public static class SaveSystem
{
- public static void SavePlayer (CheckpointManager cm, Cheese cheese)
+ public static void SavePlayer (CheckpointManager cm, Cheese cheese, CheeseCoin cheeseCoin)
{
BinaryFormatter formatter = new BinaryFormatter();
string path = Application.persistentDataPath + "/data.lol";
FileStream stream = new FileStream(path, FileMode.Create);
- PlayerData data = new PlayerData(cm, cheese);
+ PlayerData data = new PlayerData(cm, cheese, cheeseCoin);
formatter.Serialize(stream, data);
stream.Close();