Destroy(gameObject, lifeTime);
}
+
+ private void OnCollisionEnter2D(Collision2D collision)
+ {
+ if (collision.gameObject.CompareTag("Thorn"))
+ {
+ collision.gameObject.SetActive(false);
+ Destroy(gameObject);
+ }
+ else
+ {
+ Destroy(gameObject);
+ }
+ }
}