# Building instructions
-GNU make is used for compiling. The code and the Makefile are located in the src/ directory.
+CMake is used for compiling. Make sure to clone the repository recursively:
+
+```bash
+git clone --recurse-submodules https://github.com/dragonblocks/dragonblocks_alpha.git
+```
## Dependencies
-To build anything you need g++ and GNU make.
+To build anything you need CMake. The ZLib development library is needed as well.
+
```bash
-sudo apt install build-essential make
+sudo apt install build-essential cmake zlib1g-dev
```
-The development versions OpenGL, GLFW3, GLEW are required to build the client.
+The development versions of OpenGL, GLFW3, GLEW and Freetype are required to build the client.
+
```bash
-sudo apt install libgl1-mesa-dev libglfw3-dev libglew-dev
+sudo apt install libgl1-mesa-dev libglfw3-dev libglew-dev libfreetype-dev
```
-Don't forget to pull the submodules before building.
-``bash
-git submodule update --init
+For building the server the SQLite3 development library is required.
+
+```bash
+sudo apt install libsqlite3-dev
+```
+
+## Building a debug build
+By default CMake will make a Debug build if nothing else is specified. Simply use
+
+```bash
+cd src
+cmake .
+make -j$(nproc)
```
-## Available targets
-- `all` (default)
-- `Dragonblocks`
-- `DragonblocksServer`
-- `clean`
-- `clobber`
+to build the dragonblocks client and server.
+If you use a debug build, the singleplayer script should be invoked from the src/ directory, because that's where the binaries are located.
-The debug flag (`-g`) is set by default (RELEASE=TRUE will disable it).
+## Building a snapshot
-## Release
```bash
-./release.sh
+./snapshot.sh
```
-This script will create a release zipfile.
+This script will create a snapshot zipfile.