimum_required(VERSION 3.13)
project(nothing)
-if(WIN32)
- # Conan integration
- include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
- conan_basic_setup()
-endif()
-
-set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
+set(NOTHING_CI OFF CACHE BOOL "Indicates whether the build is running on CI or not")
-find_package(SDL2 REQUIRED)
-find_package(SDL2_mixer REQUIRED)
+if(WIN32)
+ # do the flags thing first.
+ if(MINGW)
+ add_compile_definitions(SDL_MAIN_HANDLED) # https://stackoverflow.com/a/25089610
+ add_compile_definitions(__USE_MINGW_ANSI_STDIO) # https://github.com/trink/symtseries/issues/49#issuecomment-160843756
+ endif()
-include_directories(src/)
+ # then try to find SDL2 using normal means (eg. the user may have installed SDL2 using pacman on msys2)
+ # note we don't use REQUIRED here, because it can fail -- in which case we fall back to looking for the
+ # library "directly" using local files.
+ find_package(SDL2 QUIET)
+ if(NOT SDL2_FOUND)
+ if(MINGW)
+ # Support both 32 and 64 bit builds
+ if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
+ set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/include/SDL2")
+ set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/lib/libSDL2.a;${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a")
+ else()
+ set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/include/SDL2")
+ set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/lib/libSDL2.a;${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/lib/libSDL2main.a")
+ endif()
+ else()
+ set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/include")
-if(APPLE)
- include_directories(${SDL2_INCLUDE_DIR}/..)
+ # Support both 32 and 64 bit builds
+ if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
+ set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2main.lib")
+ else()
+ set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2main.lib")
+ endif()
+ endif()
+ string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES)
+ endif()
else()
- include_directories(${SDL2_INCLUDE_DIR})
+ find_package(SDL2 REQUIRED)
endif()
-include_directories(${SDL2_MIXER_INCLUDE_DIR})
+if("${SDL2_LIBRARIES}" STREQUAL "")
+ message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
+ set(SDL2_LIBRARIES "SDL2::SDL2")
+endif()
+
+include_directories(${CMAKE_BINARY_DIR})
+include_directories(src/)
+
+include_directories(${SDL2_INCLUDE_DIRS})
add_executable(nothing
+ src/color.h
src/color.c
+ src/game.h
src/game.c
+ src/game/camera.h
src/game/camera.c
- src/ui/edit_field.c
+ src/game/level.h
src/game/level.c
+ src/game/level/background.h
src/game/level/background.c
+ src/game/level/boxes.h
src/game/level/boxes.c
+ src/game/level/goals.h
src/game/level/goals.c
+ src/game/level/labels.h
src/game/level/labels.c
+ src/game/level/lava.h
src/game/level/lava.c
+ src/game/level/lava/wavy_rect.h
src/game/level/lava/wavy_rect.c
- src/game/level/physical_world.c
+ src/game/level/platforms.h
src/game/level/platforms.c
+ src/game/level/player.h
src/game/level/player.c
- src/game/level/player/dying_rect.c
- src/game/level/player/rigid_rect.c
- src/game/level/solid.c
- src/game/sound_samples.c
- src/game/sprite_font.c
- src/main.c
- src/math/mat3x3.c
- src/math/point.c
- src/math/rand.c
- src/math/rect.c
- src/math/triangle.c
- src/ebisp/expr.c
- src/ebisp/interpreter.c
- src/ebisp/parser.c
- src/ebisp/tokenizer.c
- src/ebisp/gc.c
- src/ebisp/scope.c
- src/sdl/renderer.c
- src/system/lt.c
- src/system/lt/lt_adapters.c
- src/system/lt/lt_slot.c
- src/ui/console.c
- src/ui/console_log.c
- src/str.c
- src/ui/history.c
+ src/game/level/explosion.h
+ src/game/level/explosion.c
+ src/game/level/regions.h
src/game/level/regions.c
- src/color.h
- src/game.h
- src/game/camera.h
- src/ui/edit_field.h
- src/game/level.h
- src/game/level/background.h
- src/game/level/boxes.h
- src/game/level/goals.h
- src/game/level/labels.h
- src/game/level/lava.h
- src/game/level/lava/wavy_rect.h
- src/game/level/physical_world.c
- src/game/level/platforms.h
- src/game/level/player.h
- src/game/level/player/dying_rect.h
- src/game/level/player/rigid_rect.h
- src/game/level/solid.h
+ src/game/level/rigid_bodies.h
+ src/game/level/rigid_bodies.c
+ src/game/level/action.h
+ src/game/level_picker.h
+ src/game/level_picker.c
+ src/game/credits.h
+ src/game/credits.c
+ src/game/settings.h
+ src/game/settings.c
+ src/game/level_folder.c
+ src/game/level_folder.h
src/game/sound_samples.h
+ src/game/sound_samples.c
src/game/sprite_font.h
+ src/game/sprite_font.c
+ src/main.c
+ src/math/extrema.h
src/math/mat3x3.h
src/math/pi.h
- src/math/point.h
+ src/math/vec.h
src/math/rand.h
+ src/math/rand.c
src/math/rect.h
+ src/math/rect.c
src/math/triangle.h
- src/ebisp/builtins.c
- src/ebisp/builtins.h
- src/ebisp/expr.h
- src/ebisp/gc.h
- src/ebisp/scope.h
- src/ebisp/interpreter.h
- src/ebisp/parser.h
- src/ebisp/tokenizer.h
+ src/math/triangle.c
src/sdl/renderer.h
- src/system/lt.h
- src/system/lt/lt_adapters.h
- src/system/lt/lt_slot.h
+ src/sdl/renderer.c
+ src/sdl/texture.h
+ src/sdl/texture.c
+ src/ui/cursor.c
+ src/ui/cursor.h
src/ui/console.h
+ src/ui/console.c
src/ui/console_log.h
- src/str.h
+ src/ui/console_log.c
+ src/ui/edit_field.h
+ src/ui/edit_field.c
src/ui/history.h
- src/game/level/regions.h
+ src/ui/history.c
+ src/ui/list_selector.h
+ src/ui/list_selector.c
+ src/ui/wiggly_text.h
+ src/ui/wiggly_text.c
+ src/ui/slider.h
+ src/ui/slider.c
+ src/ui/grid.h
+ src/ui/grid.c
+ src/game/level_metadata.h
+ src/game/level_metadata.c
+ src/game/level/level_editor.h
+ src/game/level/level_editor.c
+ src/game/level/level_editor/color_picker.h
+ src/game/level/level_editor/color_picker.c
+ src/game/level/level_editor/rect_layer.h
+ src/game/level/level_editor/rect_layer.c
+ src/game/level/level_editor/layer_picker.h
+ src/game/level/level_editor/layer_picker.c
+ src/game/level/level_editor/point_layer.h
+ src/game/level/level_editor/point_layer.c
+ src/game/level/level_editor/player_layer.h
+ src/game/level/level_editor/player_layer.c
+ src/game/level/level_editor/layer.h
+ src/game/level/level_editor/layer.c
+ src/game/level/level_editor/label_layer.h
+ src/game/level/level_editor/label_layer.c
+ src/game/level/level_editor/background_layer.h
+ src/game/level/level_editor/background_layer.c
+ src/game/level/level_editor/undo_history.h
+ src/game/level/level_editor/undo_history.c
+ src/game/level/level_editor/action_picker.h
+ src/game/level/level_editor/action_picker.c
src/system/line_stream.h
src/system/line_stream.c
- src/game/level/script.h
- src/game/level/script.c
src/system/log.h
src/system/log.c
- src/system/log_script.h
- src/system/log_script.c
+ src/system/lt.h
+ src/system/lt_adapters.h
+ src/system/lt_adapters.c
src/system/nth_alloc.h
src/system/nth_alloc.c
- src/ebisp/std.h
- src/ebisp/std.c
src/system/stacktrace.h
src/system/stacktrace.c
- src/game/level_picker.h
- src/game/level_picker.c
- src/broadcast.c
- src/broadcast.h
- src/game/level/rigid_bodies.h
- src/game/level/rigid_bodies.c
+ src/system/str.h
+ src/system/str.c
+ src/dynarray.h
+ src/dynarray.c
+ src/hashset.h
+ src/hashset.c
+ src/system/file.h
+ src/system/file.c
)
+target_link_libraries(nothing ${SDL2_LIBRARIES})
-add_executable(repl
- src/ebisp/builtins.c
- src/ebisp/builtins.h
- src/ebisp/expr.c
- src/ebisp/expr.h
- src/ebisp/interpreter.c
- src/ebisp/interpreter.h
- src/ebisp/parser.c
- src/ebisp/parser.h
- src/ebisp/scope.c
- src/ebisp/scope.h
- src/ebisp/tokenizer.c
- src/ebisp/tokenizer.h
- src/ebisp/repl.c
- src/system/lt.c
- src/system/lt.h
- src/system/lt/lt_adapters.c
- src/system/lt/lt_adapters.h
- src/system/lt/lt_slot.c
- src/system/lt/lt_slot.h
- src/ebisp/gc.h
- src/ebisp/gc.c
- src/str.h
- src/str.c
- src/system/log.h
- src/system/log.c
- src/system/nth_alloc.h
- src/system/nth_alloc.c
- src/ebisp/repl_runtime.h
- src/ebisp/repl_runtime.c
- src/ebisp/std.h
- src/ebisp/std.c
- src/system/stacktrace.h
- src/system/stacktrace.c
- )
-add_executable(nothing_test
- src/ebisp/builtins.c
- src/ebisp/builtins.h
- src/ebisp/expr.c
- src/ebisp/expr.h
- src/ebisp/interpreter.c
- src/ebisp/interpreter.h
- src/ebisp/parser.c
- src/ebisp/parser.h
- src/ebisp/scope.c
- src/ebisp/scope.h
- src/ebisp/tokenizer.c
- src/ebisp/tokenizer.h
- src/ebisp/gc.h
- src/ebisp/gc.c
- src/system/lt.c
- src/system/lt.h
- src/system/lt/lt_adapters.c
- src/system/lt/lt_adapters.h
- src/system/lt/lt_slot.c
- src/system/lt/lt_slot.h
- src/str.h
- src/str.c
- test/main.c
- test/test.h
- test/tokenizer_suite.h
- src/system/log.h
- src/system/log.c
- src/system/nth_alloc.h
- src/system/nth_alloc.c
- src/system/stacktrace.h
- src/system/stacktrace.c
- )
-target_link_libraries(nothing ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY} m)
-target_link_libraries(nothing_test ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY} m)
-target_link_libraries(repl ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY} m)
+ADD_CUSTOM_TARGET(link_assets ALL
+ COMMAND ${CMAKE_COMMAND} -E create_symlink ${CMAKE_CURRENT_SOURCE_DIR}/assets ${CMAKE_BINARY_DIR}/assets)
-if(("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "CLANG"))
+if(("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_C_COMPILER_ID}" STREQUAL "Clang") OR ("${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang"))
set(CMAKE_C_FLAGS
"${CMAKE_C_FLAGS} \
-Wall \
- -Werror \
-Wextra \
-Wconversion \
-Wunused \
-Wswitch \
-Wmissing-field-initializers \
-fno-common \
+ -fno-strict-aliasing \
-pedantic \
-std=c11 \
+ -ggdb \
-O3")
+ if (${NOTHING_CI})
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
+ endif()
target_link_libraries(nothing m)
+elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
+ set(CMAKE_C_FLAGS
+ "${CMAKE_C_FLAGS} \
+ /Wall \
+ /wd4127 \
+ /wd4201 \
+ /wd4204 \
+ /wd4255 \
+ /wd4389 \
+ /wd4668 \
+ /wd4702 \
+ /wd4710 \
+ /wd4777 \
+ /wd4820 \
+ /wd5045 \
+ /wd4200 \
+ /wd4706 \
+ /D \"_CRT_SECURE_NO_WARNINGS\"")
+ if (${NOTHING_CI})
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /WX")
+ endif()
endif()
-if(WIN32)
+if(MINGW)
+ target_link_libraries(nothing hid setupapi Imm32 Version winmm)
+elseif(WIN32)
target_link_libraries(nothing Imm32 Version winmm)
endif()
-
-file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/sounds DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
-file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/fonts DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
-file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/test-data DESTINATION ${CMAKE_CURRENT_BINARY_DIR})