public class JumpOnEnemies : MonoBehaviour
{
EnemyScript enemyScript;
-
+
[SerializeField]
GameObject mouse;
public float knockBackValue = 30;
+ public bool stunned = false;
+
private void OnTriggerEnter2D(Collider2D collision)
{
- if (collision.gameObject.CompareTag("Enemy"))
+ if (collision.gameObject.CompareTag("Enemy") && !stunned)
{
enemyScript = collision.gameObject.GetComponent<EnemyScript>();